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Segnala un problema nella traduzione
Seems like ACE is the problem.When ACE is enabled , all the sks,no matter silenced or not, AI will not use it at all
Don't know which part of ACE cause this problem,need more test I think.
Btw thanks for the reply!
Try to unsubscribe or select the mods from the launcher and repair them, may work
I use your factions play DRO missions , it's awesome.But after your recent update,seems the sks(rifleman recce class weapon) have some problem.When a sks rifleman encouter an enemy, they just pull their sidearm out and never used the sks.To make sure I use the eden editor to make a test,same problem. If you can fix it will be great!
also, during the DRO mission, all of your ind faction are green faction(independent),but in eden editor guerillas are green insurgents are red,small bug though.
Thanks again for bring in the mods!
- Added specific camos for all factions/geographic areas
- Added full set of FIA vehicles to all factions
- Improved loadouts of the units
- Added dedicated MANPAD
- Added AT rifleman, AA rifleman, and recon rifleman
- Added deployable bipod to MG
Like for example;
Europe - Chernarussian Separatists looking fighters like from your ChernarusConflict mod.
Middle East - Taliban or Takistani looking fighters like from your MiddleEastWarfare mod
Asia - No idea for this one
Tanoa - You can keep them the same
Africa - African Liberation Army looking fighters like from your AfricanConflict mod.
I would also recommend doing something similar for the INDEP Rebel units too.