XCOM 2
Grimy's Loot Mod WOTC
1.534 comentarios
ELDEPREDADOR55 17 ABR a las 21:47 
Soldiers advent are the only ones who give you loot boxes because at the beginning I killed a sectoid and it only gave me an elerium core and nothing else.
Sir Pegglesworth III 11 FEB a las 14:55 
for some reason the loot boxes just aren't being dropped by enemies
khumak 7 FEB a las 17:24 
This does work with LWOTC, but it has a few quirks as of the last time I used it. It was not designed to work with the Laser and Coil tier of weapons so there are only conventional, mag, and plasma loot box rewards. So if you open loot boxes when your best weapon tier is laser, you'll get conventional. If your best is coil, you'll get mag. So I find it best to stockpile loot boxes and open them when I discover mag, then save them til I discover plasma.

It also seems to check your inventory when determining which weapon/armor tech level to use rather than your research tree. So if you have plasma weapons but all of them are equipped, it won't realize you have plasma. You have to have at least 1 of each item NOT equipped by anyone for it to recognize your weapon/armor tiers properly. Not a huge deal, just remember to unequip some stuff before you go opening a bunch of loot boxes.
DD44 24 DIC 2024 a las 12:51 
So this is (supposedly) enabled. And when I load in, the old loot that I have unlocked IS there. But I get no drops, have no research, the old loot I already have has no abilities AND neither "GrimyLootBuildLootStoreFromHistory" nor "GrimyLootUpdateResearch" is being recognized by my console commands.

Bit of help, please?
Narushian 5 OCT 2024 a las 10:25 
Any suggestions to alleviate that???

The Lag or the massive FPS that is
Narushian 5 OCT 2024 a las 6:13 
love the mod, hate the massive lag that comes with it.
Van Solt 11 SEP 2024 a las 15:46 
I find conflict wit "[WOTC] Black Market Expanded Information" this Now 75 fps)
Van Solt 11 SEP 2024 a las 15:11 
i dont know why But without this mod i have 75 fps And with this mod 30.... Somebody know how to fix it?
00Verdandi00 4 SEP 2024 a las 5:28 
@Wrath I'm using RPGO & LWOTC, this mod still works
Wrath 30 JUL 2024 a las 13:52 
On the paper this looks sick... definitely want to try it
Ayone can confirm it works / doesnt work with RPGO , LWOTC and InstantLoot ?
Thanks for your work author
tommyc434 9 JUL 2024 a las 18:39 
@Holyaegis are you playing with Covert Infiltration? That's caused a similar issue for me. I couldn't find a fix unfortunately and had to change up loot mods to make it work.
Holyaegis 26 MAY 2024 a las 23:42 
The armors i get are all starting armors, even though im at in the end game. i would love to have some strong modded late game armor, but the only 4 slots i have are resistance kevlars :( any fix for this?
DeBlue 21 ABR 2024 a las 17:04 
There's something weird in my game, because I am able to add attachment to medkits?
Zaka Waka 13 FEB 2024 a las 19:07 
It definitely is, just finished my first modded playthrough with it on legendary
Hessian Lobo 12 ENE 2024 a las 21:58 
Does someone know that if by any chance this mod is compatible with RPGO?
RAAMPEAK 27 DIC 2023 a las 11:41 
so what exactly do you do to get it to work with configure upgrade slots
Landrick93 13 NOV 2023 a las 19:43 
When exactly do strongboxes start spawning? Because they haven't been showing up for me so far.
Svarty 11 SEP 2023 a las 14:15 
Ginger, thanks so much for your work. I'm a little disappointed that you've "fixed" the GrimyUpgradeAmmo section so that I can't make OP guns with an ammo synthesizer, maximum calibre clip and reserve magazine. :(

You've done it too well. Please break it again!
Ixtab 28 JUN 2023 a las 16:10 
I am having an issue with the Shard gauntlets. I cant equip them as primary, only secondary, but I got a drop today "Aurora" that is a shard gautlet and it only goes in the primary weapon slot, but when equipped, theres no attack with it.
Scroller 23 JUN 2023 a las 9:37 
@Igorpoz99 - That is definitely where they should appear. Just to confirm, you have the other required mods? I don't recall there being any research thresholds for the boxes. If you have all the needed mods installed then something else might be conflicting. If that is the case, you could try moving this mod (and the required mods) to last (using the AML) to see if that helps.
Martin 23 JUN 2023 a las 8:07 
@Scroller - I don`t have them on my reaserch list
Scroller 22 JUN 2023 a las 9:21 
@Igorpoz99 - They should appear on your research list.
Martin 22 JUN 2023 a las 8:08 
I have a question. So I get those alien storege boxes or something , but I don`t know how to open them. I can them on late game in campaign or it`s some reaserch or something. I dunno
nobita 23 MAY 2023 a las 6:39 
Just started XCOM2 WOTC, does this mod still work in 2023
Red 9 ABR 2023 a las 14:03 
For some reason on LWOTC i'm only getting weapons from thee loot boxes. Anyone else have the same problem?
shadow onion 21 FEB 2023 a las 1:12 
Some of the repeaters when put on a pistol have is floating off in the distance, I honestly don't know if it's a bug with this mod or mod everything reloaded
Chris 28 DIC 2022 a las 11:56 
Anyone else find that while the modded items in loot boxes work fine, any other mods found in missions can't actually be applied to any gear?
Skyfall 25 DIC 2022 a las 8:34 
@Revengance in the options tab that controls your mods you can set how often they drop
Revengance 21 DIC 2022 a las 9:27 
I just got 2 alien strong and 3 advent lockboxes in one single mission. Is this normal? Id like to be more rare to get stuff and i tried altering config files. Id just like confirmation of how this mod should work normally.
Hel's Angel 10 DIC 2022 a las 20:36 
How does mod affect primary secondaries like pistol ? Can pistol use primary upgrade or will it bug out ?
khumak 7 DIC 2022 a las 7:28 
@4rrakis, that mod does look like it probably has better compatibility for the weapons (in particular the laser and coil tiers) than this one, but I like the idea of the PCS expansion that this mod has so I'm sticking with this one for now.
khumak 29 NOV 2022 a las 15:45 
Just opened an alien lockbox in my current LWOTC game and got a modded mag rifle out of it so I can confirm that while the lockboxes don't seem to work for laser weapons in LWOTC, they do for mag. I suspect that means they probably won't work with coil, but will work with plasma.

So I guess the best option for LWOTC is to save the loot boxes til you have mag, advanced mag, combat armor, battle armor, and mobile armor so you can get modded versions of all that stuff instead of conventional weapons and kevlar. Then when you get coil weapons, start saving again til you have all the plasma tech and all of the powered armor techs.

From what I could tell looking at the config files for this mod, it assumes 3 weapon tiers and doesn't have any way to add the laser and coil tiers. You only configure the tier 1 weapons and it just automatically assumes the mag and plasma tier for those. Ironically it does the opposite for the armor and has all tiers of armor defined.
4rrakis 28 NOV 2022 a las 10:43 
If you want a loot mod for LWotC take a look at this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=2814111896
It does not work eith LWotC out of the box, but you can make it compatible by some minor config changes.
khumak 28 NOV 2022 a las 10:19 
I think without tweaking the ini files this mod does not recognize LWOTC's laser or coil weapon tiers. It does recognize predator armor and the conventional versions of the vanilla WOTC weapons but I'm not sure about some of the LWOTC specific weapons. I suspect waiting for mag weapons might be a lazy fix for most of the weapon upgrades since most of those are the same as WOTC. Same with plasma, but I haven't gotten that far yet in this mod.

I did see a Long War version of this mod on the workshop as well but it's for vanilla LW2, not LWOTC. I may take a look at that and see if I can figure out from that what ini settings I would need to tweak to add the long war weapons.
Ruinous Bear 28 NOV 2022 a las 2:40 
I been using this quite a bit with no real issues but since I started a new game again and was going through the settings, I was wondering if there was any sort of document that went into detail about all the options that is given.

Some is pretty easy to understand but things like research time, research time increase, etc, I did have a few questions on. Rather look through a document that explains everything than bother people with it.
khumak 27 NOV 2022 a las 12:22 
Did some more play testing with LWOTC set to TimedLootPerMission=1 and now I'm pretty consistently getting about 1-3 weapon mods per mission and about 2-3 lockboxes on missions with 7-9 enemies. I assume it will be a bit more with more enemies. I suspect LWOTC defaults to that higher value with the expectation that you're going to sell most of it at the black market for supplies. With this mod you're more likely to get better quality loot so it makes sense not to get so much of it.
khumak 27 NOV 2022 a las 9:46 
@Dragon_S Nice catch. I think you're exactly right as to the problem with LWOTC being too generous with loot with this mod active. The default TimedLootPerMission in LWOTC is 5. I would imagine most people get Vulture pretty early as well which increases it further. I changed it to 1 in my game and the loot drops are now much more reasonable. With it set at 5 I was sometimes getting more than 10 lockboxes per mission.

Also for anyone who might not have noticed, don't sell those data pads and data caches in the black market. You can use them to make the research for the lockboxes instant.
khumak 26 NOV 2022 a las 20:35 
Have only just started playing with this but seems like a great way to add some variety to the drops you get as rewards. Having to individually research each lockbox is an interesting tradeoff as well but as I understand it, those lockboxes generate upgraded versions of whatever your most advanced tech is so it seems like it's worth it, especially for something like Long War where you have to individually build every weapon and every piece of armor for each soldier.

Looking forward to seeing more as I continue the playthrough.
Dragon_S 4 NOV 2022 a las 8:59 
@Adam's WOG ...\steamapps\workshop\content\268500\2683996590\Config\XComGameData.ini
- its in a LWOTS mod folder

search: TimedLootPerMission=
set it 1 or 2 or else
Adam's WOG 7 OCT 2022 a las 22:49 
When I played some time ago if I remember correctly you where able to adjust drops ratios from options menu in the game and now I can't see that option. But again it was some time ago so maybe I'm just imagining things. hehe
Adam's WOG 7 OCT 2022 a las 22:47 
For me it is working on LWOTC only problem I'm having, mod is too generous. I want to lower drop rates but have no idea what line of code to edit!
Wismo 3 SEP 2022 a las 3:27 
Do not play with LWOTC upgrades crashes the game
1 SEP 2022 a las 6:14 
My friend, I like this mod very much, but I don't know why. As long as the characters wear equipment, the game will crash. I started this mod in the middle of the game. I don't know if it has anything to do with it. Can you help me find out why,Thank you very much!:steamhappy:
FinjaFTW 25 JUL 2022 a las 16:44 
@Pokemastuh Thank you for the quick reply! I have the AML installed (friend helped me bc im inept lol) I'll wait til my next playthough then since it says I have to do something with console commands and again i'm to scared. Thank you very much
Pokemastuh 25 JUL 2022 a las 16:36 
@FinjaFTW it was abandoned but the last time I played it still worked. There's a slightly more updated but sort of "experimental" build on github that is like halfway through a total rebuild but this one while older I believe is complete. You may want to pick up the alternative mod manager (aml) for xcom2/wotc since I remember that being a prerequisite for me to get it working. Also there was a moment when I'd notice my gun mod slots would break and I'd need to reload an earlier save but I could never figure out if it was another mod causing it. All in all this one should work just fine with the aml, just keep a few backup saves a mission or two back.
FinjaFTW 25 JUL 2022 a las 16:20 
Super new to modding, forgive me if question is dumb, so it says this was abandoned, so does it not work anymore? is it more likely to break my campaign? the mod seems really cool but i'm very paranoid when it comes to messing with things. I saw someone say (another mod maker I believe) that this is the best version available.
IceMaverick 16 JUL 2022 a las 12:02 
@N0nsense I know it's months late, but if you're still wondering, it's near the very bottom of the XcomGameCore.ini file that's included in this mod. The table for determining Lockbox drops are near the bottom and the Min/Max values can be edited to your taste.
IceMaverick 16 JUL 2022 a las 12:00 
@batman_is_St0pid Are you using Primary Secondaries, or are you using True Primary Secondaries?

The author for Primary Secondaries recently made a re-written mod (True PS) that's supposed to solve the issue having a "primary pistol" and "secondary pistol" be 2 different items in the game instead of drawing from the same pool. Might be worth checking if you're still using the old Primary Secondaries.
IceMaverick 13 JUL 2022 a las 19:15 
As an example of how long and tedious it will be to get all of those added to the drop table, I believe that the Basic Weapon Upgrades list goes past Loots[120] after you've added all of them.

And then you have to do the same thing for the Advanced and Superior tables.
IceMaverick 13 JUL 2022 a las 19:13 
@Dervysh Sorry for taking so long to answer; Steam doesn't ping me unless I subscribe to threads. But basically, yes. What your example change here has done is *remove* Laser Sights as a drop, and *add* the attachment that lowers enemy Dodge.

But that's probably not what you intended. So you you instead copy from "Loots[0]" down to "RollGroup=1),", paste it into the end of the Basic Weapon Upgrades list, *then* change the template name out, and be sure to change "Loots[0]" to "Loots[X]" where "X" is the next number in that list. So if the current list stops at Loots 16, then your new line will be Loots 17, and so on.

The last catch to note is that I believe the very *last* line in the current list is different from the others. I believe that 0 up through 'X-1' all have commas at the end, but 'X' doesn't, because its the last in the list. Be sure you keep that format going as you add new lines. Comma after the bracket if there's another line, no comma if its the last.