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It also seems to check your inventory when determining which weapon/armor tech level to use rather than your research tree. So if you have plasma weapons but all of them are equipped, it won't realize you have plasma. You have to have at least 1 of each item NOT equipped by anyone for it to recognize your weapon/armor tiers properly. Not a huge deal, just remember to unequip some stuff before you go opening a bunch of loot boxes.
Bit of help, please?
The Lag or the massive FPS that is
Ayone can confirm it works / doesnt work with RPGO , LWOTC and InstantLoot ?
Thanks for your work author
You've done it too well. Please break it again!
So I guess the best option for LWOTC is to save the loot boxes til you have mag, advanced mag, combat armor, battle armor, and mobile armor so you can get modded versions of all that stuff instead of conventional weapons and kevlar. Then when you get coil weapons, start saving again til you have all the plasma tech and all of the powered armor techs.
From what I could tell looking at the config files for this mod, it assumes 3 weapon tiers and doesn't have any way to add the laser and coil tiers. You only configure the tier 1 weapons and it just automatically assumes the mag and plasma tier for those. Ironically it does the opposite for the armor and has all tiers of armor defined.
https://steamcommunity.com/sharedfiles/filedetails/?id=2814111896
It does not work eith LWotC out of the box, but you can make it compatible by some minor config changes.
I did see a Long War version of this mod on the workshop as well but it's for vanilla LW2, not LWOTC. I may take a look at that and see if I can figure out from that what ini settings I would need to tweak to add the long war weapons.
Some is pretty easy to understand but things like research time, research time increase, etc, I did have a few questions on. Rather look through a document that explains everything than bother people with it.
Also for anyone who might not have noticed, don't sell those data pads and data caches in the black market. You can use them to make the research for the lockboxes instant.
Looking forward to seeing more as I continue the playthrough.
- its in a LWOTS mod folder
search: TimedLootPerMission=
set it 1 or 2 or else
The author for Primary Secondaries recently made a re-written mod (True PS) that's supposed to solve the issue having a "primary pistol" and "secondary pistol" be 2 different items in the game instead of drawing from the same pool. Might be worth checking if you're still using the old Primary Secondaries.
And then you have to do the same thing for the Advanced and Superior tables.
But that's probably not what you intended. So you you instead copy from "Loots[0]" down to "RollGroup=1),", paste it into the end of the Basic Weapon Upgrades list, *then* change the template name out, and be sure to change "Loots[0]" to "Loots[X]" where "X" is the next number in that list. So if the current list stops at Loots 16, then your new line will be Loots 17, and so on.
The last catch to note is that I believe the very *last* line in the current list is different from the others. I believe that 0 up through 'X-1' all have commas at the end, but 'X' doesn't, because its the last in the list. Be sure you keep that format going as you add new lines. Comma after the bracket if there's another line, no comma if its the last.