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I will update it at some point when i have time. Thanks.
But,,, why make it obsolete with a godawful bumpercar race,,,
It should be now ready as ever. Thanks for everyone for their support. Hopefully for halloween, Valve sees the potential in this and work i put into this map within last year and this fall.
There are some things i cannot fix, that require Valve's help like the bumper cars matter of "lagged shots" but there is hope getting that fixed https://github.com/ValveSoftware/Source-1-Games/issues/2618
Changelog of the changes i did for this map can be seen here https://steamcommunity.com/sharedfiles/filedetails/changelog/1142333364
I think this is the most best halloween map i've made so far. I put in so much effort to this last year as well as other people who contributed for it. Hopefully everyone gets to play this at 2018 Scream Fortress X that is the 10th halloween event for Team Fortress 2!
Update is out now!
Then again they have released updates this spring for competitive mode and not complete silence for months. So theres still hope for bigger updates during summer and especially halloween or xmas time.
I might or might not do an overhaul to some of the map areas closer to halloween.
Hopefully next year we'll get another chance with this map. Though i will most likely do a new one too. :)
I wasn't asking for any such information from you before it is released.
I was thinking, you and your sawmills, now Haunted!
So, one spawn for RED all round.
Wonder if the paths between RED Spawn and Point A cut both ways, thinking BLU could use them to flank RED, and interfere with rear area Engineer nest set ups.
The Two Ghosts on couches:
Caption: [Statler] Man, I thought this show was bad when we were alive. [Waldorf] This really is Hell!
Caption: Couching Ghosts, Hidden Horsemann "The Ghosts are sitting this one out."
Love the pots. Love the Final point.