Crusader Kings II

Crusader Kings II

AGOT Anime Portraits for 2.7
74 Comments
Radu2914 Jan 29, 2022 @ 7:57am 
Well, if anyone wants to fix that, they can go right ahead
Aetini Dec 2, 2021 @ 4:04pm 
@Radu2914

Saw your fix on the AGOTCitadelForums. The mod works, but there is still red circles on the right side of the portraits and, in some cases, some floating clothes.

Valyrian ethnicity/culture seem fine, but well... everyone else seems to have that.
Radu2914 May 21, 2021 @ 8:59am 
i think i managed to fix it, but I don't know how to send the files to you
Sevarics May 20, 2019 @ 9:46pm 
Any chance of an update for the mod?
UnHolyFiretruck Feb 9, 2019 @ 2:57pm 
is there an update coming? can't play the game without it and i haven't been able to figure out how to update it myself
TheBlueMonkey Jan 14, 2019 @ 5:47am 
Can't seem to get it to work for the new AGOT 1.8 patch.
BahamuT  [author] Dec 20, 2018 @ 4:01pm 
@Cloud
I think once he grow up he will be anime too ... if he grow up because at least I always assasinate the bastard when I play >:3
And that was a problem of the original mod , some kids are not anime until they reach adulthood.
Cloud Dec 20, 2018 @ 3:53pm 
Any idea why after trying that fix I can see all portraits fine except joffrey xD when Joffrey was the only one that worked before?
BahamuT  [author] Dec 20, 2018 @ 2:04pm 
@Sevarics
That is because is not the same. That mod must have his own scripts for the valyrians , so is not as simple as just deleting those and waiting for the game to recognize the new ones you copied.

In order for that to work you will have a little modding experience and properly replace the portraits with their required scripts,etc. It will be a time consuming process of trial and error to make it work.
Sevarics Dec 20, 2018 @ 1:52pm 
@BahamuT

Asking if you had any idea how to do it? I tried doing what you had suggested with replacing files in the AGOT mod a few days ago but it definitely didnt work with the Targaryen Invasion of Europe Mod.
BahamuT  [author] Dec 20, 2018 @ 1:47pm 
@Sevarics
Sorry I don't understand the question xD . You are asking me for permision to use the Valyrian Graphics? Or you are asking me how to do it ?
Sevarics Dec 20, 2018 @ 1:41pm 
Anyway to get the Valyrian graphics from this mod to work with the Targaryen Invasion of Europe mod for 2.7?
Cloud Dec 12, 2018 @ 8:08pm 
(Also again thanks for the help so far!)
Cloud Dec 12, 2018 @ 8:04pm 
@Bahamut
https://i.imgur.com/bjXfy94.png

Your solution fixed nearly everything, but I now have the common problem where I see everyone's anime portrait except Joffrey's. I managed to get to this point back in January, but I didn't know how to fix it.
BahamuT  [author] Dec 12, 2018 @ 5:47pm 
@Cloud
I hope that I was able to help and I am really sorry for the problem :c
I will keep trying to fix the problem in a more proper way when I have some freetime to spare.
BahamuT  [author] Dec 12, 2018 @ 5:42pm 
@Cloud
I was able to recreate your problem and I found a solution.
For some reason that i don't know the Principal mod is not recognizing the anime-submod. I could explain why but is anoying to explain xD. But fear not my friend , the solution is simple:

1- Go to the original mod files in the MOD folder
2- Delete the folders of "graphicalculturetypes" and "culture" inside the "common" folder
3- Delete the folder of "characters" inside the "gfx" folder
4- Delete the folder "interface"
5- Then go to the AGOT Anime Portraits submod and copy all the content inside the zip file inside the original AGOT mod.

If you did all of that you should be able to open the game and see the Anime portraits :D
Cloud Dec 12, 2018 @ 3:43pm 
Yeah, I've tried all 2.7 versions and even 2.6.3 of the game and their corresponding AGOT mod for that time. I can't seem to get them working. Could you give me your exact versions if you don't mind? Like, what specific 2.7 version of your client and what version of the AGOT one? Sorry to bother
BahamuT  [author] Dec 12, 2018 @ 3:33pm 
@Cloud
You need your game in the version 2.7 and have the version of AGOT from that time in order to make it work properly. Recent versions of the game and the mod add or change some portraits races and since the older ver don't know what to do with that new stuff , that is why I think is bugged.
Cloud Dec 11, 2018 @ 10:37pm 
@BahamuT

Yo, thanks for the reply ^^ can you please explain how to get this mod working properly? What exact version of CK2, what exact version of AGOT mod, because no matter what I do the portraits are bugged. I have the files now, (thank you) but they're not changing anything but kid joffrey.
BahamuT  [author] Dec 11, 2018 @ 6:09am 
@Cloud
The mod have files , I don't know why you can't see them but maybe it was a dowload issue between your pc and the worlshop.

http://steamworkshopdownloader.com/view/1142309603

Trya that link for a direct dowload, I hope that help :)
Cloud Dec 11, 2018 @ 1:50am 
Does this mod have any files in it anymore? I can't find where the portrait files are downloaded to. And the portraits don't change at all in my game.
N.C.V. Sep 14, 2018 @ 7:47pm 
Status?
Rhaeven Apr 12, 2018 @ 5:48pm 
@Zinryu Wish I could help but I don-t have much experience in modding portraits myself. Hopefully the mod will get revived at some point by someone..
Nope Apr 2, 2018 @ 12:30pm 
I started to dig into fixing this for patch 2.8, version 1.6.1 of AGOT, but there were quite a few changes to the AGOT files. They added quite a few additional items to portraits/portrait options. It also looks like there were more hats in the AGOT files now. As I've not modded portraits before, I wasn't really on the best path forward. I might dig into it a bit more but given that I've never modded portraits I imagine it would be much faster for someone whose actually done it before.
Pavelo Mar 13, 2018 @ 12:05pm 
@Reuven NP
Rhaeven Mar 13, 2018 @ 11:50am 
@★Pavelo★ Ah that's what it was. Thanks for the help!
Pavelo Mar 7, 2018 @ 11:24am 
@Reuven Are you suing the 2.8 version? If so it does that on the 2.8 but not the 2.7
BahamuT  [author] Mar 6, 2018 @ 10:01pm 
The best thing would be that the original author updated herself ( I dont know the gender but since her picture is an anime girl I will think is she xD ). Since she is the one with the real talent for modding , what I did for 2.7 was a hotfix that seems to be useless for the new 2.8 thanks to the problems that you had been mentioning in the comment section.

And jagged0 if someday you see this message remmember that you still have people who love your work and will be really happy to see you come back to modding :D . AGOT dosent feel the same without your mod :'(
BahamuT  [author] Mar 6, 2018 @ 9:36pm 
Guys I am not currently modding Ck2 ... not even playing it :C
But I see that lot of people still enjoy this mod and I feel bad that I can't update it .
Please if some here have the skills and the time I give my permission to use my files to make Better version of this . Just dont forget to credit those who worked on this mod , specially the original author :)
Custodi Mar 6, 2018 @ 9:28pm 
Just found this mod, it looks very interesting! I have also encountered the problem with the misplaced headgear and clothes, and would very much appreciate a solution! Thank you for taking the time to create this!
TheCrazedBeast Feb 27, 2018 @ 10:48pm 
Hi, can we expect an update to this anytime soon?
Rhaeven Feb 20, 2018 @ 3:03am 
Does anyone know how to solve the problem of the misplaced headgear and clothes? I copied the files over and I have no other mods besides AGOT..
Pavelo Jan 23, 2018 @ 4:31am 
So I found the file which causes children to have missing portraits when copying and replacing its
portraits_norseman.gfx.
Delete:
#First Men
spriteType = {
name = "PORTRAIT_norsthmangfx_child_male"
texturefile = "gfx\\characters\\default_son_celtic.tga"
noOfFrames = 1
norefcount = yes
can_be_lowres = yes
}

spriteType = {
name = "PORTRAIT_norsthmangfx_child_female"
texturefile = "gfx\\characters\\default_daughter_celtic.tga"
noOfFrames = 1
norefcount = yes
can_be_lowres = yes
}
#Free Folk
spriteType = {
name = "PORTRAIT_wildlinggfx_child_male"
texturefile = "gfx\\characters\\default_son_celtic.tga"
noOfFrames = 1
norefcount = yes
can_be_lowres = yes
}

spriteType = {
name = "PORTRAIT_wildlinggfx_child_female"
texturefile = "gfx\\characters\\default_daughter_celtic.tga"
noOfFrames = 1
norefcount = yes
can_be_lowres = yes
}
Cloud Jan 15, 2018 @ 5:23pm 
This time I made sure all versions lined up with 2.7.0.2 and ended up with the same problem of only child showing up. so i copied the files over from the 2.7 agot anime portrait mod. and now stannis' hair changed, children are back to base game but i fixed balon's helmet issue?? https://i.imgur.com/i1fam2L.jpg
Cloud Jan 15, 2018 @ 4:54pm 
I have a weird issue. If I just enable the mods WITHOUT copying the files over, only the children show anime portraits. Yet... when I copy the files over, everyone BUT the children show anime portraits... then there's a weird helmet issue with Balon idk. https://i.imgur.com/eZhS9E4.jpg
BahamuT  [author] Jan 12, 2018 @ 9:46am 
@Ʀeuveƞ

Copy the content inside ( common , gfx , interface ) into the folders with the same name of the AGOT mod. I think that is the way to merge them .

Don't copy the MODfile , and make sure is neither inside the main mod folder , because it will be like having the mod active twice.

Let me know if that work ... but I really don't understand why some people have that trouble , for me everything is normal , and I upload the exact same files that I use :/
Rhaeven Jan 11, 2018 @ 5:03am 
@Kirk could you tell me which folders or files did you copy from agot anime portraits.zip to the agot.zip in order to make it work?
Arroz Jan 8, 2018 @ 10:49am 
@Bahamut: yeah, did that and it seems to be working, will try it out for a couple of hours/turns and will revert back here. :)
BahamuT  [author] Jan 7, 2018 @ 11:44pm 
@Kirk
This was for ver 2.7 so I don't think it work with 2.8 . Rigth now I am not playing the game and I am busy with other stuff . Try coping the folders from the mod directly in the AGOT mod , that should work . Oh also if any one have some free time I will love that you update this mod for the latest ver because rigth now I don't have the patience to do it ... well , I will see what I can do when I have some free time, I see what are the differences between 2.7 and 2.8 and see if I can fix it .
Arroz Jan 7, 2018 @ 5:41pm 
Seems not to work entirely for me, only children appear with the anime portraits, all other characters use default portraits...
Papa Dec 11, 2017 @ 4:38pm 
Will you Update it to the new Version ?
MetalCrüe Dec 11, 2017 @ 8:49am 
This mod seems to crash the game every time it gets to the 21st of January, 8303.
BahamuT  [author] Dec 7, 2017 @ 1:14pm 
If someone else had that same problem please allow me to know , so I can understand if it is just an individual problem or the problem is the mod .
BahamuT  [author] Dec 7, 2017 @ 1:07pm 
( let me write it here myself so I don't forget xD )

So , you subscribe to the mod and then the portrait still normal but whit pink circles in the side , then you try coping the files from the mod to the agot file and then the children were grey walls that don't have any interaction ?
BahamuT  [author] Dec 7, 2017 @ 12:54pm 
F··· , sorry the guy of the last comment I accidentally touch the delete option trying to copy your name xD ... sorry again , my bad :C .

Right now I am busy , but as soon as I arrive home I will look into that , and try to fix the problem . If you want writte it again maybe some one else had the problem and fix it on his own .
ManicMayo Nov 20, 2017 @ 6:19am 
@BahamuT
My best guess is that there is a conflict between the 'fk_valyrian' file in the culture folder of this mod and the 'birth_events' (which is where the mod tells the game to give the 'lunatic' trait to Valyrians instead of the 'inbred' trait AFAIK) file in the events folder of the main mod. I'll do some tweaking and see if that fixes the problem. If I find a solution, I'll post it here :)
BahamuT  [author] Nov 20, 2017 @ 12:06am 
@ManicMayo
The inbred trait is in this file :

Documents\Paradox Interactive\Crusader Kings II\mod\A Game of Thrones\common\traits

I think in the file 00_traits , then find the trait there and change this:

inherit_chance = 25 ( to 0 )
both_parent_has_trait_inherit_chance = 50 ( to 0 )

And then no one else can get that trait ... Provably xP
BahamuT  [author] Nov 19, 2017 @ 11:58pm 
@ManicMayo
I don't really know why , the mod was made by jagged0 and what I did was just an update , but the mod don't change anything exept the portraits . So I dont see why this mod affect that . ( and i havent played without it so I can't tell you the difference xD )

I also get the inbred trait with the valyrians , exept when I play with Targaryans , then an event is trigger and there is a chance that the kid is a great hero or a stupid lunatic. Sorry I cant help you with that :C .

I recomend to use the remove_trait inbred ( charcter ID ) cheat to wipe that from your own family members . Or if you have a little exp modding you can go to the Trait file and change the % of inheritance of the trait inbred so no one can get it ever again.
ManicMayo Nov 19, 2017 @ 5:38am 
Don't know if this is true for anyone else but this mod seems to remove the protection of Valyrian characters from getting the 'Inbred' trait. On my first playthrough with this mod, House Velaryon became virtually extinct within 3 generations as the number of infertile inbreds kicking about was enough to make even the Habsburgs blush. It doesn't seem to be affecting the Targs so far though as their spawns of incest are still born as lunatics instead.
Kallistiopheros Nov 4, 2017 @ 10:53am 
Thank you so much for doing this!! Once these portraits stopped working my playtime dropped a lot lol