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Saw your fix on the AGOTCitadelForums. The mod works, but there is still red circles on the right side of the portraits and, in some cases, some floating clothes.
Valyrian ethnicity/culture seem fine, but well... everyone else seems to have that.
I think once he grow up he will be anime too ... if he grow up because at least I always assasinate the bastard when I play >:3
And that was a problem of the original mod , some kids are not anime until they reach adulthood.
That is because is not the same. That mod must have his own scripts for the valyrians , so is not as simple as just deleting those and waiting for the game to recognize the new ones you copied.
In order for that to work you will have a little modding experience and properly replace the portraits with their required scripts,etc. It will be a time consuming process of trial and error to make it work.
Asking if you had any idea how to do it? I tried doing what you had suggested with replacing files in the AGOT mod a few days ago but it definitely didnt work with the Targaryen Invasion of Europe Mod.
Sorry I don't understand the question xD . You are asking me for permision to use the Valyrian Graphics? Or you are asking me how to do it ?
https://i.imgur.com/bjXfy94.png
Your solution fixed nearly everything, but I now have the common problem where I see everyone's anime portrait except Joffrey's. I managed to get to this point back in January, but I didn't know how to fix it.
I hope that I was able to help and I am really sorry for the problem :c
I will keep trying to fix the problem in a more proper way when I have some freetime to spare.
I was able to recreate your problem and I found a solution.
For some reason that i don't know the Principal mod is not recognizing the anime-submod. I could explain why but is anoying to explain xD. But fear not my friend , the solution is simple:
1- Go to the original mod files in the MOD folder
2- Delete the folders of "graphicalculturetypes" and "culture" inside the "common" folder
3- Delete the folder of "characters" inside the "gfx" folder
4- Delete the folder "interface"
5- Then go to the AGOT Anime Portraits submod and copy all the content inside the zip file inside the original AGOT mod.
If you did all of that you should be able to open the game and see the Anime portraits :D
You need your game in the version 2.7 and have the version of AGOT from that time in order to make it work properly. Recent versions of the game and the mod add or change some portraits races and since the older ver don't know what to do with that new stuff , that is why I think is bugged.
Yo, thanks for the reply ^^ can you please explain how to get this mod working properly? What exact version of CK2, what exact version of AGOT mod, because no matter what I do the portraits are bugged. I have the files now, (thank you) but they're not changing anything but kid joffrey.
The mod have files , I don't know why you can't see them but maybe it was a dowload issue between your pc and the worlshop.
http://steamworkshopdownloader.com/view/1142309603
Trya that link for a direct dowload, I hope that help :)
And jagged0 if someday you see this message remmember that you still have people who love your work and will be really happy to see you come back to modding :D . AGOT dosent feel the same without your mod :'(
But I see that lot of people still enjoy this mod and I feel bad that I can't update it .
Please if some here have the skills and the time I give my permission to use my files to make Better version of this . Just dont forget to credit those who worked on this mod , specially the original author :)
portraits_norseman.gfx.
Delete:
#First Men
spriteType = {
name = "PORTRAIT_norsthmangfx_child_male"
texturefile = "gfx\\characters\\default_son_celtic.tga"
noOfFrames = 1
norefcount = yes
can_be_lowres = yes
}
spriteType = {
name = "PORTRAIT_norsthmangfx_child_female"
texturefile = "gfx\\characters\\default_daughter_celtic.tga"
noOfFrames = 1
norefcount = yes
can_be_lowres = yes
}
#Free Folk
spriteType = {
name = "PORTRAIT_wildlinggfx_child_male"
texturefile = "gfx\\characters\\default_son_celtic.tga"
noOfFrames = 1
norefcount = yes
can_be_lowres = yes
}
spriteType = {
name = "PORTRAIT_wildlinggfx_child_female"
texturefile = "gfx\\characters\\default_daughter_celtic.tga"
noOfFrames = 1
norefcount = yes
can_be_lowres = yes
}
Copy the content inside ( common , gfx , interface ) into the folders with the same name of the AGOT mod. I think that is the way to merge them .
Don't copy the MODfile , and make sure is neither inside the main mod folder , because it will be like having the mod active twice.
Let me know if that work ... but I really don't understand why some people have that trouble , for me everything is normal , and I upload the exact same files that I use :/
This was for ver 2.7 so I don't think it work with 2.8 . Rigth now I am not playing the game and I am busy with other stuff . Try coping the folders from the mod directly in the AGOT mod , that should work . Oh also if any one have some free time I will love that you update this mod for the latest ver because rigth now I don't have the patience to do it ... well , I will see what I can do when I have some free time, I see what are the differences between 2.7 and 2.8 and see if I can fix it .
So , you subscribe to the mod and then the portrait still normal but whit pink circles in the side , then you try coping the files from the mod to the agot file and then the children were grey walls that don't have any interaction ?
Right now I am busy , but as soon as I arrive home I will look into that , and try to fix the problem . If you want writte it again maybe some one else had the problem and fix it on his own .
My best guess is that there is a conflict between the 'fk_valyrian' file in the culture folder of this mod and the 'birth_events' (which is where the mod tells the game to give the 'lunatic' trait to Valyrians instead of the 'inbred' trait AFAIK) file in the events folder of the main mod. I'll do some tweaking and see if that fixes the problem. If I find a solution, I'll post it here :)
The inbred trait is in this file :
Documents\Paradox Interactive\Crusader Kings II\mod\A Game of Thrones\common\traits
I think in the file 00_traits , then find the trait there and change this:
inherit_chance = 25 ( to 0 )
both_parent_has_trait_inherit_chance = 50 ( to 0 )
And then no one else can get that trait ... Provably xP
I don't really know why , the mod was made by jagged0 and what I did was just an update , but the mod don't change anything exept the portraits . So I dont see why this mod affect that . ( and i havent played without it so I can't tell you the difference xD )
I also get the inbred trait with the valyrians , exept when I play with Targaryans , then an event is trigger and there is a chance that the kid is a great hero or a stupid lunatic. Sorry I cant help you with that :C .
I recomend to use the remove_trait inbred ( charcter ID ) cheat to wipe that from your own family members . Or if you have a little exp modding you can go to the Trait file and change the % of inheritance of the trait inbred so no one can get it ever again.