Sid Meier's Civilization VI

Sid Meier's Civilization VI

2x Natural Wonders! (More Natural Beauty)
221 Comments
BuffaloError  [author] Nov 1, 2023 @ 3:15pm 
Hello!

If you would like to modify to a larger quantity you can definitely do so in the mod files!

There are a few other mods out there that do increase the values to a larger quantity already so you might check them as well!
北风 Oct 29, 2023 @ 8:53am 
hello,can I modify it to a larger quantity?
Spectral_Ace Sep 29, 2023 @ 9:02am 
By making it a setting, I meant being able to set the amount of natural wonders in a game. I didn’t really explain when I made that comment. Basically just being able to adjust what your mod does in the setup screen.
BuffaloError  [author] Sep 24, 2023 @ 9:54pm 
Hey @spectral!

I will try to take a look at this and try to figure it (and the load order thing that Kakutani mentioned) when i get a chance. My next break from teaching isn't until Thanksgiving but maybe I will do a Thanksgiving update!
Spectral_Ace Sep 23, 2023 @ 7:16pm 
Is there a way you could make this a setting in the new game settings, I looked at the whole 2 lines of code and I don't mind changing it there when I want to but it would be a nice change. You definitely made this thing compact lmao
HighRider101 Mar 4, 2023 @ 3:46pm 
Many thanks!
Kakutani's Fixed Point Nov 13, 2022 @ 12:18am 
No pressure, but in case you or anyone else is curious, you'd just have to add:

<Properties>
<LoadOrder>111</LoadOrder>
</Properties>

in between lines 18 and 19 of the modinfo file. In the end, it will look like:


<!-- Different parts of the mod -->
<Components>
<UpdateDatabase id="PUT_A_UNIQUE_STRING_HERE">
<Properties>
<LoadOrder>111</LoadOrder>
</Properties>
<Items>
<File>Code.sql</File>
</Items>
</UpdateDatabase>
</Components>
BuffaloError  [author] Oct 30, 2022 @ 11:31am 
Hello Kakutani!

I am not certain of how to do that and (unfortunately) I don't have time in my life to learn that skill anymore.

I appreciate the interest in the mod but it is, essentially, going to be left as is for the foreseeable future
Kakutani's Fixed Point Oct 28, 2022 @ 10:16pm 
Can you increase the load order so that this loads after Terra Mirabilis?
Zenith Apr 17, 2022 @ 11:27am 
Anyone know whether this works w/ Select World Wonders++? https://steamcommunity.com/sharedfiles/filedetails/?id=2215414456
BuffaloError  [author] Feb 7, 2022 @ 4:47pm 
Vicc,

INTERESTING! As far as I know it is still working. Since this mod only manipulates two pieces of code. But I have not specifically gone to test its functionality in a few months.
Vicc Feb 7, 2022 @ 8:32am 
Is this mod working correctly outside of the world builder issue with paititi? All the other mods that up the amount of natural wonders have mojor issues.
BuffaloError  [author] Feb 5, 2022 @ 9:33am 
super odd. especially since this should only affect mindistancenw or whatever that line is called.

Is it possible? (unlikely since map editor) that you have placed city states or other city centers pre-NW? Cause that can cause issues.


Possibility of other mods interacting with it?

Just trying to get as much info as I can before I dive into this on my next three day weekend later this month
Bojangles Feb 4, 2022 @ 2:08pm 
I'm less certain now that it's Paititi alone. I'm getting erratic behaviour. Certain Wonders have much larger minimums than others. Some I can work around. (Place Paititi first, then place the other, etc.)
BuffaloError  [author] Feb 2, 2022 @ 10:39pm 
:O

Interesting! I wonder why that is. I will have to dig into it on my next three day weekend or break from school. #Teacherlife

For right now I don't know when I will get to it BUT I will put it on the to-do list to re-teach myself to mod and then dive into the files and figure out why it is affecting all the wonders except Paititi... which is odd because how its written SHOULD affect all nat wonders equally... very curious...
Bojangles Feb 2, 2022 @ 1:55pm 
Any plans to update this to properly work with Paititi? To my surprise when working with the worldbuilder, it hasn't had it's "minimum distance" adjusted properly like the other wonders.
BuffaloError  [author] Jan 2, 2022 @ 11:05am 
Hey all! I am not sure on whether or not one could make like a drop down or scroll of how many natural wonders to add, i am positive **I** cannot as I am not sure how to do that but not sure if someone else out there could!

_m_a_: The update NumNaturalWonders value is the core of this mod and should not cause issues with a standard map. If standart map is NOT a typo then I am not sure what it is referencing and would need more information to let you know if it would cause an issue. In general, unless the devs change the name of the data value from "NumNaturalWonders" to something else then it shouldn't ever cause a problem on its own, though it may not work as intended on custom maps/map mods.
BuffaloError  [author] Jan 2, 2022 @ 11:05am 
ChrisAdams: I AGREE. However, as many many people have made mods that give more (or fewer) natural wonders I don't want to step on their toes by making a new mod that does that! I have attempted to mess with the code of this mod before and it just goes ALL SORTS of wonky so at this time I will not likely be updating the mod beyond removing the little red out of date flag if it becomes necessary.
_m_a_ Dec 12, 2021 @ 8:35am 
Is it possible for you to make a mod where we can define number of wonders generated?
Also: UPDATE Maps SET NumNaturalWonders = NumNaturalWonders * 1,5 ;
can this cause problems for standart map?
Thanks.
ChrisAdams Oct 3, 2021 @ 7:36pm 
14 is not enough! more options pls! thank you!
BuffaloError  [author] Apr 26, 2021 @ 11:14am 
hey SlatDogg!

I am not aware of it. I imagine it would work (in that it would provide at least x2 the number of natural wonders of the largest vanilla map size) however I am not certain that it would apply the x2 modifier to the sizes larger than vanilla. From my own playing around with things like YNAMP and that mod's larger sizes it doesn't appear to garner any larger than the bonus nat wonders from vanilla biggest map size. Hopefully this summer I will have time to look back into the mod and figure out a way to get the mod to apply to those other map sizes. For now end of masters program + finding a summer job + finding my first job in my field for next school year have taken up MOST of my free time for the past... while
Rerun Gaming Apr 25, 2021 @ 10:36am 
Do you know if this mod works with Larger Map Sizes mod? The largest map size is Colossal which is 160 x 100 tiles.
BuffaloError  [author] Mar 30, 2021 @ 3:36pm 
Hey Sassy!

Thanks for the well wishes! I will get my scores back in a few weeks so fingers crossed! I am doing a lot of substitute teaching for work right now so I am a little strapped for time but spring break is coming up so maybe I will try to overhaul and increase the numbers again over spring break!
IodizedSalt Mar 30, 2021 @ 10:25am 
Hi, thanks for this mod. Hope your paper went well @BuffaloError :]

Could there by any chance be some flag added for the 'enourmous' map size in YNAMP to spawn 16 Natural wonders (provided, that there are that many) else 14 instead. Currently seems that only 7-8 spawn when I generate some maps in the World Builder!
BuffaloError  [author] Mar 24, 2021 @ 12:08pm 
Hey Comte Temor!

Thanks for the feedback! If you find it is causing an issue with CQUI or Detailed Map Tacks please let me know and I will add it to the mod description above so others can see that as well! Thanks also for the well wishes on my degree! Two years of study comes down to the paper I submit tomorrow so fingers crossed!
Comte Harebourg Mar 24, 2021 @ 3:17am 
Hi BuffaloError,

I didn't thought of trying with my other mod off and i just disabled yours and kept playing without.
So I tested today and it seems to be working. I launched several games with only your mod, with my UI one and with more others and it didnt crashed. So seems good now :D

For your information, I usually only use "Community Quick User Interface" and back then I added yours which crashed the game. So maybe, it was a bad interaction between both of them.

Anyway, it seems to be working all good now (the crash was happening directly in the end of first turn before which is not the case anymore). For my next full game I will play with it, "CQUI" and "Detailed Map Tacks" and see if it doesnt bug at any turn of the game.

Thanks for your answer and good luck for your degree ;)
BuffaloError  [author] Mar 21, 2021 @ 10:16pm 
No worries hamonion! My guess is that Comte Temor is having a similar situation take place. The only time this mod has caused issues is when I broke it by changing the steam code for it by mistake so it usually turns out not to be this mod!

No harm no foul :)
nebolious obimbosaz Mar 21, 2021 @ 12:09am 
Hey, really sorry for the problems, I thought it was this mod but it was another one not showing up to me.
BuffaloError  [author] Mar 17, 2021 @ 2:09pm 
Hey Comte Temor!

Is this the only mod you have active when this issue occurs? It seems like yes but I want to be sure! This mod should not cause errors like that but given that a couple people are now reporting it causing an error I want to check into it. However, I wan't to first confirm that there isn't another mod interacting and causing the error since I have not had this issue so far.

Ultimately I will not have time to deep dive into the issue until after March is over since I am in my last two week scramble of finishing a masters degree.

Please let me know if you are experiencing this issue with ONLY this mod active and if that is the case I will work to try to see what is causing the error when I finish my degree.
Comte Harebourg Mar 13, 2021 @ 12:27pm 
Hello, took the mod yesterday and did a game, it worked perfectly. But today, the game crash. It says something with "stacking error".

I tried several games with standard setting for everything, continent map but all crashed.
BuffaloError  [author] Mar 13, 2021 @ 8:38am 
Hamonion!

hey couple questions! Can you confirm you are using no mods other than this one? This mod shouldn't cause a crash given that it only modifies where and how many natural wonders can appear on a base map.

Second question, can you give me a bit more insight into how the crash happened and what the settings were that you were using to cause the crash?

I have been using the mod recently and found no issues with it so I am concerned and want to help fix it if it is indeed this mod causing the issue
nebolious obimbosaz Mar 12, 2021 @ 12:16am 
Not sure if anybody else is getting this but this mod crashes the game for me now upon starting a new game.
Curly horse Mar 1, 2021 @ 9:55am 
Yes! finally I found a mod that adds more wonder to my game.
killermutantsnowman Jan 31, 2021 @ 5:20pm 
Hooray! This is probably the best I will find in terms of adding more wonders. Still, I want to see if I can find one that puts half the nat wonders in the game in standard size.
A "wonder-full" world
바닐라라떼 Dec 31, 2020 @ 10:24pm 
The distance setting part of the mod doesn't work anymore.
BuffaloError  [author] Dec 27, 2020 @ 1:11pm 
in the mod menu i **think** it is still "More Natural Beauty" but I am not positive
Lord Of the flies Dec 27, 2020 @ 3:18am 
yeah tried it, what is it named in the mod menu, been trying like crazy. although it works i cant see it. weird.
BuffaloError  [author] Dec 26, 2020 @ 3:52pm 
Hi Lord Of the flies

No this is not intentional. I am not sure what the issue would be with that as I haven't changed anything since last february when Devs updated some of the terms in the code.

Nothing should be preventing you from seeing the mod but I can suggest unsubscribing, clearing your mod cache, and resubscribing?
Lord Of the flies Dec 26, 2020 @ 2:38pm 
i am having an issue where i cant see your mod. is this intentional?
BuffaloError  [author] Nov 17, 2020 @ 11:47am 
Hey DannyPhamtom!

That is good to hear, It is possible that the 4-leaf clover wouldn't give the correct number given that, although this mod reduces the minimum distance between Civ starts and NWs and the minimum distance between NWs, there may not be enough land area to host the correct number of modded in NWs AND still have the Civs etc since the game places the Civs first then fills in the NWs.

Good catch! I will do some experimentation this weekend or maybe next week on the holiday week and try to isolate which map types and settings don't work for whatever reason and then update the description with those!

Thanks :)
DannyPhamtom Nov 17, 2020 @ 7:43am 
I do have a few other mods installed. I launched a satellite on a small continents map and there were indeed 8 natural wonders. I wonder if maybe the 4-leaf clover map is the only map that it doesn't work on?
BuffaloError  [author] Nov 16, 2020 @ 4:03pm 
@DannyPhamtom, was this the only mod you had active? I haven't had any issues with it and this is the first I have heard of this issue so my guess is it is an argument between this mod and another. If you are getting the same issue with ONLY this mod installed please let me know and I will do some investigating on my end.

As far as I am aware Devs haven't changed the NUMNaturalWonders entry nor the MinDistanceNW entry values so there is no reason it should be failing in the way you are describing.
DannyPhamtom Nov 15, 2020 @ 1:53pm 
I don't think this mod works. Played a tiny 4-leaf clover map and launched Earth satellite to reveal the map. There were only 3 natural wonders.
BuffaloError  [author] Aug 27, 2020 @ 11:02am 
IN THEORY: The August 27 Free Update has not impacted this mod or how it works. If you find an issue with this mod (and have confirmed that it is only this mod causing the issue and not a different mod) PLEASE let me know here so that I can work on fixing it!
BuffaloError  [author] Aug 20, 2020 @ 8:57pm 
@Afterburner

Do you have ANY other mods on when you are having this issue? This mod absolutely should not be affecting anything except natural wonders and the distance from which they can spawn from each other and cities.

In my testing of games with JUST this mod I am not finding this issue.
Afterburner Aug 20, 2020 @ 6:48pm 
Having an issue where this is also doubling the number of starting city states and civs in the game... things are getting pretty crowded!
BuffaloError  [author] Aug 6, 2020 @ 5:16pm 
No problem @heating! happy to help!
heating Aug 5, 2020 @ 2:36am 
Thank you a lot!
BuffaloError  [author] Jun 27, 2020 @ 6:37am 
Hello! Yes this mod is compatible with Sukritact's Natural wonders and those natural wonders added by other mods!
brometheus Jun 26, 2020 @ 6:58pm 
Many thanks for your work BuffaloError! I was just wondering if this mod would also work with Sukritact's natural wonders?
https://steamcommunity.com/workshop/filedetails/?id=1516749362
Cheers! :wololo: