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Thanks!
Read more on the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1660238390
I would download this in a heartbeat. It's not duplicity if the Buildings that add better features (etc.) have their own reasoning, code, flavor, and so on. Unusual Metals and Gravitational Anomalies sound epic and should totally have Buildings and/or Jobs.
Remember, Rare Planetary Resources can generate Jobs independently, if you don't want a Building!
The edict idea for getting the bonuses on global resources is an interesting idea. Thanks.
As far as planetary resources go... the Fertile Land one would at best just add food districts - no need for a building. The game did add food boosting buildings to none needed now. Same for the Rare Minerals one adding additional mining districts. Unusual Metals and Gravitational Anomaly could require a building I guess but building space is limited. That comment would go with the second tier buildings (Advanced Prefabrication Facility and Gravitational Application Lab).
I will think about it but it would be a low priority right now.
What he did was simply add Edicts that you could take whenever you had enough Rare Resources to get it, much like the Vanilla rendition does for its Rare Resources. So, for example, if your Rare Resource gave your empire an uniform five percent Research increase, you could put that in an Edict and require a certain amount of Rare Resources to deploy!
Furthermore, the planetary resources can be added as Rare Planetary Featrures, which could allow the construction of your buildings. Jobs are optional, but preferred.
Stellar Expansion - no clue as I don’t use that mod.
Either disable the tech or allow the edicts to be used, I thought it was a bug or a conflict with another mod. I mean, it doesn't make much sense for Gestalt to have any Edicts but they do, I don't see why research bonuses don't make sense when things that make even less exist in the vanilla game.
2. also, I noticed that you don't have any autonomous computers. gestalt consciousness' can't research tech_combat_computers_3, and instead get tech_combat_computers_autonomous. they're basically the same thing, with the same bonuses, just different names, so if you could copy the sapient computer over and rename it to autonomous so there's one for gestalt and non-gestalt empires, that'd be great. in EAC: at war, of course