Total War: ATTILA

Total War: ATTILA

!XAI: Attila collection
218 Comments
Xeryx  [author] Jan 31, 2019 @ 6:17pm 
@jomambre Thanks for the kind words, it is appreciated. Well you can try to have it come before my mod, then XAI should overwrite the Diplomacy issues.

I am currently working on A battletech mod. just search for XAI at the Nexus
jornambre Jan 31, 2019 @ 5:51am 
Hey Xeryx, love your work. Seeing as you are the most skilled TW AI modder that I have ever seen (You litterally fixed the AI in a game that everyone says that you can't do an AI overhaul for) I was wondering if you could take a look at the MAGA Region Trading mod. At current you can region trade but the AI allways agrees to the transation and the is no weighting of the player's offer, litterally none. If you don't have time to or just don't want to then I understand.
Again, love your work. Thank you.
Xeryx  [author] Jan 16, 2019 @ 5:16pm 
NP, I understand and is pretty much why I have quit most social media except when I have to.
Pharaoh Jan 16, 2019 @ 4:21pm 
Good luck with your mechwarrior mods by the way but yes i am finally glad to be free of that site

how does a social media website manage to be more toxic then facebook is beyoned me.
Pharaoh Jan 16, 2019 @ 4:19pm 
Ok I may have overreacted


You see I have recently quit reddit So I am still trying to adjust my self So I do apologise
That forum has basically become a political warzone lately so some habbits from there may have burned onto me so again I do apologise for my overreaction
Xeryx  [author] Jan 16, 2019 @ 4:11pm 
Ok, wasn't treating you any particular way. I have not modded this game in awhile, and have no idea what the community patch is.
Xeryx  [author] Jan 16, 2019 @ 4:07pm 
Sorry Xeryx is no longer modding this game, and has moved on to BattleTech.
Private Perks Nov 13, 2018 @ 5:45pm 
Is the twelve turns per year mod compatible with these mods?
Teddyloonie Sep 1, 2018 @ 2:40am 
Agreed with Raynor as people are only able to keep a certain amount of mods on in the list making the mod into an all in one would really help players out and probebly increase the subscribe rating of the mod. You can still keep the odular but making an extra all in one pack would be really awesome.
Raynor May 6, 2018 @ 7:52am 
Oh ok. I just thought it'd be cool as 1 mod but have the modular mods still available. That way people take use all of it (like me) would have a smaller mod list.
Xeryx  [author] May 5, 2018 @ 11:10pm 
Because it is designed to be odular, sor that it can work with other ods, or if you don't like say the battle AI then you can use someone elses.
Raynor May 5, 2018 @ 7:57pm 
Why not?
Xeryx  [author] May 5, 2018 @ 7:28pm 
Sorry cant do that
Raynor May 5, 2018 @ 6:30pm 
Will\can you make all you mods 1 mod?
GAMER01 Feb 23, 2018 @ 3:54pm 
what a great collection mate.Great work
Langlois Feb 17, 2018 @ 11:15pm 
hope you got great vacations, thanks for your mods !
Eloquent Paradox Feb 16, 2018 @ 3:53pm 
Hey, new to this mod. is it still all working? it looks fantastic!
Xeryx  [author] Jan 18, 2018 @ 1:33pm 
Hello everyone! I hope you are enjoying XAI, I know it isn't perfect yet and it still has a ways to go until it is. I am currently on break until the end of February as I am on vacation out of country. If you have any issues please report them to the appropriate stickied thread. I hope you all had great holidays.
Xeryx  [author] Jan 11, 2018 @ 8:11am 
yes, currently it is easier. This is to help the AI because there is a mechanic for settlement correction that does not work well.
(WTH)KhanLevski Jan 10, 2018 @ 8:45am 
Hey, I have one question does all of you mods combined make the game very easy on VH and LG or ist it a bug, because I dont even have to worry about public order as any roman faction and the battles vs the ai are also pretty easy, adn also when i fight in a battle my troops are doing something very interessting when i charge troops that dont have a fight in formation avaible fight in formation
七月的刑场 Jan 6, 2018 @ 5:38am 
大神能不能在合集主界面写上这些MOD的说明啊
Xeryx  [author] Jan 5, 2018 @ 5:23pm 
Nope, there are too many changes to battle ai components
Bobby_Lee Jan 4, 2018 @ 11:33pm 
is all this compatable with fall of the eagles?
Xeryx  [author] Dec 27, 2017 @ 12:54pm 
yes sir
Dreamsyn Dec 27, 2017 @ 11:15am 
Hey, does this collection of mods also work in multiplayer?
Вячеслав Dec 20, 2017 @ 4:39am 
Люди,сделайте русификатор сюда)))
Xeryx  [author] Dec 19, 2017 @ 4:32pm 
Thanks Bro!!
Dodgy Scotsman Dec 19, 2017 @ 4:29pm 
Really loving this, great work ;)
Xeryx  [author] Dec 18, 2017 @ 5:23pm 
Yes you should be just fine, just so ya'all know I am having to slow down quie a bit with the modding. I will be working on the naval units for awhile, there are many issues with Naval combat and even Pack file manager when editing these things. It has been a very slow proess, and I also have personal life stuff that I will be taking care of over the next 3 months. So if ya'll have bugs or unit stuff you want done..post it in the proper forum, not general comments and i will get to it. I also need a break from playing attilla so much.
Kozy Dec 18, 2017 @ 9:58am 
Really enjoying the mod! Only question is would it be compatible with Arian Visigoths if it edits statpros?
Xeryx  [author] Dec 14, 2017 @ 10:06am 
Completely revamped the offices in the skills module, and went through and balanced tons of bonuses for characters and armies. Battle AI was also updated for moral balancing.
Xeryx  [author] Dec 10, 2017 @ 7:31pm 
I have done some major reworking of the units module and some tweaking to the character and skills modules, the notes are in the modules.
Xeryx  [author] Dec 8, 2017 @ 11:17am 
Correct FOTE has too many conflicts, You can use any reskin mods you want.
QTE Dec 8, 2017 @ 10:59am 
i wanna try your mod but can i use some retextures? Can u reccomend some retexture mods for your collection ? Like in Fote for all nationalities.
I tryed Fall of The Eagle mod with your collection, too much conflicts.
Xeryx  [author] Dec 2, 2017 @ 10:06am 
That is good to hear that it is working well with your experiment!! I caution you to look at everything closely,especially the weapons, shields and armor and make sure they are working properly with the formations.
Rooster Dec 1, 2017 @ 10:37pm 
It's a unit overhaul aiming for realism. I like his Dynamic Garrisons as well. I'm giving it a try with your XAI Core modules and Character skills,Fame, family and politics, Realistic AI recruitment, Research and Buildings, and Dynamic Stances.
Xeryx  [author] Dec 1, 2017 @ 5:46am 
Well I have looked at it briefly because that is just a vanilla rebalance correct? My mods load first and I would use the Vanilla Rebalance mod over Tusk you may have value on units, weapons etc that are not correct.
Xeryx  [author] Dec 1, 2017 @ 5:39am 
Well I have looked at it briefly because that is just a vanilla rebalance correct? My mods load first and I would use the Vanilla Rebalance mod over Tusk.
Rooster Dec 1, 2017 @ 12:10am 
Oddly enough, your mod seems to be working with TUSKMOD.
Xeryx  [author] Nov 30, 2017 @ 3:26pm 
Please note, That I have done some major fine tuning in the past 2 days. I realize that the campaign was easy, as that was by design until I knew 100% where the issues were with the AI. Now that the Majority of the issues are resolved, other than a couple of things with the WRE.
I feel comfortable increasing the difficulty all the way around.
Xeryx  [author] Nov 28, 2017 @ 4:58pm 
No Problem enjoy
Marshall Nov 28, 2017 @ 4:55pm 
aight it works i missed those ones thank you
Marshall Nov 28, 2017 @ 4:49pm 
lemme look
Xeryx  [author] Nov 28, 2017 @ 4:34pm 
if you have everything in the collection, it should work fine, just make sure if you are using my Skidvar compilations that you don't have his stand alones active, Did you subscribe to Skidvars' Garrison' mod.. it is required if you use the double onagers.
Marshall Nov 28, 2017 @ 4:28pm 
i have disabled all other mods but ill recheck
Xeryx  [author] Nov 28, 2017 @ 4:24pm 
Then that means there is a conflict with another mod you already have installed.
Marshall Nov 28, 2017 @ 4:23pm 
are these supposed to be run together cause when i run them together the game just loads forever
Silver Eagle 99 Nov 28, 2017 @ 10:55am 
@ Xeryx itt's all cool no offense bro ... just asking a question. Have a good day
Xeryx  [author] Nov 28, 2017 @ 5:36am 
@ SIlver eagle, there is no "you guys". There is me and a couple of part time testers.
Xeryx  [author] Nov 27, 2017 @ 12:43pm 
@ SilverEagle, I just fixed all the Vanilla units, so you basically have a addon pack because now at least 20% of the units are more useful than Vanilla. I think 600 to 1000 units is more than enough for now. Maybe now that there is a Golden Standard maybe someone else will step up and make a units mod. We shall see what the future holds, at 1300 hours non paid so....