Total War: ATTILA

Total War: ATTILA

XAI: Character Skills, Levels & Offices
26 Comments
SirCartonDeWiart Nov 21, 2019 @ 3:26am 
Well the same thing happens for me on Bloodfists Skills, cause it also gives the ability to deploy traps in the new skills.
Xeryx  [author] Nov 20, 2019 @ 12:57pm 
I never had that issue, don't know what to tell you except check your installation.
SirCartonDeWiart Nov 20, 2019 @ 10:43am 
Great mod, but Pioneer is really annoying, really really annoying, cause AI keeps picking it and attacking battles become an impossible tedium, cause they pepper the battlefield full of traps. The The defensive army should at least spend a turn to earn such an ability, as it is I just cannot play the mod, the traps completely ruin the dynamic of the battle and make them incredibly more difficult.
Langlois Feb 19, 2018 @ 7:12am 
hi again, just to help if you decide to look into this, i did few tests with a save game just before a battle on a enemy setlement, with or without a Champion, with an experienced general or a new general, does nt matter, the experience always get from low level to high just with one easy battle win with XAI: Character Skills, Levels & Offices mod on
Langlois Feb 19, 2018 @ 6:38am 
hi, thanks for you mods, i got them all, but there is something too much op , pretty sureit is when you got a Champion with an army, the units XP getting to the maximum much too fast, a couples of battles wins and most of the units are from 0 to level 9 experience, i tried to find wich table in your mods cause that but i m very limited modder and cant find it (sorry for my english istakes) cheers
Postmo Jan 27, 2018 @ 12:01pm 
Cool, thanks for responding!
Xeryx  [author] Jan 27, 2018 @ 4:06am 
Yep, that is why it is modular
Postmo Jan 26, 2018 @ 2:23pm 
Could i potentially use this on its own? Im playing long night and the XAI suite doesn't work with it but I'd like to just keep using this as an updated version of Bloodfist's mod
Xeryx  [author] Dec 10, 2017 @ 7:54pm 
I did a nice little update to army traditions, I sprinkled them with Holiday presents, Deployables!
I also lowered the Gravitas per turn for the different offices, since it was too easy. I also changed some of the requirements for offices and fixed an issue with the Roman offices.
Postmo Dec 3, 2017 @ 6:31pm 
gotcha. Thanks for being so responsive, i appreciate it!
Xeryx  [author] Dec 3, 2017 @ 10:41am 
I wouldn't say it is a bug really, because we really have no control over that. It is possible he may have been scouting. We can't tell the AI, to only go around with full stack armies. Only composition.
Postmo Dec 3, 2017 @ 7:33am 
ok, i had the lombard heir sailing around my territory on his own with no escort in a transport and was wondering if that was a bug or something. I'm playing as Sicily with Moon's mod on Very Hard, though, in case that makes a difference
Xeryx  [author] Dec 2, 2017 @ 9:13am 
Correct
Postmo Dec 2, 2017 @ 5:41am 
the CAI, BAI and Diplomacy modules should work, right? since I noticed they're required
Xeryx  [author] Dec 1, 2017 @ 7:27am 
Yeah you got it, you should be able play it, just disable the Skidvar modules. But you might keep a minimalist approach with the modules.
Postmo Dec 1, 2017 @ 7:14am 
ah, ok. This is sort of a general question, but if i leave the whole suite on while playing Age of Charlemagne, will it cause any major problems? i looked through some of the modules and it looked like AoC was mostly untouched, though i know the THAR module at least in Skidvar's version wasn't compatible.
Xeryx  [author] Dec 1, 2017 @ 6:46am 
Of course it is possibe, but would be quite an undertaking. They could go to skills or the zeal, cunning or authority scale. You also have to be careful with how much economic boosts there are. I have had to tone them down quite a bit for the skills, because they were just too much.
Postmo Dec 1, 2017 @ 6:38am 
Would it be possible to give buffs to public order/corruption/food/etc for agent attributes? always felt that the potential for economic abilities for agents was underutilized
Xeryx  [author] Nov 30, 2017 @ 7:31am 
I did some adjustments to tone down some of the effects. if the Skills tree, especially when it came to income.
FullAutoAttack Oct 30, 2017 @ 3:42pm 
Ok will go with yours then since I have all the other XAI mods
Xeryx  [author] Oct 30, 2017 @ 3:34pm 
No it is not, the skill trees are what conflict.
FullAutoAttack Oct 30, 2017 @ 2:29pm 
Is this mod and "GR Total War RPG v3" mod by Green Raven incompatible?
http://steamcommunity.com/sharedfiles/filedetails/?id=685074988

I like the features in both...
Xeryx  [author] Oct 17, 2017 @ 3:17pm 
Now what should I do with the political offices? Any ideas?
Xeryx  [author] Oct 17, 2017 @ 3:13pm 
Thank you Alan Mandrake, it is now fixed and I just did 1% per level, since there are other ways to increase the tax.
Alan Mandrake Oct 17, 2017 @ 2:35pm 
Just a little bug to report: 6 cunning +5% tax, 8 cunning +7% tax but 7 cunning has no tax bonus
Xeryx  [author] Oct 16, 2017 @ 8:17pm 
I was FINALLY, able to get the character effects to work properly, So I completed all the effects for generals, spies, priests, and champions!! WOOHOO. This is the Zeal, leadership, and cunning bars.