Total War: ATTILA

Total War: ATTILA

XAI: Advanced Campaign AI
223 Comments
Dean-G Jun 9, 2023 @ 1:59pm 
For me this mod not only not works but works opposite unless it doesn't work with save
MAKORA Nov 15, 2022 @ 3:13pm 
Hi. May I ask you a question?
What are "Score Or Score Start Inclusive" and "Score End Inclusive"?
These are in cai_construction_system_building_values packfile.
I want to make AI must build resource building.
Pharaoh Apr 14, 2021 @ 9:55am 
@ Xyrex Plus the rome 1 remaster is coming out it kind of makes rome 2/atila irrelevant as a modding platform in my mind
as that game is so much more modable
Xeryx  [author] Apr 14, 2021 @ 9:46am 
Honestly, guys it has been so long since I have modded this game that I don't remember specifics. Remember though you need my permission to use any of my files. I would also recommend modding one of the newer games, this game has a lot of major issues that were unfixable.
FiveK777 Apr 8, 2021 @ 5:46pm 
Can you make this 1212ad compatible?
Pharaoh Mar 13, 2021 @ 6:08pm 
since i am looking at converting shogun 2's
Pharaoh Mar 13, 2021 @ 6:06pm 
Hello xyrex i am looking to get into CAI modding for rome 2
do you know which folders specifally effect these files?
Xeryx  [author] Feb 17, 2021 @ 6:58pm 
I cannot help many of the issues to to an incomplete and buggy game.
matiyev.es Feb 17, 2021 @ 5:30pm 
Looks good, but I honestly think the "join empire" has to be reworked, it can't be that easy, I kinda annexed both WRE and ERE in the 5th turn, it's ridiculous.
mirrorman24 Oct 17, 2020 @ 8:33am 
hello man ! i need to tslk to you about this mod ! is there any chance we could have a chat ? is very important for me, thank you !
Rikusj21 Mar 19, 2020 @ 4:11am 
Thank you so much!
Xeryx  [author] Mar 16, 2020 @ 6:30pm 
#1 You have to use all the same mods, and the same versions of the mods. #2 they MUST all be in the same load order!
Rikusj21 Mar 16, 2020 @ 4:53am 
Ok, thanks. May I ask another question? I want to play co-op campaign with my friend and we are looking for a way to play with some mods. We tried some of them (including yours) but it was said that we have different versions of the game. Only 3 mods are working so far. Is there some rule, which mods work, which don't? Is there a way to make them work in co-op play? Do you have some tips? I was looking on forums, but without success. Thank you.
Xeryx  [author] Mar 14, 2020 @ 3:59pm 
You "usually" do not have to worry about the outdated, unless the game has a major update.
Allaes Mar 13, 2020 @ 4:51am 
this mod s working very fine for me and all the other XAI mods
Rikusj21 Mar 13, 2020 @ 2:53am 
Is this mod working for the current version of the game? Cos the launcher says it is outdated.
Allaes Mar 12, 2020 @ 2:11pm 
is this compatible with MK 1212 ?
Xeryx  [author] Nov 14, 2019 @ 11:15am 
Not really
rcorse Nov 14, 2019 @ 4:42am 
are the roman stronger with this mod please?
soontir fel Oct 10, 2019 @ 8:22pm 
admitedly its been a while however I'm playing as the wre and half the countries I start at war with have payed me for peace. the saxons besieged some city in brittain for ages despite having more than enough to take it and then payed me for peace and so have the quadians
Xeryx  [author] Jun 21, 2019 @ 7:03am 
Have no idea, but I doubt it.
JohnnyCJK Jun 20, 2019 @ 2:23pm 
is this compatible with the agless empire mod ?
PolishHussar95 Apr 27, 2019 @ 5:05pm 
Thank you!!!! your work will never be forgotten!!!
APGCobra May 10, 2018 @ 5:22pm 
Any other known incompatibilites at this point with AoC?
Xeryx  [author] May 10, 2018 @ 5:02pm 
AOC is not supported bythis mod at this time. and yes vassals have been greatly restricted in this mod
APGCobra May 9, 2018 @ 4:19pm 
Playing a campaign on AoC , any reason why it seems the option to vassalize is gone?
Yuo better commit sudoku Apr 29, 2018 @ 5:38pm 
>AI/player gets bonuses
into trash it goes
Xeryx  [author] Apr 2, 2018 @ 1:45pm 
I am unsure of what you are asking exactly.
GriffMeister Mar 30, 2018 @ 7:35pm 
With all of the required mods on does the nomadic occupation definently work so I can make my ultimate White Hun empire?:)
Xeryx  [author] Mar 13, 2018 @ 8:13pm 
of course it conflicts.
Jin- Mar 9, 2018 @ 12:02pm 
Could be that it conflicts with Europe Perdita. Big factions like ERE are totally passive and without any armies.
Too bad this mod sounds great, using battle AI and some others aswell from XAI
Xeryx  [author] Mar 9, 2018 @ 10:46am 
I have NEVER had that issue EVER.
Jin- Mar 6, 2018 @ 8:26am 
I believe this breaks trading because i cant get a single trade agreement done even when factions are over +100 attitude. Tried multiple factions and with recources same thing
walsh_cm Mar 1, 2018 @ 11:06pm 
I did some additional testing on a saved game and the issue is the AI's aggressiveness. It sees a smaller stack of mine it can attack so it runs after it leaving its army exposed and the settlement empty. Its not a personality thing either as he is "defensive".
walsh_cm Mar 1, 2018 @ 10:44pm 
I subscribed to your mod, but really just looking for a couple tweaks. I do not like how the AI tends to run away from walled settlements leaving its army exposed to my stack and the settlement exposed. Often times after taking a settlement they move the army one step outside the settlement allowing for easy destruction outside of the cities walls.

I mesed around with some of the retreat variables but was unable to get any changes in behavior. Have any ideas?
A2O2 Feb 8, 2018 @ 7:44pm 
I meant on the campaign map as a migration faction, you have to have 20% movment left to be able to encamp, right? What I'm asking is can the 20% be changed? if so, how?
I hope you have a wonderful trip.
Xeryx  [author] Feb 8, 2018 @ 3:24am 
I am out of hanging out in China right now on vacation. What exactly are you asking. Cuz I am not understanding what you mean by min requirements for encampment
A2O2 Feb 8, 2018 @ 12:49am 
Hello Xeryx
I want to thank you for your hard work on your XAI mods, I just can't play without them, especially this one. Unlike other unbalanced campaign overhauls (Radious), your mod is just what Attila should have been in the first place. I only have one thing that I think I would love to have. Could you please tell me if it is easy to tweak the number of minimum requirment to encamp as a migration faction? If so, on what file the editing should be?
Thank you
ReFleXzZ Feb 4, 2018 @ 3:08pm 
Okay, thank you! :D it's just, that i have some troubles starting the game with those mods together. I try to find out in which direction this problem goes :p
Xeryx  [author] Feb 4, 2018 @ 11:59am 
I have no idea about that mod, sorry. My mods usually load first. Unfortunately, I am on Vacation right now. I will be back in a month. Just start with the core components of XAI and terminus and see if it works.
ReFleXzZ Feb 4, 2018 @ 10:41am 
Hello Xeryx, at first I want to say, good job for your work!
What i want to ask you is, if your mods are compatible with the mod "Terminus Total war - Imperium"? :3 And if yes, what do i have to keep in mind with load order etc? Aaand if not, will it ever be? :D
I just love "Terminus Total War - Imperium", because of the new factions and units etc, so that's why I'm asking :p
Xeryx  [author] Jan 18, 2018 @ 1:31pm 
Yeeh the AI is a tad bit too defensive, but the problem when the AI is too aggressive, is it over extends and overbuilds armies when it should be building infrastructure. It is going to take more time for me to get the settings right. My first goal is to completely fix the Romans. Once they are done, then I can focus on more balancing. I am currently on break, and will be until the end of February as I will be out of country on vacation. If you want to report your findings, then please post them in the above stickied forum, Campaing AI bugs and ideas.
Platooni Jan 18, 2018 @ 12:30pm 
Xeryx i want to give a status report on my current campaing
So i play as ectabanians with a 12TPY mod on VH dificulty on year 406
So far i/ve pushed WRE all the way to itally . No other faction is curently attacking it well despite being at war with them Spain and all other trietories are intact . The angles are at war with me but keep their 3 full stacks on their settlement .Picts and Jutes are on a stalemate at the open sea from the start of the campaing . The Huns prefer only to raid at safe distance
So far the power ratings are:
1st) WRW
2ond)ERE
3rd)me
4th) Saxons (their power diference with me are off charts)
... 9th) Huns
I think the AI should become more aggresive . Aside from that fact the AI does a perefct job defending terietories i just had a battle of 6000+ vs 7000+ against WRE as soon as i set foot on mediolanum.
If you want i can go for a legendary run and inform you. Cheers
Xeryx  [author] Jan 15, 2018 @ 3:18pm 
Thanks for the input
七月的刑场 Jan 14, 2018 @ 9:22pm 
Artificial intelligence needs to be improved, and more than 70 rounds in Rome are still in the field.
Scarlet Crusader Jan 14, 2018 @ 8:44am 
Can u make the Ai more agresive,im in turn 44 as Ostrogoths,im just getting atacked by Huns,and
and nothing else is happening on the map,Please make them more agresive and Huns less retarded
Xeryx  [author] Jan 13, 2018 @ 5:48pm 
subscribe to the collection, it is easiest that way
LunaticSmile Jan 13, 2018 @ 8:15am 
i too have installed only your XAI mods. and game hanfs in the loading screen same as the other user (Half Natty Half High ).
but i am not finding these 3 mods on steam: XCAI: Advanced Campaign AI * (1)
XBAI: Advanced Battle AI * (1)(4)
XDAI: Advanced Diplomacy *
maybe that is the problem?
Xeryx  [author] Jan 11, 2018 @ 8:16am 
Well I have not done, any testing with AOC at all. So honestly I am not sure as to what could cause the issue.
AshFall Jan 10, 2018 @ 6:09am 
Hey. A friend and I am using some of these mods in a AoC multiplayer campaign. We've installed the Advanced battle AI 2.0, Realistic Unit recruitment, Dynamic stances and movement, Advanced diplomacy and Advanced campaign AI.

Weirdly, the AI doesnt seem to be building much of any armies or navies at all,and we're playing on Very Hard Difficulty.

Anything we're doing wrong here?