XCOM 2
Buildable Hunter Weapons Redux
39 Comments
Kinsect Jan 16, 2023 @ 11:12am 
Does this work with the Covert overhaul mod pack?
KDreLL May 24, 2022 @ 5:24am 
So hello there, and thank you for your mod. I have one question. I have a lot of mods, and in my current mod pack, each time when I try to perform research of reverse engendering, the games crushes on a last hour of research. Which mod could cause that kind of a problem?
MikeWazowski Apr 4, 2022 @ 5:12am 
thanks for this. FOr a while i held off on gettying it, due to already having like 190 mods. But it works great so far.
GoMeZ-T.T ™©® Jan 20, 2022 @ 6:23am 
anyone any idea how I can put mods in my alien weapons? cause the axe without mods is worse then the normal/regular blades. when I install moddable DLC weapons, it is not shown in my folders, also not in mod launcher. PLZ HELP!!!
timothygoetz May 6, 2021 @ 11:42pm 
When I build more fusion axes I can only have one as a secondary weapon on one ranger, if I select other rangers I can only equip the axes as primary weapon. I would like to have them as secondary weapon.
Doctrine Dark Feb 10, 2021 @ 11:57pm 
anyone know where the ini for this mod is? I found the one for the old mod but cannot find the editable file for the new one
Green Raven May 5, 2020 @ 3:47pm 
@RealityMachina
Can I make a request. In one of your previous mods, you had the option to "Hide hunter weapon research".
Can you create a similiar mod for WOTC that allows you to hide the hunter weapons research in a game with integrated DLC? I want to play with the Alien Rulers but not with the zany weapons (they are just too wierd for me).
Thank you!
Ludwig, Shadow Protogen May 19, 2019 @ 5:05am 
Another reason is that I am going to use another mod that adds new viper bosses that provide another frost bomb. I want to config the frost bomb in this mod to keep my experience balanced
Ludwig, Shadow Protogen May 6, 2019 @ 8:15am 
@RealityMachina
So I found those lines in the config files that I can comment out like Bolt Caster, Frost Bomb, etc., is it safe to disable Repeatable Hunter Weapons?
Ludwig, Shadow Protogen May 5, 2019 @ 6:05pm 
I mean sure but just need to know the config file
ATF_Coldblooded Carebear || Apr 14, 2019 @ 4:42pm 
this mod allow it to be build them but don't force you to replicate all of them so the simple thing to do ... don't build it :D
Ludwig, Shadow Protogen Apr 14, 2019 @ 3:14pm 
Is there a config file where we can edit? A few would like to disable buildable weapons like frost bomb(which would be op)
Pepitoxxx Aug 16, 2018 @ 7:59am 
Oh wait found something called proving ground + that might do the trick
Pepitoxxx Aug 16, 2018 @ 7:45am 
Hi Reality and thanks for your mods, i have something bothering me a bit i use your mod , musashi's augmentations, some spark building options and they seems to all work well except in point : building time.
I'm already at powered armor and didn't have a single spark, build one arm augment and have only the first main AH weapons (i won't talk about Non regular armor, grenades and ammos that's just sad )
So my question is: is there a line in xcom's ini that could tweak all of them some kind of: ProvingGroundConstructionTimeScalar . i search through several ini but didn't find one that seems to fit, and i search for mods that could do that or improve speed construction but nothing seems to be available/work for WOTC, i know there are some Res.wildcard doing instant craft for some of the thing but this rely too much on RNG for when and if i get them so if someone could point me on the right direction

Thanks
Captain Taz May 4, 2018 @ 4:24pm 
There's another mod that can do that, search for cloned alien rulers. They're not as strong as the defauls ones (Getting reaction bonus actions instead of turns) and they let you make alien ruler armor.
Armedwithpuns May 4, 2018 @ 3:21pm 
can you do this for alien hunter dlc armours too plz
Captain Taz Apr 8, 2018 @ 6:33pm 
odd. I;ve been trying to troubleshoot it but its hard to find console commands online amongst other stuff thats unhelpful. I've done the boltcaster one twice now though and both times my previous one (named and modified) are nowhere to be found (and I've not lost them in the field as I'm a savescummer and don't like losing my soldiers).

You couldn't happen to know a command that instantly finishes proving ground projects would you?
RealityMachina  [author] Apr 8, 2018 @ 3:48pm 
That's...not how the techs works for the updated mod though. I don't add any techs that consume a weapon, they generate one wholesale.

What your describing is a bit how the vanilla mod worked, but not this version.
Captain Taz Apr 8, 2018 @ 3:17pm 
Update, every time I make a new boltcaster it deletes my last one and all the weapon mods I have on it and gives me a blank one...

You may want to check compatability with modifiable hunter weapons...
Captain Taz Apr 8, 2018 @ 1:59pm 
alright, so the last axe I just did did give me a new axe, but I still only have one boltcaster despite building a second one
Captain Taz Apr 8, 2018 @ 1:23pm 
so for some reason I'm doing the proving ground projects, but when they complete nothing happens. i don't get a new bolt caster or axe, the grounds project just eats my stuff and then gives me nothing. Nothing conflicts with it as fas as I'm aware, so I wonder if it's bugged atm?
Aegelweard Jan 22, 2018 @ 3:02am 
For some reason I see Darklance in my build list even though I have not fought the Hunter yet. Weird.
Lampros Jan 9, 2018 @ 7:04am 
Does this work for WotC?
Dauturus-disciple Oct 29, 2017 @ 4:34am 
So this mod has disappeared from my workshop folder and trying a resubscription does not download it. Do you have any ideas as to why? I like this mod and would like to keep using it.
Irley Oct 6, 2017 @ 11:04am 
Any know compatibility issue with other mods?
Tyrant Oct 3, 2017 @ 10:47am 
Thanks for the update!
Bobler Oct 3, 2017 @ 10:12am 
I really though u updated it with chosen weapons)) How hard to do it?
Tyrant Oct 1, 2017 @ 8:08pm 
"If you lose all magnetic bolt casters in the field though, the project will be again restricted to conventional tier only."

Can you change this behavior? Seems silly for your engineers to forget how to build the most advanced version if you lose them all. You'd think they'd keep a blueprint!
Tyrant Sep 22, 2017 @ 6:46am 
@Archwing Ruler Any more details on that bug? Screenshots or something? It could be caused by something else...
Pernucles Sep 20, 2017 @ 10:17am 
Someone with a remarcable sense of fashion, decided that all Chosen weapons are to be painted white. Then hard coded this so that you cannot change it.

@RealityMachina: would you consider making a separate mod to unlock that ivory white top area on each of the Chosen weapons?
Or better, make the whole weapon body metallic?
TennoTea Sep 19, 2017 @ 8:06pm 
There seems to be a bug where the weapons do not have damage or even have ammo, at least for the Ionic Axe or Magnetic Bolt Caster. Any advice?
desolationsmith Sep 14, 2017 @ 9:31pm 
Sadly I've noticed that it does NOT build the strongest version automatically. Depite having upgraded all the weapons to plasma I still get the basic version of both the Hunter's Axe and Shadowkeeper.
mkzorro Sep 12, 2017 @ 2:39pm 
Expanding or maybe a new mod that does the same for the chosen weapons would be awesome
Aklyon Sep 10, 2017 @ 7:45am 
Look at the required dlc, silly.
Avlaen Sep 10, 2017 @ 6:19am 
Does this work on WOTC?
Bosmun Sep 9, 2017 @ 1:15pm 
@ATF_Coldblodded Carebear || only if u can find another ruler of the same type first
ATF_Coldblooded Carebear || Sep 9, 2017 @ 12:43pm 
Will you be able to build the armor too once you have slay the ruler??
Type1Ninja Sep 9, 2017 @ 12:15pm 
Judging by the screenshot, I'd say yeah. There's an entry for "Build Frost Bomb."

Also, @RealityMachina: It looks like you forgot a word or two in that last sentence. You wrote "If you lose all magnetic bolt casters in the field though.)" I'm betting you were going to explain that if you lost all your highest tier versions, then the projects would downgrade to the lower tier.
Albino Blacky Sep 9, 2017 @ 11:21am 
Excellent work as always. Does this also give us the option to build more frostbombs?