Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Can I make a request. In one of your previous mods, you had the option to "Hide hunter weapon research".
Can you create a similiar mod for WOTC that allows you to hide the hunter weapons research in a game with integrated DLC? I want to play with the Alien Rulers but not with the zany weapons (they are just too wierd for me).
Thank you!
So I found those lines in the config files that I can comment out like Bolt Caster, Frost Bomb, etc., is it safe to disable Repeatable Hunter Weapons?
I'm already at powered armor and didn't have a single spark, build one arm augment and have only the first main AH weapons (i won't talk about Non regular armor, grenades and ammos that's just sad )
So my question is: is there a line in xcom's ini that could tweak all of them some kind of: ProvingGroundConstructionTimeScalar . i search through several ini but didn't find one that seems to fit, and i search for mods that could do that or improve speed construction but nothing seems to be available/work for WOTC, i know there are some Res.wildcard doing instant craft for some of the thing but this rely too much on RNG for when and if i get them so if someone could point me on the right direction
Thanks
You couldn't happen to know a command that instantly finishes proving ground projects would you?
What your describing is a bit how the vanilla mod worked, but not this version.
You may want to check compatability with modifiable hunter weapons...
Can you change this behavior? Seems silly for your engineers to forget how to build the most advanced version if you lose them all. You'd think they'd keep a blueprint!
@RealityMachina: would you consider making a separate mod to unlock that ivory white top area on each of the Chosen weapons?
Or better, make the whole weapon body metallic?
Also, @RealityMachina: It looks like you forgot a word or two in that last sentence. You wrote "If you lose all magnetic bolt casters in the field though.)" I'm betting you were going to explain that if you lost all your highest tier versions, then the projects would downgrade to the lower tier.