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https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Also, author -bg- is thanked in "[WOTC] Dude, Where's My Loot?" which is the updated mod to fix said bug, linked below by =[NK]= Col. Jack O'Neil Cheers
War of the Chosen
NOT war of the chosen!
NOT WotC!
New updated version
Fortunately, I was able to load an autosave from a previous turn and finish the mission normally, and I was able to deactivate the mod and load a save while on Avenger.
I have the bugged save and the mod list on hand, in case you want to debug it.
Just in case I'm gonna keep it disabled and remove it from the Core Collection.
I've done binary search and isolated this one mod.
When I disabled all my other mods except this one, the save would load fine, but the game would freeze when selecting that soldier.
Do you mean they actually won't load or that there's a warning message? Use "Remove Missing Mods" to unbind mods from a savegame
Whenever a unit gets controlled by a different team it always allows me to move it during the enemy turn
Units mind controlled through hacks rewards are controlled by the AI during the enemy turn and myself during my turn...
Help appreciated
I'm not using it Stop my time
But there are accelerations
I don't know which mod
No, you want to enable Zip Mode for that.
But for assembling mid-mission saves for an issue like the below I'd've thought it'd be better to minimise the mods associated with the save file. That would mean the mod author would have a fighting chance to load the thing without also needing to subscribe to a load of mods.
I'd managed to reduce the active mods for this save from ~250 to 2 (this and the map pack) and so assumed that this mod was the issue. What I didn't mention was that I couldn't get the save to load without this mod loaded. I believe that's because there's a loot pickup on the ground.
It was late here when I posted so I forgot to mention this crucial fact.
There's been a number of reports of this and a recent Reddit post indicates that the "WOTC Nice Mission Debriefing" needs to be disabled before the battlescape is loaded. I'd just disabled it when on the mission.
I'm going to see if I can do some more testing to come up with a decent test save for atamize.
I think it's just a coincidence that led me to point the finger at this mod, apologies again and I hope I haven't wasted your time.
I've encountered an issue with the Hunter not spawning on missions. I go into more detail in this General Discussion - Has anyone seen the Hunter..?
I've got a test save (it's on a plot from Even More Maps) and whittled it down to just two mods this one and EMM. The Hunter still doesn't spawn. I've cleared out my config so it's not an issue there.
Here's the save, simply End Turn and the camera should pan to the back of the UFO, where the Hunter should appear. But he doesn't.
http://www.filedropper.com/savesave271