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@EdisonFall : Sounds like the Description.ext does not have the code initialized; make sure it's the same as the demo mission and the file paths are correct -- for example, don't put the AFAR folder inside another folder within your mission.
I don't really understand what "AFAR" is, but the problem is that the mission deletes all scripts and loads a small text file already with a saved game. I have no idea how to put the script in there.
Will there be a mod in the future to simplify?
Is there a way to add custom channels
For Example and Arty Channel ontop of air?
Without massive modifications to the scriptwork ofc.
Been trying to figure that out and haven´t found anything in the readme about that or a way to add more channels.
#include "sounds.hpp"" and save it other wise you get a CfgSounds already defined error
@Thatch : I released another test version on the BI forums, you can try it out there if you'd like.
Also Typo in beta vOut.sqf, improper quote, ... {'[]call r_dn} ...
@LSilva : That's an older version of the radio script, the newer one should not have that bug. It doesn't break anything though, harmless error.
@Helg_Mitr : Restarting a mission might cause that, but a fresh server restart should not. Don't know what'd cause it.