XCOM 2
[WOTC] Free Reload Anytime
85 Comments
Dragon32 Aug 23, 2024 @ 7:59am 
This has more comprehensive troubleshooting help
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Reddichpflanzer Aug 22, 2024 @ 10:18pm 
For me not working.
I read the content from the link.
I you AML and there are no conflicts.

I don´t know where the problem is.
BigHillsBigLegs Jul 26, 2024 @ 12:41pm 
thank you
yayie Jun 18, 2024 @ 4:19am 
Tested and works with LWOTC + Overwatch All/Others WotC + [WOTC] Automatic Reload by Iridar + [WOTC] Core Collection Meta Mod
blazeblue May 1, 2023 @ 1:37pm 
Not work.I dont know why . There are no conflicts in AML.
Mustang0524 Feb 16, 2023 @ 4:10am 
@Dragonlord......Can you not disable the RPGO Upgrades in the mod menu? Does that work?
Dragonlord Dec 24, 2022 @ 10:07am 
@adverl RPGO revised all upgrades so you don't get free reloads... So this mod is useless for it
Dragon32 Dec 6, 2022 @ 11:51am 
@NukeDawg
Check out that guide I linked in January
NukeDawg Dec 6, 2022 @ 10:50am 
I just redownloaded this game, and this mod no longer function, now after uninstalling the subcription and redownloading it it is still not detectable.
adverl Nov 4, 2022 @ 11:31pm 
Is this not working with the RPGO auto-loader (ie. Auto reload 1 ammo per turn to a maximum of 4/6/8)?
Kanario97 Oct 12, 2022 @ 3:14am 
Spanish Translation:

[FreeReload X2AbilityTemplate]
LocFriendlyName="Recarga gratis"
LocHelpText="Recarga tu arma principal. No cuesta ninguna acción."
LocFlyOverText="Recargando (Gratis)"
johann.berjot Aug 8, 2022 @ 9:14pm 
Works smoothly with LWOTC. Only little glitch is that standard reload icon will apear green while it is still an ending turn move. One of those mods that should have been in the base game. Great work !
Dragon32 Jan 3, 2022 @ 5:19pm 
@Deadly_Submarine
Check the linked guide; it's got 50K subscribers and I've been using it for 4 years without a problem.
Also: https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Deadly_Submarine Jan 3, 2022 @ 1:55pm 
Really cool idea for a mod but it's too buggy to use. Even loading from campaign screen it messes up auto-loaders in my campaign.
Freelancer MAD DOg Dec 29, 2021 @ 7:50pm 
thank you ,this mod is very reasonable ,for auto loaders and game play ,good job!
Church.exe Nov 27, 2021 @ 7:41am 
are there any notable incompatibilities with this mod? I haven't deliberately tested it but in my current campaign I do remember noticing that there wasn't a separate free reload button. I have no doubt this is a mod incompatibility if its truly a bug at all (and my memory isn't just lying to me) but I wanted to check if there were any known incompats. It's not a big loss if I can't figure it out but I definitely do like having this mod if I can find a way to keep it.
RustyDios Nov 4, 2021 @ 10:06pm 
Thanks for including the FreeReload-PostSave/Load fix .. :)
Aks Nov 4, 2021 @ 12:49am 
Russian Translation
Русский перевод
Бросьте в папку локализации мода (...\steamapps\workshop\content\268500\1124843260\Localization)
https://drive.google.com/open?id=1E5CHkTPNEoP0k8McIMITz7rI-nvpKQVR&authuser=axaaaid%40gmail.com&usp=drive_fs
=[NK]= Col. Jack O'Neil Mar 13, 2021 @ 5:03pm 
Other mods change the action cost for reloading, and also mods to allow for limited reloads
Rubezagel Mar 13, 2021 @ 5:52am 
I'd love some additional options on this mod.I think it would be cool (and "realistic") if the standard reload would take a whole turn or be turn-ending, to account for the time needed to prepare a new double-magazine. In that case, it would arguably make sense to also gain back the free reload if it's already used, could be optional though.
looplick Feb 13, 2021 @ 10:18am 
WarLLT1315 Jan 11, 2021 @ 2:09am 
MOD说明:不消耗任何行动点的重新装弹
BlazinHothead Nov 13, 2020 @ 7:53am 
Great idea but unfortunately there is a bug that restores the number of free reloads upon loading the game mid-mission. I would have loved to use this but that's a deal breaker.
looplick May 23, 2020 @ 10:02pm 
It's not an .ini tinker unfortunately. The author has to change it.
Venator May 23, 2020 @ 2:05pm 
@looplick So is there a solution we can adopt through some ini tinkering or must it be edited when making the mod?
looplick Apr 1, 2020 @ 7:54pm 
If the number of free reload charges is not persistent after saving and reloading, the bug has to do with the BuildNewGameStateFn.

I had the same problem when troubleshooting Richard's Limited Reloads mod which also uses a custom reload. The solution was to set the BuildNewGameStateFn = TypicalAbility_BuildGameState and then add a reload effect instead.

I used the X2Effect_ReloadPrimaryWeapon effect from Favid's Extended Perk pack and it fixed the persistence issue.
评论都不让发没意思 Feb 27, 2020 @ 10:53pm 
自动换弹
Alexandr Jan 4, 2020 @ 1:19am 
God damn do I hate that I'm even bringing this up, but: Should you use a Free Reload and then save the game during a tactical mission, the use doesn't get saved through sessions. Your single-use auto-loader ends up being pretty bottomless throughout the course of a mission if you should save and load the game again. I'll have to actively avoid making use of this bug.
Wealthy Aardvark Jul 21, 2019 @ 9:05am 
@mustyyyyy You must not have read the description. It makes it so that Reload and Free Reload both exist as options at once so that if you've got a spare action you don't have to waste your free reload when you want to do a regular reload. You're now Free to Reload Anytime.
mustyyyyy Jul 21, 2019 @ 7:34am 
ok it is working.. but it is not doing what it's name makes you think it does.. it doesnt provide you any free reloads. It is just showing you how much free reloads you have if you have the required upgrade for the weapon you use..
mustyyyyy Jul 18, 2019 @ 8:20am 
not working
Ludwig, Shadow Protogen Apr 22, 2019 @ 6:25am 
So it seems like this is not compatiable with this mod, https://steamcommunity.com/sharedfiles/filedetails/?id=1159373456&searchtext=loader

It adds a prototype auto-loader which gives unlimited free reloads, but when combining with this, the free reload does show up.
[FOAD]Iron Jan 19, 2019 @ 12:26pm 
So good!
Dragon32 Oct 14, 2018 @ 2:52am 
@DAUMELKAEFER:
It works fine with the new DLC.
DAUMELKAEFER Oct 14, 2018 @ 12:48am 
dear Modder pls check that mod for XCOM 2: Tactical Legacy Pack
LmacncheeseTTV Oct 11, 2018 @ 2:43pm 
@saint i have
Kweynn Sep 29, 2018 @ 5:23am 
has anybody had issues with guns no longer having the ability to reload?
Alex Nares Jun 4, 2018 @ 12:14am 
Oh, I didn't realize it was a mod showing the charges. I thought it was part of the base game. Turns out it's being caused by CostBasedAbilityColors. Thankfully they have an ini setting to disable it.
-bg-  [author] Jun 3, 2018 @ 10:37pm 
in the original mod for vanilla i did warn not to use with other mods that shows free reload charges.
Alex Nares Jun 3, 2018 @ 6:47pm 
Interesting concept, but I have a bug to report.

The original free reload still shows the number of reloads (for example, "x1"), however it is still a standard reload.
thelich Mar 1, 2018 @ 1:24am 
FYI, ExtendedUpgrades is a part of RPG Overhaul mod. It is not a standalone mod.
thelich Mar 1, 2018 @ 1:08am 
looks like it is. as it does "WeaponUpgradeTemplate.BonusAbilities.length = 0;", basically removing any attached abilities.
thelich Mar 1, 2018 @ 12:41am 
I see in logs, that your mod patches ReloadUpgrade_Bsc|Adv|Sup, then ExtendedUpgrades mod also patching these entites. Could it be cause of the issue?
thelich Mar 1, 2018 @ 12:26am 
Installed and enabled this mod, started a new mission and... nothing happens. Still autoreloading at every turn end. No button, nothing. It means - mod not working? Or I miss something.
Between Names Sep 24, 2017 @ 3:37am 
Is it possible to add a config option to make it automatically use the Free Reload, but a seperate "Non-Free" reload button instead. ie; swap the functionality of the keys.
pauloel7 Sep 23, 2017 @ 10:50pm 
Also, sometimes using free reloads does cause CTD. Please help?
pauloel7 Sep 23, 2017 @ 10:17pm 
@bg: I'm terribly sorry to bother you but that's a recurrent thing... any solution idea? I'm writing because am struggling with CTD and FPS issues while no other mod seems off. Feels like savegames are getting corrupted somehow, because of FPS fluctuation and files failing to overwrite, out of order and even with wrongful snapshot picture on, weird.
pauloel7 Sep 21, 2017 @ 4:24pm 
Indeed, you're correct. Problem solved :-)
pauloel7 Sep 21, 2017 @ 3:55pm 
Understood - will then try to replay the same mission, same everything else... thanks!
-bg-  [author] Sep 21, 2017 @ 3:46pm 
Smells like corrupted save games, where the charges of abilities don't even get loaded properly so it asks for the initial charges again.