XCOM 2
More Nations and Names WotC
214 Comments
Makk May 13 @ 8:52am 
Nice mod. I'm a crazy realistic lover. Like to make those geo things close to realistic world.
Danetta Apr 24 @ 9:56pm 
Some letters in some names are of non-regular alphabet and cannot be displayed properly.
RedBaronAce0207 Mar 24 @ 5:26am 
The Skirmisher names are missing after Version 1.6 update.
Merciful Boss Mar 21 @ 5:01pm 
@Plush Langobard

For all intents and purposes that "flag" is a flag of "revolutionaries" funded by USAID. Similar to the white blue white Russian "flag" that is run by the RDK "Revolutionaries" (that are actually nazis associated with organizations like White Rex, similar to the ones in Belarus btw)
DaggaRoosta  [author] Mar 20 @ 7:17pm 
@weiwentg Ah OK, I'll check the Singaporean lists out; there's likely a few smaller countries in the region that have the same issue. I've been meaning to get to this, so thanks for the reminder.

Keep in mind that after the update, existing characters will still keep their names, only new characters will be affected. So you'll need to rename your Reapers manually.
weiwentg Mar 20 @ 11:21am 
I have two Singaporean Reapers. Very cool! I should point out that they are written surnames first, so any automatically generated text that references their surnames will actually show their given names. You could consider reversing the names. So far, it seems like all my Chinese nationals have their names written in the Western naming order.
Plush Langobard Mar 10 @ 6:19pm 
https://en.wikipedia.org/wiki/Flag_of_Belarus

also consider using the white-red-white flag for belarus. the lukashenko regime is a defacto russian oblast.
DaggaRoosta  [author] Mar 3 @ 6:12pm 
@Venator Russia invaded the Donbas in 2014 and the Syrian revolution began in 2011, so we're good :)
Venator Mar 1 @ 1:25am 
But...the old world ended in 2015, canonically...
DaViper Feb 25 @ 10:46pm 
You might want to add the 'changelog' to the change notes tab.
moubat Feb 25 @ 7:17pm 
@DaggaRoota, you are awesome, thank you very much
AlexandrClibanarius Feb 25 @ 7:06pm 
Nice stuff, Dagga!
DaggaRoosta  [author] Feb 25 @ 6:40pm 
@moubat No Patreon, I'm just glad to know people like it. Just added the new Syrian flag, and bumped Syrian representation up a bit as well (I'll do this with countries that have been in recent conflicts, e.g., Russia and Ukraine in 1.5)
moubat Feb 25 @ 5:12am 
Thank you so much. Would you happen to have a patron?
I would like to buy you a cop of coffee or two ;)
DaggaRoosta  [author] Feb 24 @ 8:23pm 
@moubat Thank you, yes it has. I haven't update this mod in many moons but I may soon; if I do I'll be sure to include it as part of the update.
moubat Feb 24 @ 2:43pm 
The Syrian flag has Changed
https://images.app.goo.gl/xS38NQWG3UuABEKL8
AreYouOKAni Dec 6, 2024 @ 5:56am 
I think they might be glitched accented letters (think é), but I am not sure.
AreYouOKAni Dec 6, 2024 @ 5:55am 
For some reason, at least a few times I've gotten characters with Cyrillic letters in their otherwise English names. Easy enough to fix with troopers, annoying as hell with Engineers or Scientists.
Dragon32 Jun 10, 2024 @ 2:39pm 
@DaggaRoosta
Thanks again, I'm a little ways off having a working install myself. Been setting things up for a new campaign. I'll yoink that from Github and try it out though.
DaggaRoosta  [author] Jun 10, 2024 @ 1:10pm 
@Dragon32 I added my Script folder to the fork. My local setup is a bit borked right now so I haven't tested it, but it worked last I checked. If it's not working for you just let me know.
Dragon32 Jun 9, 2024 @ 1:44pm 
@DaggaRoosta
Thanks! Don't suppose you'd be able to compile it? I don't have the SDK.
DaggaRoosta  [author] Jun 9, 2024 @ 10:36am 
@Dragon32 I've posted the github fork here:
https://github.com/DaggaRoosta/WOTC-xcom2-random-nickname-button-for-MNAN

All the instrumental changes are in the RandomSoldierInfoButtonPanel.uc file, everything else is the same as the original...except I also added ultrawide monitor button placement specs (commented out but available in Config/XComRandomSoldierInfoButtonPanel.ini). So you can just take that one file and switch them out locally, if you prefer.
Dragon32 Jun 7, 2024 @ 5:02pm 
@DaggaRoosta
Sounds cool to me, I'd definitely appreciate it.
DaggaRoosta  [author] Jun 7, 2024 @ 3:50pm 
@Dragon32 To be clear though, the workaround isn't a full fix, that would require rewriting the character generator. The existing mod already uses MNAN/Immersive Names namelists, but it can't preserve the ethnicities, only the skin color palette. So if you try to generate a new first name for an American with brown skin and an Indian name, it'll likely be a Hispanic name.

My fork adds a "Full Name" button that (sigh) also does not preserve the ethnicity, but it does ensure the first and last name are consistent. So re-rolling an Indian-American name will still likely result in a Hispanic name, but at least the full name will match. Click a few more times and an Indian name will soon pop up. An imperfect tweak, but I've found it helpful.
DaggaRoosta  [author] Jun 7, 2024 @ 2:45pm 
@Dragon32 Sure, I'm busy today but I'll upload it sometime this weekend.
Dragon32 Jun 7, 2024 @ 2:30pm 
@DaggaRoosta
No worries, happy to help.

Could I take this chance to ask if you'd upload your fork of the "Random Soldier Info Mod"? I do use that from time to time on recruits and having it preserve the namelists from Immersive Names would be really cool.
DaggaRoosta  [author] Jun 7, 2024 @ 2:25pm 
@Dragon32 Thank you, been off the grid for a few weeks.

@Tarron You can add a name but (a) the likelihood of it showing up in the game is pretty small, especially if you're adding a name to the American pool, and (b) you'll need to deal with the mod's namelist organization, which for the US is quite complicated - each ethnic group has its own namelist, save for a few mostly-recent-immigrant ethnicities which are borrowed from other country lists. Describing how to do what you want in a Steam comment isn't feasible.

So I would personally advise to just add the names to my game manually.

But if you have an eye for code, you can study the files X2StrategyElement_DefaultCountriesFix.uc (under Src directory) and MoreNationsandNamesWotC.int (Localization/INT if you're playing the English version). Search for "USA" (or whatever country name) in your text editor for the relevant code, and you can probably figure out how to implement your fix from there.
No Name Legion Jun 7, 2024 @ 11:43am 
@Dragon32 perfect, thank you!
Dragon32 Jun 5, 2024 @ 8:04am 
@No Name Legion
It's the UnitWeight value in XComGameBoard.ini
No Name Legion Jun 4, 2024 @ 3:12pm 
sorry if this been asked before, but how can i change how likely/unlikely a country is to appear?
Tarron May 26, 2024 @ 8:30am 
Hey quick question, do you know how to edit the files so you could add a name set to a specific country? For example, I want to add an another name to the current American naming pool.
TheDestroyer May 5, 2024 @ 3:08am 
LWOTC?
Dragon32 Apr 30, 2024 @ 2:35pm 
@Edlar89
It doesn't add new voices but sets languages so that, e.g., troopers from Bosnia use the Italian voices and those from Mozambique the Spanish.
Edlar89 Apr 30, 2024 @ 1:39pm 
Does this include any new voices so the soldiers don't have to all speak English?
T.tv/Olucasartes Apr 21, 2024 @ 8:34pm 
Muito obrigado! (Thanks so much!)
From Brazil🇧🇷
[BRTD]Luewen Jan 15, 2024 @ 8:57am 
I know it was asked before if this works with long war of the chosen. But that was year ago so surely someone has tested if it does or not?
Dragon32 Dec 30, 2023 @ 6:51pm 
@NeverMind
Some other mods I have have their .chn files encoded as UTF-16 LE BOM

Not sure if that helps.
DaggaRoosta  [author] Dec 28, 2023 @ 6:49pm 
@NeverMind Short answer: I think you should go to the r/xcom2mods group on Reddit and ask there.

Long answer: Version 1.2 added localization but I was only able to test it in the Latin alphabet languages (English, French, German, Spanish and Italian). Other language files are there but just as placeholders - they contain the exact same content as the .int default file, down to the byte, they just have different names. The names have not been translated/transliterated in any way.

I think what you're describing, though, should probably work. If *you* do the translation/transliteration and put it in the .chn file the Chinese game version could use it. You may be able to find something like an explanation in game error logs. Or you might not.

I don't have any experience doing Chinese translation, so I don't know what could be going wrong. So I suggest asking someone who does. Try r/xcom2mods on Reddit.
NeverMind Dec 28, 2023 @ 7:21am 
Need some help. I translated the MoreNationsandNamesWotC.chn files into Chinese and save it to ANSI as the other mods I translated before with notepad. But the game still load names in English.
DaggaRoosta  [author] Sep 24, 2023 @ 6:39pm 
@Montressor This mod works fine with MNaN. The country randomizer should use MNaN's country weights, in which countries added by MNaN should show up ~20-25% of the time, so it seems you're on target.

This mod does break up the ethnic first and last name pairing MNaN does though - names are created based only on country, race/skin tone, and gender. So if you've got an Indian-American, finding a different Indian surname to match my first name takes a lot of clicking through Hispanic surnames.

I've created my own version locally that adds a "Random Full Name" button that preserves the ethnic name pairing; it's about 20 edited lines of code. If anyone wants to see the changes I made, let me know and I'll fork thades' version on Github.
Montressor Sep 16, 2023 @ 9:40am 
I just did a test. it looks like it picks up the nations and names sometimes. The randomization places heavy bias on the original countries and names however, and something like 80% ish of randomizations are the original countries and names.

Still awesome! Thank you very much! Cheers!
Montressor Sep 16, 2023 @ 9:21am 
Does this work with "[WOTC] Random Soldier Info Mod"? or should i just use your previous mod "Immersive Names WotC"?
DaggaRoosta  [author] Jul 30, 2023 @ 6:07pm 
@hottt3 Yes, it should be fine to add mid-game.This mod only affects the process of character creation, and it adds data without overwriting existing assets. So it will only apply to new characters going forward, e.g., rescued soldiers, VIPs, the monthly recruit pool.

If you have other mods installed that affect countries or flags, adding this mod it might mess up the flags on the backs of existing soldiers. But otherwise existing characters will be unaffected.
hottt3 Jul 27, 2023 @ 3:23pm 
Can I install this mid-game?
DaggaRoosta  [author] Mar 27, 2023 @ 6:43pm 
@Petch666 Chances are, if your flags are not showing that's due to a mod conflict. To fix:
1) Try unsubbing and resubbing to this mod in Steam, then retry. That should move the mod to the end of the load order.
2) If that fails, start the game using only this mod. Flags should appear; if they don't, then check your game file integrity in Steam.
3) Narrow it down. You can pretty safely ignore any cosmetic/voice mods, or really anything that clearly doesn't impact countries in the game or character creation. Start the game using this mod + half of the potentially conflicting mods, then check for flags. Take the half-list of mods that still produces the bug, split it in half, and retry. Keep going until you've narrowed it down to one mod. Then decide whether you like that mod or this mod better and pick one to disable.
Petch666 Mar 27, 2023 @ 8:39am 
All of my flags are not showing, how do I fix this?
Makk Jan 27, 2023 @ 9:02pm 
hope world peace!
Yoga Jan 27, 2023 @ 11:26am 
This file has unicode encoding by default for some reason, even after redownloading (maybe because of regional settings in windows). Just converted it to UTF-8 in notepad++ and now everything works as it should, thanks.
DaggaRoosta  [author] Jan 27, 2023 @ 10:01am 
@Yoga are you sure you didn't open that file and save it with a different (i.e., Cyrillic) encoding? I'm looking at the source files, they're UTF-8, and the values I'm seeing are:

Turk_M_FN[57]="Akagündüz"
Port_M_FN[435]="Eusébio"

If you did change it, you can always change it back to UTF-8 with a modern text editor like Sublime, or you can unsub/resub to redownload it.
thesemicolon Jan 27, 2023 @ 5:29am 
Ok, I just ran 6 starts with and 6 without the mod, and the results were fine. Just some bad luck I guess. Sorry for the false alarm.

https://imgur.com/a/DZZZeOP