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For all intents and purposes that "flag" is a flag of "revolutionaries" funded by USAID. Similar to the white blue white Russian "flag" that is run by the RDK "Revolutionaries" (that are actually nazis associated with organizations like White Rex, similar to the ones in Belarus btw)
Keep in mind that after the update, existing characters will still keep their names, only new characters will be affected. So you'll need to rename your Reapers manually.
also consider using the white-red-white flag for belarus. the lukashenko regime is a defacto russian oblast.
I would like to buy you a cop of coffee or two ;)
https://images.app.goo.gl/xS38NQWG3UuABEKL8
Thanks again, I'm a little ways off having a working install myself. Been setting things up for a new campaign. I'll yoink that from Github and try it out though.
Thanks! Don't suppose you'd be able to compile it? I don't have the SDK.
https://github.com/DaggaRoosta/WOTC-xcom2-random-nickname-button-for-MNAN
All the instrumental changes are in the RandomSoldierInfoButtonPanel.uc file, everything else is the same as the original...except I also added ultrawide monitor button placement specs (commented out but available in Config/XComRandomSoldierInfoButtonPanel.ini). So you can just take that one file and switch them out locally, if you prefer.
Sounds cool to me, I'd definitely appreciate it.
My fork adds a "Full Name" button that (sigh) also does not preserve the ethnicity, but it does ensure the first and last name are consistent. So re-rolling an Indian-American name will still likely result in a Hispanic name, but at least the full name will match. Click a few more times and an Indian name will soon pop up. An imperfect tweak, but I've found it helpful.
No worries, happy to help.
Could I take this chance to ask if you'd upload your fork of the "Random Soldier Info Mod"? I do use that from time to time on recruits and having it preserve the namelists from Immersive Names would be really cool.
@Tarron You can add a name but (a) the likelihood of it showing up in the game is pretty small, especially if you're adding a name to the American pool, and (b) you'll need to deal with the mod's namelist organization, which for the US is quite complicated - each ethnic group has its own namelist, save for a few mostly-recent-immigrant ethnicities which are borrowed from other country lists. Describing how to do what you want in a Steam comment isn't feasible.
So I would personally advise to just add the names to my game manually.
But if you have an eye for code, you can study the files X2StrategyElement_DefaultCountriesFix.uc (under Src directory) and MoreNationsandNamesWotC.int (Localization/INT if you're playing the English version). Search for "USA" (or whatever country name) in your text editor for the relevant code, and you can probably figure out how to implement your fix from there.
It's the UnitWeight value in XComGameBoard.ini
It doesn't add new voices but sets languages so that, e.g., troopers from Bosnia use the Italian voices and those from Mozambique the Spanish.
From Brazil🇧🇷
Some other mods I have have their .chn files encoded as UTF-16 LE BOM
Not sure if that helps.
Long answer: Version 1.2 added localization but I was only able to test it in the Latin alphabet languages (English, French, German, Spanish and Italian). Other language files are there but just as placeholders - they contain the exact same content as the .int default file, down to the byte, they just have different names. The names have not been translated/transliterated in any way.
I think what you're describing, though, should probably work. If *you* do the translation/transliteration and put it in the .chn file the Chinese game version could use it. You may be able to find something like an explanation in game error logs. Or you might not.
I don't have any experience doing Chinese translation, so I don't know what could be going wrong. So I suggest asking someone who does. Try r/xcom2mods on Reddit.
This mod does break up the ethnic first and last name pairing MNaN does though - names are created based only on country, race/skin tone, and gender. So if you've got an Indian-American, finding a different Indian surname to match my first name takes a lot of clicking through Hispanic surnames.
I've created my own version locally that adds a "Random Full Name" button that preserves the ethnic name pairing; it's about 20 edited lines of code. If anyone wants to see the changes I made, let me know and I'll fork thades' version on Github.
Still awesome! Thank you very much! Cheers!
If you have other mods installed that affect countries or flags, adding this mod it might mess up the flags on the backs of existing soldiers. But otherwise existing characters will be unaffected.
1) Try unsubbing and resubbing to this mod in Steam, then retry. That should move the mod to the end of the load order.
2) If that fails, start the game using only this mod. Flags should appear; if they don't, then check your game file integrity in Steam.
3) Narrow it down. You can pretty safely ignore any cosmetic/voice mods, or really anything that clearly doesn't impact countries in the game or character creation. Start the game using this mod + half of the potentially conflicting mods, then check for flags. Take the half-list of mods that still produces the bug, split it in half, and retry. Keep going until you've narrowed it down to one mod. Then decide whether you like that mod or this mod better and pick one to disable.
Turk_M_FN[57]="Akagündüz"
Port_M_FN[435]="Eusébio"
If you did change it, you can always change it back to UTF-8 with a modern text editor like Sublime, or you can unsub/resub to redownload it.
https://imgur.com/a/DZZZeOP