XCOM 2
WOTC: Second Wave Plus
481 Comments
BossRobins Apr 24 @ 1:29pm 
For anyone struggling with crashes on the first mission while using the Not Created Equally option, make sure to change the cost of each skill type so that the total of all skills is 5, it stopped the crashes for me.
Stache73 Dec 29, 2024 @ 10:20pm 
Has anyone figured out a way to get rid of the red fog icon always showing on every unit, even though they have not been injured?
Ffisher Nov 23, 2024 @ 9:31am 
I believe there is a bug with Commander's Choice - Choosing a new class for a character wipes their XCOM-extra abilities. Is anyone else getting this? Can it be reverted/fixed?
tracker947.gv Mar 21, 2024 @ 2:47pm 
The "bug" people are talking about is not a bug. When you first promote a unit, it will display the default stats they would have without hidden potential before recalculating those values after you close the promotion window.

However, there seems to be a bug with adding new parameters to the list of stats for Not Created Equally. It just doesn't work, trying to add any stats will just have it default to something like an "invalid" stat and nothing changes.
Saimokdrake May 20, 2023 @ 2:49pm 
I don't know if everyone with this problem is using 'Hidden Potential'. Maybe in the 'Second wave Plus Option Screen' menu, the percentage of 'Hidden Potential' is set to 50 and a lower number could lower stats. (If the reference number is 100 and below that can lower the stats it's broken...)
Tigah Apr 7, 2023 @ 1:22pm 
Yeah its just bugged as hell, shame, I thought it was just visual at first but no it truly does randomy reroll character stats on rankups which can make crazy soldiers (101 aim cpl even if they were only like 72 aim rookie) and he... lost health from ranking up?

it makes commanders choice pointless, you use that 10 hack guy and turn him into a specialist but then he gets like 37 hacking...


idk if its bugged because of hidden potential or commanders choice but clearly some interaction isnt working well with the others, if the whole thing overall isnt just broken.
Hakkotsu Jul 18, 2022 @ 5:32am 
Can confirm the issue with stats going down after promotion. Just got my first Reaper and her AIM went from base 71 to 64 right after the moment I have clicked "Promote".
JiMMy Mar 14, 2022 @ 2:07pm 
The mod works fine and is stable. To people who complain about not created equally dealing them bad start up rookies, what do you expect? its randomized, you get good and bad, you need to kick the bad ones and keep the good ones. My problem with this mod is the hidden potential which seems to sometimes reduce stats after level up rather than increase. My sniper went from 79 aim to 74 after level up, same with specialist, his hack went from 50 to 25. Aren't they suppose to grow and not get worse?
Solitary Entity Feb 12, 2022 @ 7:30am 
I have completed WOTC with all DLC using this mod and others.
I have had no crashes and everything worked without issue.
I didn't use Red Fog because I didn't want to but I can't see it causing any issues.
As to performance I played in 4k with everything on and got about 50 to 60 fps.
栁楓Leevi Jan 12, 2022 @ 9:42am 
Is there anything to replace it....
Frostreaver Oct 3, 2021 @ 9:09pm 
To anyone having crashes that uses this. Disable Red Fog.
In and of itself, theres nothing wrong with it.
But, based on the way it hooks into the units, when you have a lot of enemies loading into a new mission, it can and likely will overload the game and crash it.
Again, theres nothing wrong with this mod.

But using Red Fog in conjunction with mods that increase enemy count is going to lead to issues.
Zorlond Mar 14, 2021 @ 8:12am 
Just got the mod and started a new campaign. Definitely recommend pairing this with [WOTC] Soldier Development mod because holy crap the Not Created Equally function hit my starting crew hard. Everybody's still Rookie, yet I've got four soldiers that are nigh-useless as-is. (default settings)

Got two soldiers with 2HPs, and below-average everywhere else, except one has 70 aim (which isn't great) and the other has 18 dodge (which also isn't great) Actually have a third 2HPer, but at least she's got 18 move so she'll make a great Recon.

Got one soldier with 9 move. Yiikes. Her only grace is 42 will, and the rest is meh.

And then there's the soldier with 8 will. Always one slacker in every unit, right? 72 aim might not be worth the Tired penalty after every mission, though.

At least with Soldier Development these rejects have a chance of digging themselves out of their holes.
Loboramdk Feb 25, 2021 @ 6:05am 
@Voluntaryist I have a similar problem, namely that Commander's Choice seems to be stuck in the ON position, no matter what I do. Think it may be time to disable this mod, as the creator isn't even responding to the comments anymore.
Not Ela Dec 17, 2020 @ 9:37pm 
Can't add psi offense to not created equal?
Elladonna Nov 17, 2020 @ 1:24pm 
Good mod but I wish it had controller support, I just like to play the game from my bed
goal1980 Nov 12, 2020 @ 7:59am 
Hi all, I installed the MOD WOTC: Second Wave Plus from Team Dragonpunk in Steam Workshop.

Now i checked the XComSecondWavePlus_Settings.ini in the MOD directory an i am asking myself what exactly Stat_Cost=X means and what effects is would have if i change the value from Stat_Cost=2 to Stat_Cost=7?

Any ideas?

XComSecondWavePlus_Settings.ini

+NCEStatModifiers=(StatType=eStat_HP , Stat_Range=1 , Stat_Min=-1 , Stat_Cost=5 ) ; Stat Range- rolls between +range and -range, where the minimum stat range is Stat_Min1
+NCEStatModifiers=(StatType=eStat_Offense, Stat_Range= 10, Stat_Min=-10 , Stat_Cost=2 ) ; This is a point system, each stat has a point value and it tries to balance it
+NCEStatModifiers=(StatType=eStat_Defense , Stat_Range= 5, Stat_Min=-5 , Stat_Cost= 4) ; Tolerance is the range of total "score" that will be applied to the unit
+NCEStatModifiers=(StatType=eStat_Mobility , Stat_Range= 2, Stat_Min=-2, Stat_Cost=8) ; TotalPoints is the base "score" aimed for with units.
oXTMoneyXo Sep 20, 2020 @ 11:40pm 
I don't know what is happening now. Before hand "commander's choice" function was working fine. Then on one mission restart. It stopped working. RPGO has a function for Commander's choice as well. Tried that one, and that one is not working. Does anyone know what I could have done wrong? I've tried uninstalling and reinstalling the mods, but that doesn't seem to solve the issue. ATL does not show any mod conflicts with mod. But now Commander's choice isn't working. Everything else about the mod works though.
Ludwig, Shadow Protogen Jun 8, 2020 @ 3:16am 
Hey man, seems like there is something wrong with how the Not Created Equal calculation.

When i set the stat range number higher than stat minimum, there it not a problem.
But setting the minimum stat a higher number than stat range, Gatecrasher mission freezes.

May I know how this is calculated?
Welp Jun 1, 2020 @ 10:01pm 
installed and nothing happens sadly
Welp May 30, 2020 @ 8:02pm 
my only question is why was this never part of the game? i mean i see no problem why
wil.haus Feb 18, 2020 @ 10:20am 
For all the folks still using this - has anyone had issues with "Commander's Choice" - I can't seem to get it to work even without any other class mods active. Very curious if people have found a way to make it work?
MickeyTJR Aug 19, 2019 @ 9:35am 
This works fine,if you're having problems it's most likely due to a conflict with another mod. I have been using it in all playthroughs with no trouble, that I can see.

If I happen to run into problems I'll update, but so far so good.
Comrade Corwin Aug 5, 2019 @ 11:11am 
How do you turn on "Fragile Hardware" and "Guassian Calculation"? I have "Red Fog" active, but that doesn't seem to make the options below it selectable.

What is the scaling for the "Hidden Potential" percentage?
Also, same question for the "New Economy Randomization Percentage"?

This mod seems pretty cool, but there is so much important information left out. If there exists a guide or something and I've just missed it, I'd greatly appreciate a link.
initium Jun 17, 2019 @ 1:21pm 
@chainlinc3
Just add RandStatAmount= to whatever eStat you're looking to randomly develop in your soldier classes. It already exists in the vanilla game for the Psi-Ops. If you're not sure how to do this I created a guide explaining how to modify with the ini files, including adding in new eStat types.

As for this mod - I agree, it does seem to be busted unfortunately. I very much doubt it will be fixed

Link to guide
initium Apr 2, 2019 @ 6:02pm 
@Bert Sampsen
Yeah. It is a shame. If we could have this updated and working in conjunction with MCM and Community Highlander it would make a great addition for everyone. There was a lot of work put in this mod to start.
Retheri Mar 20, 2019 @ 1:14am 
Does red fog affect modded enemies?
initium Feb 26, 2019 @ 4:20am 
Well I checked some recently added mods and took out a few that played in the same area this mod does, example: "I'm the commander here". Also a non WotC mod I added by accident. Oops.

Loads and seems stable. I have the Community Highlander mod and it seems to be fine with it and a number of mods that provide "fixes". I even added two custom soldiers classes (by Lucubration).

I'll carry on testing and if I come across weird stuff I'll shout out.
initium Feb 26, 2019 @ 12:55am 
@TheAshenHat - Thanks for the heads up and another opinion on the mod. Much appreciated.

I'm just starting a new campaign and have swapped out and added quite a few mods. I have Community Highlander for the first time along with this mod. I also have "I'm the commander here" and I've got a silent crash on laoding WotC. I'm guessing something doesn't want to play nice, so I'll be going through the mods to see what's happening. Oh well, he sighs :)
TheAshenHat Feb 25, 2019 @ 11:53pm 
The only issue i've had with the mod is commanders choice being on the buggy side, everything else works fine as far as i know...and no crashes with 170+ mods xD
initium Feb 20, 2019 @ 4:53am 
@Dark Templar - Thank you for the response. It helps to know that mods are still working for people as often you only see complaints and requests for changes in discussion posts.

I think on my next play through I'll disable all the mods I have, validate my ini files and add this mod. Then I'll add the other mods I like to see if the game stays stable.

Does anyone else play using this mod? Anything to watch out for or known clashes with other mods?
⚡Judge Zed⚡ Feb 20, 2019 @ 1:37am 
@initium
1.No.
2.Irrelevant since (see 1.) , disabling any mod mid campaign is not recommended at all(unless you're sure it won't break anything) , unlike enabling a mod which is grey area.
3.Always start a fresh campaign with new mods by cleaning your mods config folder, adding a few small ones later u think would work is fine, but usually most mods aren't designed for it.

The mod title says WOTC there's no reason why it shouldn't work I'm using it right now.
I actually thought I broke something with Commander's Choice cuz a soldiers hack stat wouldn't change when I changed his class, then I realised it was just hidden potential was on and boosting his stat :D
I highly recommend checking the config file for additional settings as well as personalizing the starting options for quicker starts.
initium Feb 13, 2019 @ 7:05pm 
@Northern Ronin and anyone else that use this mod -
Is it as bad as some comments make out?
I understand it's no longer supported by the developers but does it really crash your games and if so can it be removed so you can complete your game?
Northern Ronin Feb 2, 2019 @ 4:29pm 
@ryanasdf17 It has a toggle on who it works on, so you can apply it to whomever you'd like (XCOM Only, All living, Enemy Only, Robotic, etc). It works as intended for sure on mine.
Legion1337 Dec 1, 2018 @ 9:35am 
anyone know if red fog applies to enemies as well?
SvenCynns Nov 7, 2018 @ 5:51am 
Second wave but no Training Roulette ;-;. Thanks for all the other wonderful options. I live for Second Wave!!!
きつね Oct 23, 2018 @ 7:43pm 
to all the peeps commenting big thanks, was just modding up my game for a playhtough figured would give this a shot, until comments :)
Wikingking Oct 6, 2018 @ 4:09am 
My game sometimes crash on the post mission briefing screen, I mean before it loads the Firebrand on-board scene. I narrowed it down to this mod - I use a lot, so maybe it is not this mode alone, but because of another mod which makes this mod crashing when used together.
Sad, since this mod is quite vital for many reasons.
Rowanas Jul 15, 2018 @ 3:30am 
Jaxon, I feel your pain.
Corbloc Jun 22, 2018 @ 6:09am 
damn, was so exited to try out this mod ..... and then i read the comments ... so sad :(
SpaceMonKey May 31, 2018 @ 11:38pm 
Breaks a WOTC campaign, unrecoverable, usually just past EVAC on mission summary, on any random mission, rather annoyingly randomly. As in, I'd get as far as a few months gametime all good then abruptly crash, or it would crash on third mission. Just could not help smashing my head against a wall with this mod, trying it different ways with WOTC...it's that good...too bad it's that badly broken.
Oblivious Naga Apr 15, 2018 @ 1:55am 
A good mod thats now broken. The joys
Reid Mar 31, 2018 @ 12:45pm 
can someone take this mod and fix is a good mod,.
ytoklee Mar 30, 2018 @ 11:04pm 
This mod is interesting.
But it is a little bit unstable.
I think this mod crash with mods in the list below or one of them.

Additional Mission Types Redux
A Better ADVENT: War of the Chosen
WOTC Flawless
^Q^ Mar 24, 2018 @ 4:33am 
Dont use this mod with WOTC, as you can see in the comments, it will break your campaign at some point and the mod isnt developed anymore, so no incoming fixes. Use the sepperate "commaders choice", "hidden potential" and "Not created equal" WOTC mods instead. That mens no epigenetics and redfog, but better than breaking your campaign, right?!
^Q^ Mar 22, 2018 @ 5:05am 
I changed the health value to +4 and -1 at a cost of 2, which broke my current wotc run. My soldiers started exchanging hp values between them, some of my highest ranked guys ended up with 3 hps in the mid-game ..:steamsad:
Бродяга Mar 16, 2018 @ 7:52am 
А руссификатор будет?
Panicsferd Mar 11, 2018 @ 9:47pm 
Same here, had issues where it would crash when starting a guerrilla op and if I would disable the mod then it would work, I wonder is there any other hidden potential like mods out there that work with WOTC?
McKaby Mar 9, 2018 @ 2:49pm 
Same here, I just spent about 5 hours going through mods in case it was a compatibility issue, instead it was just simply to disable this mod.
Kylex Sanguris Mar 4, 2018 @ 6:21pm 
Found out that this causes random after mission crashes, completely ruining my several campaigns. Unsubbing until it is fixed