XCOM 2
Simple True Concealment
139 Comments
ineptiae May 1 @ 4:05am 
multiple people saying it breaks reaper's shadow. I just tested it and the mod does exactly what it says and reaper's shadow is working normally for me.
Fringeart Apr 4 @ 5:13am 
Either this mod or Simple true concealment breaks Reaper's shadow. It's literally reduced to concealment.
Phoenix May 21, 2024 @ 2:20am 
I found out how to disable the "Lightning Strike" resistance order since it's kinda useless with this mod. Go to your game files and set the strength of [ResCard_LightningStrike X2StrategyCardTemplate] to 99 in DefaultGameData.ini
Sublow Jan 15, 2024 @ 4:15pm 
FOR ANYONE WONDERING IF THIS WORKS WITH LWOTC

It does - but only for the vanilla mission types. The “Jailbreak” and “Smash n grab” mission types added by LWotC are not affected by this mod.

You should be able to manually patch this yourself following the instructions in this thread, shouldn’t be difficult - https://www.reddit.com/r/LWotC/comments/f9wznx/why_simple_true_concealment_should_work/
Phoenix Dec 25, 2023 @ 3:22pm 
If it's not too much to ask could you add an option to disable the "Lightning Strike" resistance order? It's pretty useless since you don't need the extra mobility while in concealment with this mod.
chris_lee_bear Nov 10, 2023 @ 11:56am 
@neurOn23 Thangks for the info

@kregano a.k.a. mod dev please add neurOn's findings to the mod description
I Darkstar X Mar 31, 2023 @ 10:26am 
It might be a different mod that makes Reaper's concealment just break.
SimoneP Jan 12, 2023 @ 12:26am 
@neur0n23 Beautiful news! I'm just starting a new campaign. I'll immediately give it a try. Thanks
neur0n23 Jan 5, 2023 @ 5:44pm 
If anyone is still wondering - I have just tested this mod with a freshly started Long War Of The Chosen Campaign and it works wonderfully.
Timer on missions does not start until the squad breaks concealment - affter you are revealed, the countdown starts on the following turn after you are revealed.

Additionally works fine with other mods that adjust timers, to give you more breathing room on missions.

Thanks for this - works great.
HaziTru Nov 20, 2022 @ 3:08pm 
What is this mod not compatible with ?
Evader Oct 8, 2022 @ 6:06am 
LWotC?
Kweynn Aug 20, 2022 @ 1:05pm 
I'd also like to know if it works with LWOTC
Gaia Jul 2, 2022 @ 7:12am 
Does it work with LWOTC ? Doesn't seems to work but I would like to be sure ? Thanks
=[NK]= Col. Jack O'Neil Jun 20, 2022 @ 10:22am 
Yeah it's safe
gseidi Jun 20, 2022 @ 9:48am 
can anyone confirm if it is safe to use mid campaign ?
kregano  [author] Jun 10, 2022 @ 5:56pm 
No worries, no offense was taken.
ShinyNobody Jun 10, 2022 @ 9:19am 
another kill the commander mission just worked. and i did not have another psi transmitter mission since. i gues it is probably another mod but i couldnt finde the culprint from mod descriptions. i bet it is another mod(i use to many). and because it seems to work now i will just take it as more difficult missions. sorry that i came whining about it. was salty because different reasons and came to complain. Thanks for the mod and have a great weakend.
kregano  [author] Jun 10, 2022 @ 8:38am 
@Herr Maledictus Made: Just to confirm, it's all Psi transmitter missions and kill commander missions?

Are you running any mods that tweak those mission types?
ShinyNobody Jun 9, 2022 @ 11:03am 
it just randomly stopped working for some misions. but i get the reduced timers. that is not a good combo, anyone an idea why? it was once a cill a bug commadner and one psi transmitter.
Sensei Shu May 20, 2022 @ 6:30pm 
Still works for me as of May 2022
=[NK]= Col. Jack O'Neil Mar 13, 2022 @ 2:46pm 
Yes
Magog Mar 13, 2022 @ 9:53am 
Is it work with LWOTC please ?
glingus Feb 11, 2022 @ 6:59am 
Yes it does
=[NK]= Col. Jack O'Neil Jan 7, 2022 @ 7:14pm 
Yes it does
podpi23 Jan 7, 2022 @ 4:54pm 
Is it work with Musashi's Stealth Overhaul please ?
=[NK]= Col. Jack O'Neil Dec 17, 2021 @ 6:35pm 
Yes it does
Lord WoffingShire Dec 17, 2021 @ 5:21pm 
Does this work with LWOTC?
Whyte One May 17, 2021 @ 9:00am 
Nero57021 Where is this line in the the file mentioned? I have read the entire file looking for this line and find no such line!?!?
trueservantx Jan 28, 2021 @ 8:55am 
Can i use this mod with Musashi's Stealth Overhaul?
Nero57021 Dec 27, 2020 @ 9:31pm 
Guys Just open defaultMission.ini and change engageTimerwhenMissionStart=true to false
Menghis Khan Dec 1, 2020 @ 11:21pm 
> Mod will now disable the Infiltrate resistance order, which did the same thing and is now redundant.

Btw, this mod does not disable the "Stealth Insertion" SITREP, which is also redundant with this mod active. Not sure if this is simply because SITREPs were introduced after this mod was last updated in 2017 or what.
Donaghue Jul 22, 2020 @ 6:17am 
I have not experienced this issue. This mod is absolutely invaluable and is my first download whenever I reinstall the game.
Ross Feratu May 14, 2020 @ 12:29am 
Mod works but it causes massive slowdown, and caused my game to crash on startup after a while. Can't recommend sadly.
Vythica Novern May 9, 2020 @ 2:16pm 
Verified my game files, cleared and let the config repopulate, nothing. Mod still doesnt work
Vythica Novern May 9, 2020 @ 1:47pm 
@ONeil I cleared my config files from the My Games folder and it still has the same problem. I just started a prisoner rescue mission in stealth, passed the turn, and the timer went down
SabasNL May 9, 2020 @ 1:43pm 
Still works perfectly
=[NK]= Col. Jack O'Neil May 8, 2020 @ 11:51am 
It works. Troubleshoot your game. Clear your config files.
Vythica Novern May 8, 2020 @ 11:28am 
Yeah this doesnt work. In a mission right now fully stealthed and watching the timer go down.
Warlord May 3, 2020 @ 10:24am 
Joke
评论都不让发没意思 Mar 3, 2020 @ 6:42am 
在有倒计时的任务中,只有当小队暴露时才会开始倒计时
强烈推荐,原来那个倒计时太假了一点都不真实
Idefeatedracism Dec 7, 2019 @ 4:13pm 
Is this mod still working?
Bradar Sep 1, 2019 @ 2:21pm 
Did anyone get this to work lately? Seems to crash the game actually..
juzef May 27, 2019 @ 2:36am 
So how do you get this to work?
Nitsah Mar 25, 2019 @ 3:25pm 
Probably not working because in the mission.ini everything is set to -EngageTimerAtMissionStart=true just like vanilla.
Balthasar Gelt Mar 12, 2019 @ 9:39am 
Doesn't work anymore.
ress139 Dec 1, 2018 @ 5:04am 
It doesn't work for me.
DeBlue Nov 16, 2018 @ 3:23pm 
It doesn't remove the SitRep unfortunatly.
Punished_Waler Nov 4, 2018 @ 1:30am 
Does this mod factor in everyone in your squad? Since logically if one person break concealment, the countdown should start.
But it doesn't start until everyone break concealment on my game...so I bring the Reaper along and got infinite time...until she got spoted ofc.
Guy Oct 19, 2018 @ 3:42am 
Can anyone explain why this mod changes the number of turns on each mission type? I get why Destroy Psi Transmitter has been changed - that's explained above - but I see no reason to change the other timers and no reason is given in the mod description. I know how to edit the INI files to undo the changes, I'm just trying to understand why the changes were made in the first place.
voiceofreason467 Oct 18, 2018 @ 4:40pm 
I assume this is save game compatible right?