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It does - but only for the vanilla mission types. The “Jailbreak” and “Smash n grab” mission types added by LWotC are not affected by this mod.
You should be able to manually patch this yourself following the instructions in this thread, shouldn’t be difficult - https://www.reddit.com/r/LWotC/comments/f9wznx/why_simple_true_concealment_should_work/
@kregano a.k.a. mod dev please add neurOn's findings to the mod description
Timer on missions does not start until the squad breaks concealment - affter you are revealed, the countdown starts on the following turn after you are revealed.
Additionally works fine with other mods that adjust timers, to give you more breathing room on missions.
Thanks for this - works great.
Are you running any mods that tweak those mission types?
Btw, this mod does not disable the "Stealth Insertion" SITREP, which is also redundant with this mod active. Not sure if this is simply because SITREPs were introduced after this mod was last updated in 2017 or what.
强烈推荐,原来那个倒计时太假了一点都不真实
But it doesn't start until everyone break concealment on my game...so I bring the Reaper along and got infinite time...until she got spoted ofc.