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Is doable, maybe i will implement it in a future script
That is funny :) I only have to figure out a way to justify the name
An awesome project featuring SFX and audio effects i worked on
https://www.youtube.com/watch?v=gVgwWt0yEi8
https://www.youtube.com/watch?v=98yOYiOWd8k
co13_Leaving_Malden & co13_Leaving_Tanoa
I saw a script like that a while ago on Armaholic or BIS forum, not sure but i think was converted into a mod also.
Sure
https://steamcommunity.com/sharedfiles/filedetails/?id=1583019457
Short video update
https://www.youtube.com/watch?v=nR4okgKsXKo
Change log
* SFX changed
* syntax change
* waterfall base splash radius made customizable
* size of waterfall particles made customizable
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
For implementing the scripts and tweaking parameters watch the tutorial related to the script you wanna use and check out its demo mission
https://steamcommunity.com/sharedfiles/filedetails/?id=1552609988
https://www.youtube.com/watch?v=mUyEcNpSHeY
103.231.90.10:2442 Salty Dog Duala
43.245.163.50:2642 Salty Dog Cherno Redux
And here STEAM links
https://steamcommunity.com/profiles/76561198234619776/myworkshopfiles/?section=collections&appid=107410
Thank you Aussie for sharing the info!
For now is updated only on STEAM!!!!
I will release a video update ASAP and the direct download link will be up to date shortly. Have fun!
I will let you know when the direct download link is available.
Script update
* SFX overhaul
* code re-written
* changed the way damage is applied
* small syntax change to make it easier to set the type of plane you wanna use as bomber
VIDEO UPDATE
https://www.youtube.com/watch?v=T1O0kniNrE8
Changelog:
- SFX overhaul, script' syntax changed
- new features, fire effect can be generated with one of the five scripts provided
[BOP] BreakingPoint Left Behind | Tembelan |
discord.gg/HXQbHps
95.216.29.61:2402
Map: Tembelan
@Dan Tronic Thank you for your work man this is awesome!
https://www.youtube.com/watch?v=gXExHv7Zods
https://www.youtube.com/watch?v=Fx3t50ZflC8
TMGonScreen started a DayZ video series and if you want to see my scripts in action check out his videos.
Thank you man for sharing!
https://steamcommunity.com/sharedfiles/filedetails/?id=1449065600
here it is a video he made while testing it
https://www.youtube.com/watch?v=YuQQFOzVJ8g
Keep up the good work mate!
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
https://www.youtube.com/playlist?list=PLd1LwYL10Fuxt1TNvI5QGLuWH8cjrnvMq
Thank you for sharing guys!
Cheers mate! Have fun!
Even the other scripts that worked well, without changes, stop working too, the only script working is the smuggler cause was the first added.
I already watched this video and all scripts work fine alone, the problem is when using more of just one in the mission.
There's an example: https://prnt.sc/jmncul the unselected parts are from smuggler and the selected parts are from burper, am i doing this right?
Most likely the path you have in description for sounds is not right, check this video as well to see if is something you missed
https://www.youtube.com/watch?v=tbwZxdI2fmA
I think the problem is in the description file or some incompatibility between scripts, what is the correct way to mix scripts in the description file without errors?
Scripts i'm trying to use: Burper, Farty, Gravity, Smuggler, Sparky, Twins and Worm.
I think you can find tutorials on YT on using debug console and do some reading here
https://community.bistudio.com/wiki/Mission_Editor:_Debug_Console_(Arma_3)
thankyou
https://community.bistudio.com/wikidata/images/thumb/8/86/A3_console_mission.jpg/800px-A3_console_mission.jpg
Yes if you have access to debug console, because you need to run the scripts in global via console
https://www.youtube.com/watch?v=9tMbzg0UsfI