Darkest Dungeon®

Darkest Dungeon®

Alternative Hard Mode
25 Comments
WSNDdie Apr 17, 2020 @ 7:24pm 
kk
Akadosh  [author] Jul 14, 2018 @ 8:27pm 
whoops, I thought I put a warning at the top of the description when they announced the massive CoM update a few days before it launched.
No One Jul 2, 2018 @ 2:41am 
Colour of Madness broke basically every mod. It's in the patch notes. Some mods even break CoM in ways that shouldn't even be possible.
Catcher in the Rekt Jun 27, 2018 @ 8:54pm 
since CoM, I've tried this mod and for some reason, the roster is Full at 2, and the Day Long Awaited town event at the start does not do anything.
Narlindir Jun 16, 2018 @ 6:20am 
Ok now I cannot recreate it anymore.
Running it standalone is fine.
Enabeling my other mods causes the crashes again.
This is weird.
I will report once I find wich of the other mods caused a conflict.
Do you have any known incompatabilities?

Thanks for your time :D
I love the mods concept :P
Akadosh  [author] Jun 15, 2018 @ 10:19am 
Nope, I tested on radiant mode. What do you mean by "short testrun"? How many weeks did you go before things started going wrong?
Narlindir Jun 14, 2018 @ 1:59pm 
Thanks for the answer :D
I revalidated my files, but the bug still persisted,
After that I started a new campaign with bloodmoon enabled, I had no hickups in a short testrun.
Was that important?
If so can you add that to the Installation guide?
Akadosh  [author] Jun 12, 2018 @ 4:40pm 
I just tested this with no other mods installed as well and I can't duplicate your problem. Have you tried validating game files?
Narlindir Jun 11, 2018 @ 7:09am 
When launching the game it says
"Assert Failed:
(pltemClass !=nullptr)
LoadFromJsonValue in loot_item_entry.cpp line 41
Invalid irem class in loot table supply-laudanum"
I can skip it but after I finish a mission and I click return to hamlet it crashes my game.

I tested this with no other mods installed
I copied the shared.json file in the "basegame folder" (/common/DarkestDingeon) if thats the correct one
Love your mods concept thus far
only picking the cherries from the wagon felt wrong, now I have to make due with what I can rescue
Keep it up
Xhorxh Bush Mar 11, 2018 @ 5:36pm 
Maybe you could reduce resolve XP for quests? Especially if the point of the mod is an emphasis on preserving characters rather than using them disposably, then reducing the systems meant to fast-level heroes would add to that. Especially since there's trinkets for fast levelling, if you wanted to grind like that you can do it intentionally.
Xhorxh Bush Mar 11, 2018 @ 12:45pm 
I love the idea of this mod, but it definitely makes certain aspects of progression hard, namely beating all levels of bosses with healers that can only do a few dungeons before they level higher than the boss you need to fight. I've got 2 apprentice level bosses i still need to beat, and no good healer or self heal classes with low enough levels to fight them. Having to grind to have heroes to beat low level bosses is kind of annoying.
TheZuma Feb 26, 2018 @ 10:19pm 
I see, thank you for your work!
Akadosh  [author] Feb 26, 2018 @ 4:57pm 
Yea, the speech bubbles will just have some error message about a missing string if you play it without the dlc. I'll look into making a non-DLC version when I get back into this game when the newest DLC finally drops. Hype.
TheZuma Feb 26, 2018 @ 4:15pm 
Oh, so I'll but lack text, or?
Catcher in the Rekt Feb 26, 2018 @ 3:52pm 
I believe by adding the relevant strings to a non-cc file you can make it function w/o the dlc.
Akadosh  [author] Feb 26, 2018 @ 3:48pm 
Possibly. I tested it without CC active and the prisoner rooms generated as normal but all of the strings (speech bubbles) that are associated with the feature are in a CC file. I stopped testing for non-DLC compatibility after that, but if strings are the only issue then yea it should be possible to get it working without the DLC.
TheZuma Feb 26, 2018 @ 1:20pm 
Is it possible to create a version that do not require the DLC?
Walloping Websnappers Feb 9, 2018 @ 6:56pm 
Going through the features of this mod is very interesting. Would it be possible to make the prisoner room feature into its own seperate mod?
SunbreakSarsaparilla Feb 5, 2018 @ 8:02am 
I love the feeling of dread seeing someone's health hit Zero with this. It sends a new sort of panic, knowing that if they die you could possibly never see another member of their class unless you get lucky.
Catcher in the Rekt Jan 11, 2018 @ 11:20am 
Thanks! I'll be sure to link it.
Akadosh  [author] Jan 11, 2018 @ 3:03am 
Sure! Link it to me when you're done, i'm curious as to what it is.
Sweet name too, lol
Catcher in the Rekt Jan 10, 2018 @ 9:31pm 
I was wondering if I might be able to get your permission to use this on a project I'm working on, crediting you as the source! It seems super interesting.
Akadosh  [author] Dec 28, 2017 @ 2:26am 
I applied the prisoner secret room from the CC DLC to the rest of the game and took away all free weekly recruits. You also start with one of every class.
Marcoprile Dec 23, 2017 @ 10:21am 
I dont understand how to install the mod