Motorsport Manager

Motorsport Manager

Merge - Brian's GT Endurance & SS Rebalance [Deprecated - See Rebirth: Redux]
8 Comments
Brian  [author] Jul 3, 2018 @ 5:53am 
I would always put race strategy to realistic, personally. As for AI driver level, if you want to be challenged, try 10 and see how you get on. I use Rebirth for all my difficulty bits, so I don't know how it'll pan out using the vanilla slider.
Black.Cobra Jul 3, 2018 @ 3:51am 
Thanks Brian, if you say so I'll keep those times to have a more challenging practice, anyway it's still possible to change the rules and get long practice session.
Just a last question, what I should choose for "Race Strategy Difficulty" and "AI Driver Level" to get the most from AI with your mod? Realistic and 10?

Thank you!
Brian  [author] Jul 3, 2018 @ 3:03am 
I increased setup change time costs so it's harder to spam installation laps to get perfect setups - the AI are never as efficient as the player, so there needed to be some kind of buffer to stop the player always getting 100%. Now with saved setups, you always have a decent starting point. However, tracks you have never been to before pose a choice to the player - do I go for the knowledge boosts, or do I go for the setup? The vanilla game has everything stacked in the player's favour, I decided I hated that. Feel free to change it back to lower figures yourself.

There is no Endurance DLC component yet as I haven't released it. I have it ready, but I haven't played MM in a while and will only sort it out once I get back into the game. GT *is* an endurance series with this mod, just different to the actual Endurance DLC.
Black.Cobra Jul 3, 2018 @ 2:43am 
I was looking for a mod like this that gives a more strategic appeal to races where tyres and pit stops matters. Also AI seems to balance well their strategies and tyre choices.
But can you tell me why did you increased setup times? Now short practice sessions are shorter cause three changes take up to 60+ secs, I'm still able to get 98%+ setups but without doing a timed lap. Maybe increasing sessions times by 25% could help (15, 19, 25).
Another note, into the "DesignData" folder I've only "GTDesignData.xml" and "SingleSeaterDesignData.xml", "EnduranceDesignData.xml" shouldn't be there? I tried unsubscribing and subscribing a couple of times but only those two are downlaoded...

Anyway you did a great job! :D
Brian  [author] Mar 28, 2018 @ 2:57pm 
Updated today.
[Riko-Grost] ¾SEALS¼ Sep 20, 2017 @ 12:05am 
Really genius!! fantastic xD
Brian  [author] Aug 30, 2017 @ 12:40am 
You have to activate it through the main menu. Start the game, go to the Workshop button at the top right, go to Assets, and it'll be there. Activate it, then go to start a new game.
Rendered Aug 29, 2017 @ 7:03pm 
subcribed, open game, dont see the mod at all in the new career screen. Tried variations of subcribing with the game open and closed and unsubbing with the game open and closed with a variety of restarts and nothing seems to be working. Do I need the other 2 mods subcribed to as well or just this one?