RimWorld

RimWorld

Ferrex Race 1.0
59 Comments
NoNameWorks Sep 6, 2021 @ 11:32am 
Oh my god I've been looking for this mod since 1.1 came out- I purged my workshop when it did and I've had such nostalgia for this.

Can't believe I finally found it, best race mod 100%
Meng De Mar 10, 2020 @ 5:59am 
Thank you Xen.
Xen  [author] Mar 10, 2020 @ 5:57am 
1.1 version is up now - check my workshop link at the top of the page
Meng De Feb 28, 2020 @ 3:43pm 
Would you consider updating for 1.1? Thank you for your work.
Test Pattern Oct 31, 2019 @ 5:36pm 
Great mod, by the way
Test Pattern Oct 31, 2019 @ 5:32pm 
The bug where they weigh 1 kg is due to their pawn type inheriting from "BaseFerretPawn" instead of "BasePawn".
This can be fixed by adding this to BaseFerretPawn in Race_Ferret.xml:
"<statBases>
<Mass>60</Mass>
</statBases>"

(Default is actually 70, but I figure go with 60 because they're skinny lads :) )
[RIP TEAR] Superlagg Jul 30, 2019 @ 11:52am 
Should be compatible with CE!
Agtus Jun 28, 2019 @ 10:05pm 
Is this CE compatible?
MinkSlink Jun 3, 2019 @ 1:49pm 
I will note that 200% mining speed is a little crazy with other bonuses. I had a fert that had 13 mining and mechanite sickness (boosts speed) and he kind of deleted mountains XD Is there any downside to this race compared to humans? I haven't noticed one.
Rob May 28, 2019 @ 3:09am 
Are these guys compatible with Combat Extended?
MinkSlink May 6, 2019 @ 1:11am 
love this mod <3 reminds me of the ferret mod pack in minecraft for some reason. Possibly because of ferrets.
Putti I May 4, 2019 @ 12:10pm 
Yeah really cool idea with the hiring console. :) Keep up ^^
Egil Mar 18, 2019 @ 1:13pm 
Are the ferrex supposed to have a life expectancy of 5000 and weigh next to nothing?
Natalo77 Feb 9, 2019 @ 8:19am 
Any hard incompatibilities?
ADS6465 Feb 2, 2019 @ 1:23am 
Love the mod! are they supposed to change fur pattern when they age?
RagingLoony Jan 23, 2019 @ 10:18am 
Any chance of an updated EPOE patch?
RagingLoony Jan 13, 2019 @ 11:46am 
FERTS!
Mori Ginto Jan 10, 2019 @ 1:18pm 
@super jesus
I have been looking at that, looking at the code it targets the pawn kind directly so in theroy you could creat a copy of the dif under a deffernt name and just change out the pawnkind hooks ill drop more info if it works
Chaos Legion Dec 6, 2018 @ 6:06pm 
For some reasons all ferrex weapon have 1 "work amount" to craft.
Cannon_Fodder Nov 26, 2018 @ 5:20am 
Is there any way to apply the hiring console to different races? Would love to have a human version! :steamhappy:
Zaltys Nov 24, 2018 @ 11:04am 
One of my favorite added races, but they have the same problem as the Argonians: no mass set in the race files, so they weight only 1.0 kg.
Forien Nov 9, 2018 @ 10:13pm 
Hello there, just a quick note about mod. I use EdB Prepare Carefully and it doesn't show race (and since I use many races and some are similar, I would like to differentiate them easier). In dwarves mod (the lotr one) they made it so they are labeled `colonist (dwarf)`. The only change needs to be in `PawnKindDef`, `label` as `colonist (ferrex)`. Please consider ;)
Be_Le_Me Oct 17, 2018 @ 4:59pm 
I hope there is a 1.0 update coming soon. Love your mod!
Xen  [author] Sep 30, 2018 @ 2:10pm 
Yeah - the faction name generator can be a bit wonky. I need to give it some adjustments.
dninemfive Sep 28, 2018 @ 1:41pm 
Great mod, but Ferrex faction names can get a bit long - "Libertarian Trade-Conglomerate of West Edni Business-Cooperative Business-Group" stretches about a sixth of the way across my screen and is a bit redundant.
DistractedFerret Sep 23, 2018 @ 9:03am 
Thanks Xen, I actually found it; it was called "Humanoid Alien Races 2.0" on Steam. I'm loving playing a race of ferrets!
Xen  [author] Sep 22, 2018 @ 9:00pm 
there should have been a "required" link on the page - that was my bad
I also updated several small issues, including tagging them for surgical recipe imports
DistractedFerret Sep 18, 2018 @ 10:01am 
Since I'm apparently braindead...what's Alien Framework V2.0?
Hazardous Sep 8, 2018 @ 8:30am 
@SpaceSR i believe you regularly get guys around +6, occasionally +9
SpaceSR Sep 8, 2018 @ 4:41am 
I mean the backstory bonuses, yes. lots of 15+ stats, even for more than one stat. Are these ferret folk a bit more average, or do they have the same kind of backstories?
Xen  [author] Sep 7, 2018 @ 4:37pm 
Which stats do you mean? Starting skills?

If the Racc are always OP, I may need to adjust their backstory bonuses - they are all based off older builds, so the bonuses for different backstories in vanilla may easily have been reduced over time.

If you mean their racial bonuses for certain jobs - I may need to adjust those too, as a lot of the underlying math seems to have been changing in recent builds
SpaceSR Sep 7, 2018 @ 11:30am 
What are their starting stats like? I've used the Racc in my last game but they were always so OP that they overshadowed all other pawns.
Xen  [author] Sep 2, 2018 @ 9:37pm 
I should have that issue addressed with this little update, along with fixing the changed settings.
shin.satsuma Sep 1, 2018 @ 8:25pm 
I'm getting errors of the `no usable PawnGroupMakers` variety.
Xen  [author] Aug 31, 2018 @ 1:24am 
I'll have all my races updated in the next couple days - already have most of the Ferrex hiring system updated.
Ferret Aug 30, 2018 @ 12:00am 
I love this mod. You might notice that I have a thing for ferrets.
Commander Aug 29, 2018 @ 2:25pm 
b19?
Hazardous Aug 26, 2018 @ 6:38pm 
these guys always nuke the shit out of their own caravans when they get bit by rabid squirrels, maybe every other ferrex should'nt spawn with a doomsday launcher?
Depraved Arachnophile Mar 29, 2018 @ 4:33pm 
Getting a whole bunch of errors relating to CTail? Is this something from the mod or am I just being autistic?
kuba_mar Feb 7, 2018 @ 3:59am 
Should... their life expentancy be 5000?
Xen  [author] Jan 16, 2018 @ 11:28am 
You can use as many races as you want - shouldn't cause any problems as long as they're made properly.

You can pick the different scenarios for the races, or you can make your own custom scenario and pick which faction/race you want.
DM_Datura Jan 15, 2018 @ 3:43pm 
Also is it configurable whether you want to play as that race or not?
DM_Datura Jan 15, 2018 @ 3:43pm 
Question if I have mutilple races installed will it break the game? I have the Asari of The Rims, The Twilek Race, The Fox race which I can't remember the original name, and The Ferrex.
Xen  [author] Dec 15, 2017 @ 11:18pm 
Something else must be modifying their movespeed - they shouldn't be moving 12c/s
they should have about a 50% move increase, not 300%
Rous Dec 12, 2017 @ 5:34pm 
Known for their business acumen...And their almost triple normal movement speed. Trying to play with this AND hospitality is ridiculous, I ended up giving up on entertaining them. No one could keep up. Them and the Racc. 12 c/s is a little fast for my blood.
Foxxee Nov 19, 2017 @ 9:09pm 
Thanks Xen for updating your mods so quickly!
Xen  [author] Nov 19, 2017 @ 2:30pm 
another fix for a lifestage gap error that could cause a game freeze under certain conditions
Xen  [author] Nov 19, 2017 @ 10:41am 
pushed a fix for melee tags
Glitch Sep 3, 2017 @ 8:05am 
Can you explain the "Healing Factor 1 (or 2 or 3)" is?
Zubat Man Aug 30, 2017 @ 9:14pm 
Someones been reading redwall as of late.