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Can't believe I finally found it, best race mod 100%
This can be fixed by adding this to BaseFerretPawn in Race_Ferret.xml:
"<statBases>
<Mass>60</Mass>
</statBases>"
(Default is actually 70, but I figure go with 60 because they're skinny lads :) )
I have been looking at that, looking at the code it targets the pawn kind directly so in theroy you could creat a copy of the dif under a deffernt name and just change out the pawnkind hooks ill drop more info if it works
I also updated several small issues, including tagging them for surgical recipe imports
If the Racc are always OP, I may need to adjust their backstory bonuses - they are all based off older builds, so the bonuses for different backstories in vanilla may easily have been reduced over time.
If you mean their racial bonuses for certain jobs - I may need to adjust those too, as a lot of the underlying math seems to have been changing in recent builds
You can pick the different scenarios for the races, or you can make your own custom scenario and pick which faction/race you want.
they should have about a 50% move increase, not 300%