RimWorld

RimWorld

Beast Man Tribes
666 Comments
Hey my team rules!  [author] May 17 @ 5:56pm 
@kronch Each pawn of that race.
kronch May 16 @ 2:16am 
Does this mod apply those buffs to the colony overall, if a good relationship is made with that particular tribe faction, or is it a buff to each pawn of that particular race?
PAL Apr 8 @ 7:32am 
do you have the better loading mod Issgramor? If so then take that off since I had that problem with the mousekin mod and taking it off worked
Issgramor Feb 27 @ 9:05am 
Hello, has anyone had the problem that makes the settlers of the beastman tribes invicible?
vampire Dec 9, 2024 @ 7:42pm 
Having the same problem with the beastmen not being able to get rid of the look change debuff
[AT] 10 Simps Dec 8, 2024 @ 4:13pm 
im lost. i tried looking in discussions about missing bodys and floating heads. Any tips?
DangerPiece_ Nov 7, 2024 @ 6:19am 
Beastman with Ideology
The look change desired mood debuff doen't fade after a look change.
doesn't go away after a forced one either.
gundampheonix Oct 21, 2024 @ 10:32pm 
Could you clarify at what ages their life stages are at?
progamrermax Aug 14, 2024 @ 9:03am 
furry cult
Paladin Val May 20, 2024 @ 3:43pm 
This mod is pretty much vanilla to me for how long I've used it and I'm merely curious if there are plans to make a biotech version as it seems like the next step or only possible way to upgrade it?
D33pblue13 Apr 28, 2024 @ 1:51pm 
That fixed it, guess steam was refusing to push the mod update. Thanks for the help. I'll add this to the list of things I try before asking about issues that don't throw up errors.
Hey my team rules!  [author] Apr 28, 2024 @ 1:00pm 
@D33pblue13 Maybe unsubscribe and resubscribe to reinstall the mod. I just tested it again and blood appears as normal when a beastman pawn is damaged.
D33pblue13 Apr 28, 2024 @ 9:39am 
Yeah, at least for me it still seems to be an issue. Initially I thought it might be a mod conflict but the problem occurs even when only beast man tribes and the DLC's are running.
Hey my team rules!  [author] Apr 28, 2024 @ 9:26am 
@D33pblue13 It should have been fixed in the last update. Let me know if you still have that problem after updating. @The Druid I've never used Anthro Race. Maybe I'll give it a look.
D33pblue13 Apr 27, 2024 @ 11:22pm 
Is anyone else getting an issue where none of the beast man species are able to bleed?
The Druid Apr 27, 2024 @ 11:02am 
thanks for fixing the errors i got before as well ^^ much appreciated. Hopefully "Anthro Race" mod's author will do the same. Or do you think there might be conflicts between the two mods? I couldn't find any info about it neither in yours nor in the other mod's description.
aawagga Apr 26, 2024 @ 3:05pm 
@Hey my team rules! thank you! Great mod btw, you rock!
Hey my team rules!  [author] Apr 25, 2024 @ 8:27pm 
@Ollie-Raven @aawagga @Marcus Wolfden Should be fixed now, thank you for letting me know.
Marcus Wolfden Apr 24, 2024 @ 3:35pm 
I'm getting the same issue. I can't self tend even with it checked off and the constant notification of x is fully healed when they are not.
aawagga Apr 23, 2024 @ 3:35pm 
1.5 seems to have introduced a new issue. as said below, when a beastman gets injured, they can't be ordered to a hospital bed, doctors can't heal them, and there's constant notifications of "x is fully healed.' I checked my other mods and it's definitely something to do with this one I think.
aawagga Apr 23, 2024 @ 12:27pm 
getting the same glitch as the person below. pls fix.
Ollie-Raven Apr 21, 2024 @ 3:36pm 
Hi whenever one of the beast men get injured it just spams messages saying they are healed when they are not
The Druid Apr 20, 2024 @ 10:23am 
ok i will, thank you
Hey my team rules!  [author] Apr 19, 2024 @ 5:10pm 
@The Druid There must be a conflict with some of your mods. I would recommend asking for help on the RimWorld discord. See if anyone can help you decipher your logs.
The Druid Apr 19, 2024 @ 1:03pm 
I get errors at startup as well and verified it's due to this mod. Same issue with another mod that depends on "humanoid alien races" framework. If I just add the framework mod "humanoid alien races" on its own I get no errors though (but I'm pretty ignorant so it might be normal that way). Wish I was able to better understand logs *-+
Z.3.B.R.0 Apr 17, 2024 @ 9:49am 
@Aquinias yea ty
bumrum Apr 16, 2024 @ 7:35pm 
that did it... who woulda guessed. thanks Aquinias.
Aquinias Apr 16, 2024 @ 1:08pm 
@Z.3.B.R.0 if you have the mod "XML Extensions" try to disable it. it is currently breaking textures on several race mods.
Z.3.B.R.0 Apr 15, 2024 @ 11:24am 
yea same problem with texture ,regular human look .But ty for uptade with VFE-tribal :)
bumrum Apr 15, 2024 @ 11:16am 
same on the regular human pawn problem...
Ollie-Raven Apr 14, 2024 @ 2:17pm 
https://gist.github.com/HugsLibRecordKeeper/84f4731b2e59b149f4797cac7ac173e3

Getting these errors about graphics with HAR and This mod
Ollie-Raven Apr 14, 2024 @ 2:10pm 
If I try to spawn one in with character editor they just look like a normal human pawn
Hey my team rules!  [author] Apr 14, 2024 @ 1:50pm 
@Z.3.B.R.0 Yep. They are compatible now. Good suggestion.
Z.3.B.R.0 Apr 14, 2024 @ 4:39am 
It would be possible to make these mods compatible with each other? Vanilla Factions Expanded - Tribals + Beast Man Tribes :D Currently as a wild man it is not possible to select any race from your mod because it only works with tribes
Z.3.B.R.0 Apr 14, 2024 @ 4:37am 
Ty for uptade
Nazuluhis Apr 13, 2024 @ 8:53pm 
Woot!
Hey my team rules!  [author] Apr 13, 2024 @ 1:31pm 
You're welcome.
Sakujo Apr 13, 2024 @ 8:31am 
Thanks for updating!
Z.3.B.R.0 Apr 12, 2024 @ 11:37am 
1,5 pls
Nazuluhis Apr 10, 2024 @ 2:32am 
Can someone please update this to 1.5?
MadArtillery Jan 21, 2024 @ 8:38pm 
Having trouble with textures on a Fox Man child. As soon as the kid puts on child clothes their body disappears and turns into a big pink square
🍁❖Nagash❖🍁 Dec 14, 2023 @ 12:48pm 
getting this error message when trying to generate world with any of the beastman tribes...
can find logs here: https://gist.github.com/HugsLibRecordKeeper/a0f8f7e57ee5cab209d866cf1b721155

Faction The Cacar Covenant has null relation with PlayerColony. Returning dummy relation.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
RimWorld.Faction:RelationWith (RimWorld.Faction,bool)
(wrapper dynamic-method) RimWorld.Faction:RimWorld.Faction.RelationKindWith_Patch1
Nemo of Utopia Nov 27, 2023 @ 11:12pm 
So, uh, like: what's the big distinction between the two types of pigmen in the game...? (Besides canon V modded...)
BLITZKRIEG Nov 26, 2023 @ 3:30pm 
pinches furros
Ragnarok Ookami Aug 25, 2023 @ 6:31pm 
Not sure why, but it appears the antelope have some missing body texture. I just see a big box around them.
Medialess Jul 20, 2023 @ 3:33am 
How do you get them in the starting characters? I can only find the typical xenotypes from having biotech loaded
Blips May 27, 2023 @ 9:29pm 
One of my favorite mods, been playing with it for years. Its variety and simplicity sets it apart from most other race mods on the workshop
Bodean Abernathy II May 24, 2023 @ 12:43pm 
Great mod. Love the variety and the "realism" in how they act. Thanks a lot buddy! :steamthumbsup:
Hey my team rules!  [author] May 22, 2023 @ 9:51pm 
Should be fixed now.
Rob May 20, 2023 @ 10:58am 
Yeah don't worry, we don't even pay so it's not like we can pretend anything ahahah
Just wanting to warn you about it.
Good luck and good everything! :lunar2019grinningpig: