Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
/▌ ︻╦╤--
░░░███████ ]▄▄▄▄▄▄▄▄ - - - ☻AGAINST BOB AND TAKE OVER THE WORKSHOP!
▂▄▅████████▅▄▃▂
I███████████████████] ( if you see this ou must copy and past on atleast
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤ 5 differnt steam chats/comments
Put the code to get it, then... It's free anyway xD
I got an ebony arrow in the knee, instead of an iron one!
Great Job! You happy now?
That's the point... is more difficult, balanced. Believe me, one for one would be a lot worse.
Try to put my mod in the bottom of your Skyrim Laucher; if you have some mod that modify the place where the book is, will modify where he'll be.
Yep, it's better if fit perfectly to you, but I worry about a detail of all this; with 8 iron arrows, passing through all the processes - correct me if I wrong - to make 1 daedric arrow; certainly a low level dragonborn will be grateful to have some of the most deadly arrow of the game, in so short of time =D
But that's just my opinion, and I already modify the script to my licking.
But that is the point dude, when you become more strong and better in game, you will have a lot of arrows, not just Iron Arrow. That's the issue, you want to transmute all Iron, that is the lower arrow in this mod, to the Daedric, see the point? It's balance 'cause it's proportional, but please notice that you can drop arrows that you don't want to transmute, so you can really gain something big. Please, any more comments, you know where to put!
And that is because of exponential growgth. And because you can only create 12 of each with 24 of the other you need 1536 iron arrows to make 12 daedric arrows leaving you with a total lose of 1440 septims.
I think a way to rebalance this is by making some of the transmutations 1:1 like this:
Iron -> Steel 1:1
Steel -> Orcish 2:1
Orcish -> Dwarven 1:1
Dwarven -> Elven 2:1
Elven -> Glass 1:1
Glass -> Ebony 2:1
Ebony -> Daedric 1:1
That way you only need 8 iron arrows to make 1 daedric arrows and the loss isn't that big.
Wow, I forget about the perk system, like if you have the perk that allow you craft a Elven item in the forge, you will be able to transmute Elven Arrow, else it's just dosen't work... but I think it's fine the way it is, it's a spell dude, is all-place to work, and use the school of Alteration, so is better increase in Alteration skill. Not big deal if the player have or not the perk that forge some item.
Btw, about your ideas, it's really good indeed. I really don't have skill enough with the Scripts to make something like that, at least so far; but is really cool. I suggest you ask for someone that have skill and see if he can do something like that, 'cause I can't =D
Lol certainly you made a big mess in my head now! But is done, and works fine the new content... the Ancient is a good arrow indeed, the same damage that Steel, so is treated like iguals here; but only will be avaiable after I do some testings with this. He works like a "Optional Transmute", not gonna happen if you don't have it, like the others =D
I don't think so, because it's to bad arrows dude, and will turn this mod in a impossible to transmute for a good arrow, 'cause will take so long to convert for something good. But I will put the Ancient in the next update (What is a common arrow too).
BTW, thx for the comments... any more else, put here!
A lot mana dude, but I can't say for sure 'cause this number change acording with your character; like race, perks, skills... but in terms, at least 60 magicka you will use in the beginner!
Michael
Yeap, I still thinking on the script... if this way will be overpower or not, like other things. I made, in past, some mods and I regret to make a quickly decision, you know... I just want to be sure; leisurely =D
Icemelt
What a ideia dude, I think this can be do it! I gonna put this in my "plans" of work, why not?
Really, good ideia. Try to make this too, just search and you will find how to do; and thx for the thumbs, I appreciate!
Verry Usfull Mod :D
- Check if the player have 24x Steel Arrow.
- If not, check if he have 24x Ancient Nord Arrow.
The both will be turn to 12x Dwarven Arrow. The people ask me to put them, when transmuted, to 12x Steel Arrow, but sincerely why transmute a arrow that have 10 damage to another that have the same hit point? The only difference of them is the prices; the Steel is 2 golds, and the Ancient is 1 gold, but not big deal. So, if you like this ideia, I update the mod. Just put here (No precipitate decisions).
ok, thanks. didn't think of that lol
If I do that, the spell will be overpower... A little trick that I can say to you is, drop all your arrows and keep the arrow that you want to transmute, when he reach the 24x, drop them and make this all again... so, you will be only that kind of arrow that you want; got it?
then Nord > Steel
then Steel > Orcish.... etc.
Wow, I forget about that dude, maybe I do this in separated mod, 'cause this mod can be acessed by any player that have just the Skyrim, no requiring the DLC. But thx for the tip!
Matsezinado
Yeap, is Dawnguard DLC that have this arrow... I gonna do another mod, for bolts and Dragonbone Arrows, like I said before this mod is for everyone that have Skyrim, not the DLC.
Jdren18
Understood now hehe, thx dude. I gonna work in this right now, since a lot people think this is cool idea (And since, admiting, I have a lot Ancient Nord Arrows too =D )
Thx for all the comments guys; keep doing it!
-={EWo}=- TurtleDude and I are both suggesting put them at the bottom of the order and convert them to steel arrows first. they are worthless as 24 Ancient Nord Arrows and as 12 Steel Arrows they are probably worth more
ps as Stelzare says aswell..
I think he meant that since Nord = Steel, the Nord arrows should just transmute into Steel for easier upgrading. In other words, he wants to stockpile Steel arrows before he upgrades them.
Sorry dude, I really don't picked up what you meant... once more, shall we?
it was just that i have like 200 ancient arrows (just aqquired more in the last hour) and becasue they are literally worthless was just wondering if there was a chance..
even if they are converted into steel first (that way they are probably worth more as 12 steel than 24 ancient nord)
but thank you
Unfortunately the Ancient Nord Arrows has the same damage as the Steel Arrows, maybe is not a good idea place it in the mod. But I've been thinking about doing something like this:
Checks if the player have 24 Steel Arrows. If not, checks if he have 24 Ancient Nord Arrows. If not, continue the comparisons.
With that, the both Arrows will end or transmuting to 12x Orcish Arrows or passing for other comparisons. Got it? I will make some tests, but no guaranteed that will have a update for this.
Lol, you need to be more careful dude. Yes, the book is not going to respawn, I made this to the players are unable to stealing and selling it all the time. What you can do is drop the book directly in your inventory; read the session "Come on, I just want the book!" in the description, explains how to get there. If you do not understand, let me know here!
Thank you wolfman! Yeap, the beginners will not found that magic very useful, but they will find a lot arrows in the adventure, so later will be a useful tool. Hey, any suggestion, I here!
Michael
Thx for the script friend. I will analyzes it and see how it behaves in certain situations. If everything is OK, I ask here for players if they are in agreement with what will change with this script. Thanks a lot!