XCOM 2
LW2 Tactical Repeaters
51 Comments
Terabix  [author] Oct 9, 2019 @ 3:13am 
I left the X2 modding scene for personal reasons and right now I'm saddled with a huge business project. You're free to reuse the code and reimplement it as long as you credit me for the original concept.
Nighthawkmk2 Sep 18, 2019 @ 6:58pm 
Any chance you will be making a version of this for LWOTC that just came out? I loved this mod
eastpaw May 30, 2018 @ 8:26pm 
I've changed my mind and am going to play with both Tactical Repeaters and Tactical Suppressors at the same time after all.

To deal with Suspicion values never dropping throughout a mission, I have lowered the rate of Suspicion gain a little instead. This actually feels like a positive change in several ways!
eastpaw May 29, 2018 @ 10:13pm 
PSA: running this mod together with Tactical Suppressors causes Suspicion to fail to decrement. It doesn't matter which mod is loaded first.

I rather like Tactical Repeaters, but unfortunately the other mod is much more important to my gameplay. Thanks anyway!
potential energy nonbeliever Oct 1, 2017 @ 7:41pm 
literal loudeners

i love it
cowlesrj Sep 23, 2017 @ 3:59pm 
Repeaters aren't showing a damage increase on my weapon when I apply them. Is that intentional, or have I somehow messed something up?
Blue Zergling Aug 28, 2017 @ 4:35pm 
Time for the guard to try out some new toys.
Terabix  [author] Aug 28, 2017 @ 9:13am 
UPDATE: Mod is now fully functional and crash free! Thanks to Spacekiller for helping to diagnose and fix the issue.
RetroRun Aug 24, 2017 @ 9:29pm 
The update didn't fix the issue
Terabix  [author] Aug 24, 2017 @ 8:38pm 
UPDATE: the code now rebuilds repeater-conflicting suppressors from scratch, overriding the previous templates, rather than editing the existing ones. If this doesn't fix the issues its most likely the loot update function.
RetroRun Aug 24, 2017 @ 4:21am 
https://pastebin . com/Tde6tDiK
https://pastebin . com/U0vP2Y74
https://pastebin . com/4CdfTsj8
https://pastebin . com/3f1T2zST

Here are the error logs (1 log had to divide in four parts)
RetroRun Aug 24, 2017 @ 4:06am 
Loading with existing running campaign causes the mod to crash
RetroRun Aug 24, 2017 @ 3:59am 
@ John luke OP, the mod is not crashing, it is just preventing LW2 to load properly
Terabix  [author] Aug 23, 2017 @ 6:06pm 
I've been getting a lot of far-ranging reports from corruption of save files to glitches with the game to crashes. I need information otherwise I won't know what to fix. From the outset this mod should only add new items and shouldn't do anything drastic, but it's causing crashes, and its the first thing I want to fix before I start on any new mods.

If you have crash logs, please package them and allow me to read them.
PCFMaster Aug 23, 2017 @ 5:21pm 
no my game is crashing.
when i try to lode a save or start a game the game gose through the loading srean for a minit or twe and then the game shuts down and Xcoms crash repport thing poles up

Warbrand2 if your game isent crashing i geuss you got sumthing the rest of us dont
A kobold Aug 23, 2017 @ 8:10am 
also it overides teh long war text stuff, example long war blocks the tutorial with this that block is gone and the longwar credits and info are gone.
Terabix  [author] Aug 23, 2017 @ 8:09am 
That sounds like a problem with downloadable info, if it corrupts after each save. I'll just have to rewrite it so it constructs the template from scratch rather than modify an existing template.
A kobold Aug 23, 2017 @ 8:04am 
its not a crash, it is a it litterly breaks teh game, you can still run it but it will slowely corupt the file more and more, never crashes but eventually you can not load the saves.
Terabix  [author] Aug 23, 2017 @ 8:02am 
Could you all send me crash logs? I can't seem to replicate the issue on my end.
Bubbly Aug 22, 2017 @ 4:33pm 
This is indeed still broken, had to do the same inch by inch narrow down as @Warbrand2 , wish I had checked here first.
RetroRun Aug 22, 2017 @ 7:47am 
Confirming @Warbrand2 comment, it still breaks LW 2 Mod like before the update
A kobold Aug 22, 2017 @ 7:27am 
for some reason with this installed it breaks all long war info boxes and allows me to check the tutorial (doing so crashes the game).

IT took me two freaking hours to narrow it down to this mod, and that was with a one at a time check with only long war 2 and base active.

No clue why this would cause that as it is a good mod, and really useful.
Terabix  [author] Aug 22, 2017 @ 6:58am 
Update released: Fixed the ModifySoundRange function to not conflict with the LW2 original function. Not sure if this will correct the crashes and glitches though.
Terabix  [author] Aug 19, 2017 @ 8:01am 
There's an issue with modbuddy given the release of WotC is coming out soon: the files revalidated and I'm getting a lot of conflicting errors that I have to resolve before i can fix this issue. Most likely the issues you all are experiencing come from the attempted override of the sound radius modification function. I'll have to investigate that and get it to not conflict.

In the meantime, keep the mod non-operational until I can resolve these issues.
rittstar Aug 19, 2017 @ 7:30am 
confirm spacekiller comment, i try a lot today and figure out that this mod breaking stuff
RetroRun Aug 19, 2017 @ 5:38am 
This mod breaks the LW2 mod preventing it to load most of its features
Alexandr Aug 19, 2017 @ 3:57am 
Sad to report that I'm having an issue with this as well. Tried adding it to a campaign in progress, to crashing upon game load. I'll get my mod list in order and post it.
Gurren_lemfox Aug 18, 2017 @ 10:58pm 
no model for laser and coil gun ?
Arkhangel Aug 17, 2017 @ 8:25pm 
"We got your silencers, and your loudeners..."
Terabix  [author] Aug 17, 2017 @ 5:54pm 
@david.svoboda values are adjustable via ini edits.
david.svoboda Aug 17, 2017 @ 5:49pm 
cool idea but it seems too strong +1 +2 +3 with no crit damage increase would sound a lot more reasonable to me.
Greslin Aug 17, 2017 @ 3:19pm 
Looking over your code. Just as a guess, could your loot table helper class be colliding with Grimy's loot table systems? If so, maybe introduce the repeater via a Proving Ground project, or release a separate version that inserts via the Grimy INIs.

I'd love to be able to actually use this thing. My own build is all about stealth-related decision making, so trading off power for sound is a fun option for me.
Greslin Aug 17, 2017 @ 2:12pm 
If it helps at all, UE Explorer seems to be able to decompile his scripts nicely. You might have some luck there even without the source code.
Terabix  [author] Aug 17, 2017 @ 1:17pm 
So I remembered Grimy's Loot Mod for LW2 does not have any source code in it, so it's not an issue I can easily diagnose and fix. I've released an update to indicate that.
Terabix  [author] Aug 17, 2017 @ 12:56pm 
Seem's to be it. All the crashes have Grimy's Loot Mod for LW2 in the modlist. I'll have to investigate making this mod compatible with Grimy's Loot Mod, or maybe reworking Grimy's Loot Mod to make it more cross-mod compatible.
teh1archon Aug 17, 2017 @ 12:49pm 
Oh yeah, I can't find it in the logs but the first time it crashed for me it had all kinds of "missing items" stuff. I have a feeling that the conflict is with Grimmy Loot Mod for LW2. If it is then this is unfortunate since the mod creator abandoned the mod, isn't reachable (or refuses to answer) and doesn't share the code. If it really is this mod I don't know how to make an "overpass" but Musashi might know (even though he couldn't make primary pistol and primary melee 100% compatible but the mods do run together).
teh1archon Aug 17, 2017 @ 12:30pm 
I can confirm that I can finish missions again with this mod turned off (my save was on the last round of a mission) and all other 500 other previously active mods still active.
teh1archon Aug 17, 2017 @ 12:21pm 
I'll try to remove the mod too and see if it solves my problems. Since my last I've played a few days ago this is the only mod I've installed that is not cosmetic or voice pack. The soldiers have no guns, when they fire they fire with 1-3 damage with their invisible guns, some icons colors are the wrong color (specifiaclly the carry soldier from the extract bodies mod) and when I finish a mission instead of going into the skyranger it goes to a loading screen and then crash.

https://pastebin.com/er4yd6NQ
Greslin Aug 17, 2017 @ 11:52am 
Jorkie Aug 17, 2017 @ 10:54am 
sry first link was an older setup .... here now https://pastebin.com/fSLautMX
Terabix  [author] Aug 17, 2017 @ 10:42am 
@Jorkie @Greslin send me your modlist. Put it into a paste on pastebin and put it up here. I'll investigate once I get it.
Greslin Aug 17, 2017 @ 10:37am 
Problems here as well. Also running a large number of mods (including LW2), when I try to load a save game it crashes with the infamous virtual function error. Everything works fine once I pull this mod. Something's conflicting somewhere.
Jorkie Aug 17, 2017 @ 10:33am 
Maybe it is a combination of mods. I added 3 mods of yours today. everythings works fine as long as i don t use this one.
Terabix  [author] Aug 17, 2017 @ 10:27am 
@Jorkie are you sure its this mod? I started new campaigns with this mod many times trying to test the loot insertion mechanics. Never failed.
Jorkie Aug 17, 2017 @ 10:17am 
I don t know how to say it, but something is wrong with this mod. If i start a new lw 2 campain the first mission is a mess. No mission objectives, no gear (no ceramic armor, flashbang.... ) on the soldiers, they are in the skyranger like in vanilla but 8 man like lw. Dunno if it is not a problem in a on going campain. But starting with the mod ist worrysome.
Dreyfus0414 Aug 17, 2017 @ 9:37am 
How about renaming it to a compensator?
Terabix  [author] Aug 17, 2017 @ 9:26am 
@Salkin51113 correct
Fischy Aug 17, 2017 @ 9:11am 
i think yes because he has put this modpack Long War 2: Escalation