RimWorld

RimWorld

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769 Comments
kongkim Jul 29 @ 11:54am 
@4loris4 Ofc. i have always used your mod :)
4loris4  [author] Jul 29 @ 11:27am 
@kongkim: I've replaced your mod in the description, thanks for letting me know and thanks for supporting my mod once again!
kongkim Jul 28 @ 5:03pm 
Hi there :)

I made a new mod Paint-N-Tweaks, that will take over for my old one, Paintable Spots & Objects.
I made some compatibility with your mod, so buildings or spots can be painted, just wanted to let you know.
https://steamcommunity.com/sharedfiles/filedetails/?id=3536964873
R41N Jul 23 @ 1:37pm 
No problem. I found out Vanilla Furniture Expanded - Farming had them! Thanks for the reply. :)
4loris4  [author] Jul 23 @ 11:01am 
@R41N: If you mean adding variations of the hydroponics vanilla basins, I don't plan to right now, sorry
R41N Jul 21 @ 12:03pm 
Could you add Hydroponics basins? Reach out if you need help with art assets or smth.
Samhain Jack Jul 15 @ 10:52pm 
I read that it's a bug with steam that's happening. I had it happen with a different mod. Some people's downloaded mods just revert back to 1.5 for some reason, if you go into your rimworld settings and validate the files it'll fix itself. I don't think there is anything you can do to fix it yourself, 4loris4.
Deankiller Turnupseed Jul 15 @ 7:16pm 
same problem
4loris4  [author] Jul 15 @ 11:29am 
I've uploaded the previous version of the mod using the 1.5 game version.
I don't know if this might solve something but I've tried re-uploading the mod while using the 1.6 beta.
I can't reproduce the issue on my end but the mod will work fine on either versions.
Omega13 Jul 14 @ 6:23pm 
That's not the problem for me, as I uninstalled everything and reinstalled it fresh. Regardless, I tried uninstall/reinstall anyway just to be sure and it's still reading as 1.5. Works fine though.
Destined Jul 14 @ 2:25pm 
I'm having this same issue where it's tagged 1.5, trying to run 1.6, unsubbed, resubbed, but ultimately I just ran it as it was and didn't have any errors
Connor Jul 14 @ 4:30am 
issue happening with multiple mods, steam doesnt download the 1.6 folder just verify files and it'll fix it
4loris4  [author] Jul 13 @ 12:18pm 
@Omega13: Could you try to unsubscribe and re-subscribe to the mod to make sure that you have downloaded the latest version?
Omega13 Jul 13 @ 12:10pm 
The game's in-game mod manager seems to think this has not been updated for 1.6, even though this page says that it is. Dunno what's going on there.
horologium Jul 10 @ 9:59pm 
was it just my imagination or was there a linkable in 1.5 that connected to a bed. it increased the sleeping speed of a colonist like the machine from ideology but every 5 seconds a png of sonic.exe popped up on the screen and there was realistic blood and screaming. I remember accidentally connecting it to one of my colonist's beds and i got so scared i cried. cant find it in the dev menu for 1.6 though...

anyways, glad this IS on 1.6, thanks for updating :)
Auspician Jul 8 @ 7:52pm 
Also happy to grab a community modder Ideology if you want... sent you a friend request.
Auspician Jul 8 @ 7:48pm 
The Ancient Computer desk. Thank you!
4loris4  [author] Jul 8 @ 12:47pm 
@Auspician: What should the Multi Analyzer connect to? The Techprint Compiler? I'm sorry but I can't test the other mod myself since I don't own Ideology.
Auspician Jul 8 @ 8:54am 
Any chance of patching the Advanced Multi Analyzer so it works with VFE - Ancients: Computers Not Junk? Thank you!
Evono Jul 6 @ 6:45am 
Thanks just asking because some mods get abandoned with 1.6 no pressure !
4loris4  [author] Jul 6 @ 1:23am 
@Evono: I've tested the mod and there doesn't seem to be any issues so I've just marked the version as compatible. If you find any issues just leave a comment!
Evono Jul 5 @ 5:34pm 
is 1.6 planned please?
ludi1989 Apr 25 @ 10:11am 
PERFECT! :D Much obliged
4loris4  [author] Apr 24 @ 11:57am 
@ludi1989: I've changed the description of the various structures (added by this mod) and I now include the percentages instead of only writing "slightly", "greatly", etc... So you can now read the boost percentages even before before building the cabinets. Is this okay?
ludi1989 Apr 23 @ 10:36am 
@4loris4: Yes, it shows AFTER you built the cabinet, not before.
When choosing which linkable cabinet to build I need to minimize the game to go on the mod's web page to check these values, because cabinets are rarely built on a regular basis and these statistics are not included in cabinet's menus. Do you know what I mean now? :)
4loris4  [author] Apr 23 @ 10:11am 
@ludi1989: I don't understand, the game already shows that information? Like in the images in the workshop page, when opening the info page of a production bench, the game tells you what and how the work speed is affected.
ludi1989 Apr 22 @ 1:41am 
Quick question: can you add values of how much each item improves the speed of work INSIDE the information chart of the item in-game? We would be grateful! :D
Dr. Quackers M.D. Jan 13 @ 5:58pm 
Got this huge collection and i notice some of these dont link to even vanilla stuff like the kitchen cupboard not linking to the butcher table or even coming up in its construction.
Be warned Vanilla framework is broken and require older git hub version.
https://steamcommunity.com/sharedfiles/filedetails?id=3407152215
danzloblaha13 Jan 12 @ 2:59am 
i probably unintentionaly cheesed the limit of 1 per tier cabinet :D "Stronger tool cabinets" allows you to stack any of them as long as their in range .. :D
odinmobi Nov 14, 2024 @ 6:19am 
all of them i found a mod called workbench settings or something which allows you to change but im running so many mods i wouldnt know which is doing what at this moment in time but basicly any tool thing is limited to 1 bench i have like 3-4 mods for workbench linkables so i thought i would ask because i thought it was werid lol when i have 10 mins ill sit down and see what i have and wwhat could be doing it
4loris4  [author] Nov 11, 2024 @ 12:25pm 
@odinmobi: I didn't change the mod and benches can still be linked to all cabinets at once, it must be some other mod loaded after mine that's overwriting something. Is this happening with just a few benches or with all of them?
odinmobi Nov 11, 2024 @ 9:48am 
hey there i dont know what has changed but they only connect to one workbench now is that a update thing from this mod or a different one i have a lot of linkable mods, is that this thing or a different mod that is making these do this I thought i was going crazy when i saw it was just one or 2 lol any help to change it at all somehow if it is this one?
BananaBread Aug 20, 2024 @ 3:22am 
No worries, that's my fault for assuming the Advanced-MA would also fulfill the research pre-req for having a connected MA! thanks for the quick response.
4loris4  [author] Aug 19, 2024 @ 3:34pm 
@BananaBread: The mod has only XML files, there is no extra code or DLLs and I didn't even plan for the Advanced Multi-Analyzer to replace the normal Multi-Analyzer in the research pre-requisites, sorry if I can't be of help.
BananaBread Aug 19, 2024 @ 2:52am 
@cap_wacky, look at the 3 comments litteraly underneath your own.
BananaBread Aug 19, 2024 @ 2:48am 
Is this opensource? (i'd like to look at the source to see how you made the game recognise the A-MA as a multi analyzer for research pre-requisites, and from what i can see, it's not handled in your XML)
cap_wacky Jun 1, 2024 @ 8:52pm 
Request: Could the Surgical Lamps get a darklight option for the cave dwelling and darkness lovers that hate regular lights?
King brus May 26, 2024 @ 8:10am 
Rip
4loris4  [author] May 25, 2024 @ 5:36am 
@King brus: I'm sorry but I can't because I don't own the DLC
King brus May 23, 2024 @ 12:23pm 
Can you add darklight to surgical lamp?
4loris4  [author] May 17, 2024 @ 12:56pm 
@szmtex: This is intended, food-related benches can only be linked to (two) kitchen cupboards with this mod
szmtex May 16, 2024 @ 10:49am 
@4loris4 I have a little problem with this mod from what I remember Tool Cabinet should link itself to Butcher Table, Electric Table and Butcher Spot but in my game they do not do that anymore after removing this from modlist it worked again and I was able to link them. Please Fix
Sakujo Apr 14, 2024 @ 6:25am 
@4loris4 thank you very much. That was fast :)
4loris4  [author] Apr 14, 2024 @ 6:02am 
@Sakujo: I've just updated the mod and this should now be fixed
Sakujo Apr 13, 2024 @ 2:38pm 
Okay, via binary elimination I narrowed down to Fortification Industrial mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2561619583
Sakujo Apr 13, 2024 @ 2:16pm 
When I enable this mod I get some System.NullReferenceException [Ref 17785E0A]
MayRequireAnyOf="Aoba.Fortress.Industrial.Citadel,Aoba.Fortress.Industrial.Citadel_steam">FT_transformer
https://gist.github.com/HugsLibRecordKeeper/dd3000470db1a45876b5fb97bcf833b6
but I have no aoba mod. Any idea?
LetTheMossReclaimYou Apr 2, 2024 @ 2:45pm 
Dope, thanks man
4loris4  [author] Apr 2, 2024 @ 11:04am 
@Lemmington: The mod already works fine in 1.5 so I've updated the supported versions list
LetTheMossReclaimYou Apr 1, 2024 @ 4:59pm 
Will this mod be receiving an update for 1.5?
Deadmano Feb 4, 2024 @ 2:56am 
My apologies, it was from the other linkable mod!