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tbh, i don't remember the script, is good to consider the FPS when it comes to AI in MP missions, i do remember that script is pretty basic, doesn't have too many "customizable" parameters, so you might need to edit it a little bit. There are many ways to do it and depends on how many kamikaze you want to spawn, what targets you want them to attack. A funny way to get rid of them would be to have a timer and make them blow themselves up when time is up, expiration could be random or not.
Of course this solution has the potential to create problems on friendly side
depends on how "serious" (pun intended :)) you want the mission to be.
Double check the sound file name and the path you have for it in description.ext
Do you have the latest version of the script?
I think you need to find how to blacklist AI from the mod you using, i don't know A3AXI and i never used it but is possible that takes control over server spawned AI.
I think a workaround will be instead of spawning kamikaze as units they should be spawned as agents and disable some features like AI behavior or something so the mod would not mess with them
Yes, I am running A3AXI https://github.com/SnarkIndustries/A3XAI-Final I will try the demo mission on my server this afternoon. Thanks.
Do you have any mods or script that could mess with AI? Sorry bud, but i am not on my arma comp and i don't really have time to debug stuff, i will try to assist you as i can.
Can you test the demo mission on your server and see how it works?
Yes, the demo mission works fine.It's something in my mission but I can't find an error or anything thrown. I'm using it with EXILE and I would actually like for these guys to spawn on a trigger. But I need them to actually chase the player first...lol. I'm actually using a number of your other scripts that spawn as missions with the Exile Dynamic Mission System. I could send you my mission file it would help.
On short no, see the tutorial and the demo mission
So can i use it in editor or not?
Just because you do, that doesn't mean you have to be rude with someone who delivers for free in his free time. I simply missed your post.
I only tell you this so you know in the future how to talk to people especially when you are the one demanding something. Grow up kid! As fast as you do as better, life doesn't wait for you.
I know for sure polish people are nice and polite but i guess you are not one of them :)
The demo mission works for you?
I will have a look mate, this was made long time ago i don't remember how it works :)
- Fixed some issues induced by... i don't know exactly what, but is fixed now
- added 3 more parameters for kamikaze group spawning
- if you want a vehicle to work as kamikaze just drop a line like this in the init field of the driver
null = [this,50,true,true] execvm "Scripts\kam.sqf";
See ini_kamikaze.sqf for details.
Direct download link not updated yet, i will let you know as soon as it happens.
Sure thing, feel free to use it in videos, i will be happy to feature your videos as well, so send me the links when you have something released.
It is possible to have specific characters as kamikaze.
The simpler way will be to edit the array of classnames.
In kam-group.sqf, line 17 between brackets, remove all classnames and keep or place the classname you want to use for your character.
If you want only one guy you can execute the script like this
null = ["starting_makrer_4_ur_character",1] execvm "Scripts\kam-group.sqf";
Let me know how it works. Thanks!
@Deep Thought
It is possible to create kamikaze in cars, i will consider adding this option for the next script update.
Feel free to look up CDA IDAP on youtube or twitter to learn more.
I'm wondering if I can make them attack the AI? BTW they sometimes visually launch a rocket from their waist.
The only way to accept friends for me is to kick someone else from my friend list, cuz i reached the limit of friends relative to my STEAM level. So i kicked an inactive friend you can try to send me an invite again.
BTW the only way for me to level up is to play games and collect cards and since i don't have time to do that please consider donating whatever cards you don't need and hopefully i will have enough at some point to craft badges and level up which will make more room in my friends list.
null = [MARKER_name,kamikaze_number] execvm "Scripts\kam-group.sqf";
>> Example
null = ["spawn_me",10] execvm "Scripts\kam-group.sqf";
I will send you an e-mail, thank you!
you need the sound folder and description file under your mission folder as in demo mission
If you don't like it feel free to replace them with othe objects or a backpack or a vest. They have decorative purpose only.
I liked how they look that's why i used it.
lol you only followed instructions on the internet
Thanks for letting me know!
The link will be updated as soon i create a new collection because the previous one was banned by STEAM for... reasons, they wouldn't provide information about the reason behind ban, even when i asked what to do to fix that they didn't tell me. Very weird and abusive policy if you ask me.
As for the ZEus stuff, i know close to nothing about the system works, when i will have time i will learn and adapt all my scripts for Zeus usage. Until then use the script from debug console if you have access to it.
If you want to see what other script i made have a look on my steam workshop or consult the YT playlist:
https://www.youtube.com/playlist?list=PLod_PhpAOFQhpTRYpoVPwiikPN1aoboFs