Arma 3
Kamikaze Script DEMO
53 Comments
Machu Nov 20, 2023 @ 12:15pm 
Perfect! I'll look it up, thank you.
ALIAScartoons  [author] Nov 20, 2023 @ 11:20am 
@Machu
tbh, i don't remember the script, is good to consider the FPS when it comes to AI in MP missions, i do remember that script is pretty basic, doesn't have too many "customizable" parameters, so you might need to edit it a little bit. There are many ways to do it and depends on how many kamikaze you want to spawn, what targets you want them to attack. A funny way to get rid of them would be to have a timer and make them blow themselves up when time is up, expiration could be random or not.
Of course this solution has the potential to create problems on friendly side :lunar2019grinningpig:
depends on how "serious" (pun intended :)) you want the mission to be.
Machu Nov 20, 2023 @ 7:23am 
Use it in warlords. When the team goes to attack a city to take over it, it activates the kamikaze, but when leaving the city and attacking another, the kamikaze of the previously attacked city is deleted. To avoid accumulating too many kamikazes and not lowering the fps. Or a line inside the script that deletes the kamikaze when the player moves away from the city to attack another.
ALIAScartoons  [author] Nov 20, 2023 @ 6:37am 
Yes. Not sure how you wanna use it, but a simple way will be to use the trigger to toggle a variable, to make it false or true, and within the kamikaze script to have a check for that variable and execute or not the script and called/spawned etc
Machu Nov 19, 2023 @ 3:04pm 
hi,I'd like to use a trigger to activate it, but delete it when I get out of the trigger. Is it possible to add script?
ALIAScartoons  [author] Jun 30, 2019 @ 3:34am 
@crookedlungs
Double check the sound file name and the path you have for it in description.ext
Do you have the latest version of the script?
crookedlungs Jun 29, 2019 @ 3:26pm 
Hey guys, question; I got this successfully ported over to my mission but I can't seem to get the sounds working. I have them in the exact same structure as the original demo mission. Does anybody have any ideas about what the issue could be?
ALIAScartoons  [author] May 10, 2019 @ 8:11am 
@XCITE
I think you need to find how to blacklist AI from the mod you using, i don't know A3AXI and i never used it but is possible that takes control over server spawned AI.
I think a workaround will be instead of spawning kamikaze as units they should be spawned as agents and disable some features like AI behavior or something so the mod would not mess with them
Xcite May 10, 2019 @ 7:57am 
@ALIAScartoons
Yes, I am running A3AXI https://github.com/SnarkIndustries/A3XAI-Final I will try the demo mission on my server this afternoon. Thanks.
ALIAScartoons  [author] May 10, 2019 @ 7:09am 
@XCITE
Do you have any mods or script that could mess with AI? Sorry bud, but i am not on my arma comp and i don't really have time to debug stuff, i will try to assist you as i can.
Can you test the demo mission on your server and see how it works?
Bolan May 10, 2019 @ 6:14am 
Thank you, after a year :)
Xcite May 10, 2019 @ 6:11am 
@ALIAScartoons
Yes, the demo mission works fine.It's something in my mission but I can't find an error or anything thrown. I'm using it with EXILE and I would actually like for these guys to spawn on a trigger. But I need them to actually chase the player first...lol. I'm actually using a number of your other scripts that spawn as missions with the Exile Dynamic Mission System. I could send you my mission file it would help.
ALIAScartoons  [author] May 10, 2019 @ 6:00am 
@Husky
On short no, see the tutorial and the demo mission
Bolan May 10, 2019 @ 4:25am 
sorry i dont want to this "kurwa" be rude and agressive, i just want to know the answer

So can i use it in editor or not?
ALIAScartoons  [author] May 10, 2019 @ 3:38am 
@Husky
Just because you do, that doesn't mean you have to be rude with someone who delivers for free in his free time. I simply missed your post.
I only tell you this so you know in the future how to talk to people especially when you are the one demanding something. Grow up kid! As fast as you do as better, life doesn't wait for you.
Bolan May 10, 2019 @ 2:39am 
because i wait almost a year for answer bro
ALIAScartoons  [author] May 10, 2019 @ 12:34am 
@Husky
I know for sure polish people are nice and polite but i guess you are not one of them :)
Bolan May 9, 2019 @ 11:38pm 
So kurwa can i use it in editor or not?
ALIAScartoons  [author] May 9, 2019 @ 10:45pm 
@XCITE
The demo mission works for you?
I will have a look mate, this was made long time ago i don't remember how it works :)
Xcite May 9, 2019 @ 8:31pm 
I would really like to use this script. But I cannot figure out how to get it to work. I have setup a dot marker on the map called "test_1", I then add "null = ["test_1",10,true,true,10] execvm "scripts\kam_group.sqf";" to my init. When I play the scenario, the kamikaze's spawn in but they just stand there. I have even tried to just add a surfer and add "nul = [this,50,true,true] execvm "scripts\kam.sqf";" in the unit's init, but again they just stand there screaming not chasing me. What am I doing wrong?
Bolan Aug 19, 2018 @ 11:59am 
Can i use this in eden editor? and if so how
ALIAScartoons  [author] Jul 14, 2018 @ 3:45am 
Script update.
- Fixed some issues induced by... i don't know exactly what, but is fixed now
- added 3 more parameters for kamikaze group spawning
- if you want a vehicle to work as kamikaze just drop a line like this in the init field of the driver
null = [this,50,true,true] execvm "Scripts\kam.sqf";

See ini_kamikaze.sqf for details.

Direct download link not updated yet, i will let you know as soon as it happens.
Ominous Apr 6, 2018 @ 5:28pm 
Can i use this in eden editior? and if so how
ALIAScartoons  [author] Feb 27, 2018 @ 12:08am 
@talldeathmo
Sure thing, feel free to use it in videos, i will be happy to feature your videos as well, so send me the links when you have something released.

It is possible to have specific characters as kamikaze.
The simpler way will be to edit the array of classnames.
In kam-group.sqf, line 17 between brackets, remove all classnames and keep or place the classname you want to use for your character.
If you want only one guy you can execute the script like this
null = ["starting_makrer_4_ur_character",1] execvm "Scripts\kam-group.sqf";

Let me know how it works. Thanks!

@Deep Thought
It is possible to create kamikaze in cars, i will consider adding this option for the next script update.
4KPLAYS Feb 26, 2018 @ 11:17pm 
I'd love to add this option to certain characters i have Please tweet me or meesage back on info how to or we can sort somethingout
4KPLAYS Feb 26, 2018 @ 11:15pm 
Just checking with you for the go ahead to be able to use this for my upcoming Youtube series Machinima like TV/Youtube like series all rights of the mod obvs go to the creators of it ?
Feel free to look up CDA IDAP on youtube or twitter to learn more.
Deep Thought Nov 22, 2017 @ 10:04am 
Also would it be hard to spawn them in cars so that they drive instead of run?
Deep Thought Nov 22, 2017 @ 9:52am 
Fun mission. Strong Serious Sam vibes.

I'm wondering if I can make them attack the AI? BTW they sometimes visually launch a rocket from their waist.
Samwise Nov 2, 2017 @ 5:45am 
It gave me an error when trying to send you a friend request again. You might have to send me one. And yes, it would be no problem for me to send you my cards. Thanks.
ALIAScartoons  [author] Nov 2, 2017 @ 5:33am 
@Acoustic
The only way to accept friends for me is to kick someone else from my friend list, cuz i reached the limit of friends relative to my STEAM level. So i kicked an inactive friend you can try to send me an invite again.
BTW the only way for me to level up is to play games and collect cards and since i don't have time to do that please consider donating whatever cards you don't need and hopefully i will have enough at some point to craft badges and level up which will make more room in my friends list.
Samwise Nov 1, 2017 @ 6:23pm 
ALIAS, I attempted to add you in order to ask you a question related to scripting. If you wouldn't mind, I could greatly use your help. Thank you sir.
ALIAScartoons  [author] Oct 19, 2017 @ 4:08am 
Small update that will allow you to spawn a desired number of kamikaze on a given marker:

null = [MARKER_name,kamikaze_number] execvm "Scripts\kam-group.sqf";

>> Example
null = ["spawn_me",10] execvm "Scripts\kam-group.sqf";
ALIAScartoons  [author] Oct 1, 2017 @ 1:44am 
@Patrick Klepek
I will send you an e-mail, thank you!
Patrick Klepek Sep 29, 2017 @ 3:33pm 
Hi I'm a reporter who'd like to interview the creator of this mod -- patrick.klepek@vice.com
UnmotivatedZombie Aug 16, 2017 @ 12:21pm 
aloha snackbar?
ALIAScartoons  [author] Aug 10, 2017 @ 7:36pm 
@James
you need the sound folder and description file under your mission folder as in demo mission
AntiViruz Aug 10, 2017 @ 4:45pm 
when i press "play" in the editor, an error comes ("Sound NoSound not found"). The AI still run and explode but they dont yell
ALIAScartoons  [author] Aug 10, 2017 @ 6:30am 
@xKazuto
If you don't like it feel free to replace them with othe objects or a backpack or a vest. They have decorative purpose only.
I liked how they look that's why i used it.
xKazuto Aug 10, 2017 @ 6:21am 
Okay, that is a copy/paste from here [community.bistudio.com] Example 4, not even close to changing up any angles or anything?
C.Ritter Aug 9, 2017 @ 7:58am 
@zoviq - It's he's build you nob lol
patimeiker Aug 9, 2017 @ 5:09am 
DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!


lol you only followed instructions on the internet
WARGASM Aug 8, 2017 @ 6:36pm 
Wow, so much fun... so much destruction...
40-7 Aug 8, 2017 @ 5:12pm 
ALLAHU AKBAR (sorry it was obvious)
F.Writoni_Rune Aug 8, 2017 @ 10:08am 
Alright, cheers mate.
ALIAScartoons  [author] Aug 8, 2017 @ 9:13am 
@Giraah
Thanks for letting me know!
The link will be updated as soon i create a new collection because the previous one was banned by STEAM for... reasons, they wouldn't provide information about the reason behind ban, even when i asked what to do to fix that they didn't tell me. Very weird and abusive policy if you ask me.

As for the ZEus stuff, i know close to nothing about the system works, when i will have time i will learn and adapt all my scripts for Zeus usage. Until then use the script from debug console if you have access to it.

If you want to see what other script i made have a look on my steam workshop or consult the YT playlist:
https://www.youtube.com/playlist?list=PLod_PhpAOFQhpTRYpoVPwiikPN1aoboFs
F.Writoni_Rune Aug 8, 2017 @ 8:51am 
And the "Other Scripts" link is apparently removed. I it just private orrrrr??
F.Writoni_Rune Aug 8, 2017 @ 8:49am 
In a future update, can you add this as an actual unit/module for Zeus?
Salty Pringle Aug 7, 2017 @ 3:31pm 
Tenoheika BANZAI!!!!
ShermanatorYT Aug 7, 2017 @ 2:00pm 
memes
ape with a keyboard Aug 7, 2017 @ 10:37am 
Aloha, welcome to the Snakbar.