RimWorld

RimWorld

[CP] Prisoner Outfit (B18)
149 Comments
Thundercraft Nov 5, 2021 @ 6:53pm 
@Eksorium
You see the link for the "update" by Chicken Plucker below?
https://steamcommunity.com/sharedfiles/filedetails/?id=1507216525
Granted, the mod page for "[CP] Prisoner Outfit" only says that it's been updated for 1.0 through 1.2. However, Chicken Plucker turned comments off. Unfortunately, this means nobody can read comments saying that it works in 1.3, which it apparently does.

Check out the description for the No Version Warning mod and you'll see that "[CP] Prisoner Outfit" is listed, meaning that it has been reported as working in 1.3. And if you install No Version Warning , then there shouldn't even be a warning about being for the wrong version.
Bepiss Nov 5, 2021 @ 10:11am 
Can we get it updated to 1.3 or add prisoner outfit in the bigger apparel mod?
esdaniel Sep 28, 2019 @ 4:28pm 
so im wondering if i should donwload this ... why no more butts for everyone ? according to the before and after picture
Qillin Jun 14, 2019 @ 11:59am 
Stop fooling yourself, these beasts do not need clothes! They are only fuel to feed the war machine....
Chicken Plucker  [author] Sep 8, 2018 @ 4:56pm 
Here's the update:
https://steamcommunity.com/sharedfiles/filedetails/?id=1507216525

Minor issue is that the code to keep the uniform orange broke recently. I'm waiting on jecrell to sort that out, in the meantime, it's made out of cloth.

Cheers all
Chicken Plucker  [author] Sep 8, 2018 @ 2:56pm 
Update coming in hot, just finishing the previews.
kopmar Sep 8, 2018 @ 1:44pm 
please update this mod!!! ;(
Gurdel Sep 4, 2018 @ 3:59pm 
Gazelle Leather Jumpsuits until this mod is updated :(
FoxHound / Nathan Hawn Sep 4, 2018 @ 2:32pm 
Like it :D But could you make a striped uniform ? To give it more of that wastern feeling ? x)
Unfortunate Son Sep 4, 2018 @ 4:03am 
I NEED THIS MOD FOR BETA 19 MY PRISON IS NOT COMPLETED UNTIL I HAVE THIS MOD
TheEpicKnight91 Sep 1, 2018 @ 11:38am 
Update to b19?
Gurdel Aug 30, 2018 @ 12:19pm 
Update inbound for this mod?
Azrael Aug 29, 2018 @ 7:07am 
Are you updating this to B19?
_Zee Aug 28, 2018 @ 1:02am 
But why are the butts gone?
Latte macchiato Aug 24, 2018 @ 6:29am 
Please add the headbags again! =)
They looked great.
"The" SeanMacLeod Jul 29, 2018 @ 4:24pm 
But why are the butts gone?
Deputy Cabbage Inspector Jul 29, 2018 @ 9:39am 
That killer desc.
zayl777 Jul 23, 2018 @ 6:19pm 
hahahaha that description alone deserves a like, but this is a great utility mod. Thank you!
Dcay Jun 13, 2018 @ 1:43pm 
NOOOOOOOOOOOOOOOOO

why are the butts gone xD
Chicken Plucker  [author] May 22, 2018 @ 2:28pm 
@aspar.gaming - People usually leave a prisoner jumpsuit only stockpile in the prison rooms, then strip the prisoners and haul away their normal tattered clothing
aspar.gaming Apr 28, 2018 @ 12:03pm 
how do you get the prisoners to wear this
Instant Caulk Apr 21, 2018 @ 10:31am 
yesssss to the Gulag with them allllll!!
Chicken Plucker  [author] Mar 16, 2018 @ 9:25am 
latest update to the mod, the apparel now stays orange regardless of material, cheers all
The Rim Reaper Feb 10, 2018 @ 8:28am 
@chicken Plucker- Thanks alot dude much apppraicted
Chicken Plucker  [author] Feb 10, 2018 @ 5:28am 
@The Rim Reaper - People usually leave a prisoner jumpsuit only stockpile in the prison rooms, then strip the prisoners and haul away their normal tattered clothing
The Rim Reaper Feb 10, 2018 @ 2:08am 
How do I get prisoners to wear this? Is it the same as making your own colony wearing certain clothes?
Trollociraptor Feb 5, 2018 @ 4:23am 
@Chicken Plucker - I solved it thanks. It was what you said about the non-dead mans apparel not being ticked when it comes to having a zone for them, but also it seems they will only put on clothes that are in the prisoner building (same room their beds are in), so they won't grab clothes from just any zone in the base.

Popo Bigles Feb 5, 2018 @ 3:23am 
@Chicken Plucker

I understand that perfectly. When I wrote the begginning message, I had uniforms and possible weapons as my intent because making a blinking system or something of the sort, would be extremly time consuming.
Chicken Plucker  [author] Feb 5, 2018 @ 12:47am 
@Trollociraptor - That's a problem with apparel settings, when you disable everything and only enable one type of clothing, the "Allow non-deadman apparel" option is also unticked, whether its invisible on the menu or not, its vanilla's problem.

I'll run a test for the other problem, see if anything comes up since I don't get a lot of other complaints about this
Chicken Plucker  [author] Feb 5, 2018 @ 12:47am 
@Doktor Kaiser - Yes I read your message. I'm also a fan of SCPs, I played both the containment breach and the new multiplayer one. My specialty for Rimworld modding are outfits, items, factions and other things that Vanilla already provides codes for, simple mods.

New creatures like SCP 173 and 106 are going to be complicated to do in C#, you can call me experienced all you want, but that kind of thing is not what I have done before, something I have no knowledge of. If I was going to do an SCP mod, my part would be with SCP uniforms, Chaos Insurgency faction and etc. but I can't do the most important part of SCPs, the creatures and objects that do their fancy spooky things.
Trollociraptor Feb 4, 2018 @ 2:57pm 
@Chicken Plucker - No the save/scenario is new, I've had the mod enabled for a few scenarios now. Also the game seems to put the jumpsuits in a different classification from "jumpsuit", as the pawns won't move them to critical zones with only both jumpsuit options ticked. They do however move them to zones with all apparel ticked
Popo Bigles Feb 4, 2018 @ 10:33am 
Hey.


Chicken Plucker.
Remember me? I changed my name.


I have something to ask of you...

You are a experianced, and well known Modder on RimWorld. And there are some people who play this game that know of SCP Containment Breach and the Foundation...

What I ask of you, can you construct a mod that is based on The SCP Foundation. Other people have mods that add most modern weapons, such as P90's and such forth. I, unlike you, am inexperianced and know very little, and such I cannot do this myself. Although you may be very busy with the real world. If you can ever get to it. Please take the time to read my request.
Chicken Plucker  [author] Feb 4, 2018 @ 7:37am 
@Trollociraptor - is this mod newly enabled durin mid-save? Then existing prisoners will have this outfit automatically disabled in their unseen apparel settings, similar to how stockpiles automatically disable new mod items enabled mid-save. It should be auto enabled for new prisoners though
Trollociraptor Feb 4, 2018 @ 6:28am 
For some reason my prisoners never pick up the jumpsuits to wear, even after I strip them and lock away all other clothes. The jumpsuits are accessible to them. Am I missing something?
Chicken Plucker  [author] Jan 16, 2018 @ 3:20pm 
Announcement:

Updated all my mods to have the tag [CP] in the beginning and (B18) in the end, maybe it's not pretty to look at from Steam Workshop, but from the in-game mod list when you're trying to go through hundreds of mods it helps.
Drunsy Jan 12, 2018 @ 10:47pm 
make sure you include if you are using other prison, item filters, etc in my case the list looks like this http://steamcommunity.com/sharedfiles/filedetails/?id=1267444456 so the filters are slight different from vanilla ones, if you using prison labor and the area is marked for prisoners, colonist will ignore it cause it's not for them to work on.
Chicken Plucker  [author] Jan 12, 2018 @ 6:25pm 
@Magiksan - I'm gonna need more details. Give me screenshots of your stockpile settings, your clothing settings, console debug report
Magiksan Jan 12, 2018 @ 6:17pm 
I have enabled the prisoner outfit to the stockpile, Still does not carry to the stockpile I have set up.
Психодозер Jan 5, 2018 @ 12:21am 
@Chicken Plucker - Oh, well, thank you.
Chicken Plucker  [author] Jan 4, 2018 @ 11:57pm 
@Дефлоратор - hello, I have seen this problem before. It is because you have the urn disabled for stockpile list, everytime you enable a new mod in a game save, Rimworld disables new items in that new mod you activated. All you have to do is enable the prisoner outfit for stockpiles now
Психодозер Jan 4, 2018 @ 11:53pm 
@Chicken Plucker

I apologize in advance for my English.

Settlers simply do not carry clothes to the warehouse, and I do not understand why. To change the priority I tried, to disconnect the only mode on the warehouse (the color of the warehouse), too. Settlers can dress, but not carry. If you put all the clothes in the warehouse, they will take it to the warehouse.

https://imgur.com/a/lGwjY
https://imgur.com/a/L7IJ9
Chicken Plucker  [author] Jan 3, 2018 @ 7:55pm 
@Дефлоратор - I need more information than "not working" I just ran a test, here is my result:

https://imgur.com/1v9WoSc

It is working fine after my test, either you have a mod conflict or something else.

I need an error report, a screenshot, a description of your problem so I can understand your situation
Психодозер Jan 3, 2018 @ 7:20pm 
Categories for prisoner outfits for quick enabling/disabling not working
Drunsy Jan 3, 2018 @ 6:16pm 
double check the allow list to enable worn by dead man, roofed, non roofed.. sometimes the prison outfit ad a extra check on the shorting.. place thing... urgh... i should get a pic of it next time
Chicken Plucker  [author] Jan 3, 2018 @ 11:37am 
@lihcap - hello there, what people usually do is they strip prisoners and as you said, they make jumpsuit only stockpiles.

However this mod is being added to an upcoming mod by prison labor mod author "Avius"

In his expansion there will be more prison related stuff and I am collaborating with him so he can add this outfit in it and he could code it to force it on prisoners.
Stychis Jan 2, 2018 @ 3:05am 
How do I get a prisoner to wear it naturally? Jumpsuit-only hauling zones in the cells dont work cause its not pathed, and everyone else will try to wear it if I place it in a normal zone.
Dalton RickmanT.TV Dec 30, 2017 @ 8:00pm 
its a nice mod that makes the prisoners look like prisoners, also i want the armor the prisoner is wearing, this way he can keep his dignity, or whats left of it being a prisoner and all.
I'm InDaSkies Dec 29, 2017 @ 3:17pm 
wtf, no gulag? why even bother downloading.... AND NO HILLERY? WUT TIS GOIN ON!!!!!1!!!!!1!!!!!!!!!!1 I would start saying ree but I am not going full retard yet.

Great mods though, keep it up.
bunz Dec 23, 2017 @ 9:27am 
needs waterboarding
Tim Stryker Dec 22, 2017 @ 4:08pm 
Oh & also, nothing is saying you have to work on the prisoners naked, lol. Just simply have it be coded that as part of the Joy MOD, in order for them to play it, Tickle-Balls is valid if colonist has 0 equpped items; or w/e string of code, along those lines. ( :