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I tend to agree, I'll think about it.
@waifu
You cannot, you can only win with your own religion.
@Bear
Not sure, I usually wait until a few expansions for Civ games before buying them.
I understand you removed the ability for Tanya to find a religion, but do you know if its possible to still somehow obtain a religion with her andwin a religious victory despite not being able to find one on her own?
I put your fix into the mod files directly, as well as a note for that. Thanks.
Here: Imperial Mage/Elite Imperial Mage warrior model bug fix:
also note - additional changes for flavor:
-Mages now uses barbarian infantry style (They look way better and fit the "german feel" of this mod)
-Imperial Mages now consist of 8 unit infantry
-Elite Imperial Mages now has 2 FEMALE spy model + 14 barbarian infantry model
(Game lacks any female model, the best I could use was the spy one)
-both has a scale of 0.7 (To match RED, if you dont use RED, it's still fine because setting them to 1 makes them too big to fit on a tile)
with this file, they no longer will use warrior models:
Folder location: steamapps \ workshop \ content \ 289070 \ 1097899898
Imperial Mage/Elite Imperial Mage warrior model bug fix [www.dropbox.com]
if url didnt work, it's:
drop box . com /s/ yqdyt362oqfa8j9 /Youjo%20Senki.7z?dl=0
of course, remove space.
Basically, I can't update it any time soon because I don't have the money or time.
Making the Leader Trait as it Apply its bonus only to the City Center (May even go as far as adding +2 gold per turn if so).
Making the Leader Trait add +2 (district specific) bonus, +1 Gold (to offset maintaining the district). i.e. City Center +1 Food +1 Production +1 Gold, Faith District +2 faith +1 Gold
The first suggestion would likely be simpler to code in and is a flat bonus that scales with the number of cities. Something that would "feel" to benefit greater from a Logistical Genius.
I've been having a real blast playing as Tanya with the changes. It makes me laugh really hard every time I start getting praised by the AI for having so much faith, it makes me think of how pissed it must be making Tanya feel inside.
Hmm.. as far as I know, there isn't a ranged version of a helicopter..
Going by their anime/LN traits they are a mix between air and land units. I figured they would be more enjoyable to use as land units since air units have high restrictions in Civ that Mages didn't have in either the anime or LN.
And yeah, I was considering the hating religious AI, as well as warmongers, but at the same time giving her preferences for a large military.
As for the unique unit, I was going to do several of the nations from Youjo Senki and have each use a slightly different version of the Mages, so I probably won't make it only available via faith, but I may make it an option.
Anyways, I'll play around with it and keep testing to see how it works. Thanks for the input. :)
As for the AI of this leader, it could hate other Leaders who have a High Faith income. Fitting the theme of the anime where she constantly wants to fight against Being-X.
Might even go so far as to disable the ability for this Civilization from founding a religion of its own.
So maybe change out the Gold from Kills and make it add Faith from kills.
国家特质:所有作战单位+1移动,和50%的额外侧翼加成。
建筑:大学额外提供+2产能和学识,由建好大学的城市生产出的作战单位+25%作战经验和+1的等级提升。
特色单位:取代现代步兵,有更少的维护费用,所需产能,以及更高的移动效率。
以上仅翻译日期时的版本。
i have to update my mod and something new to add