Darkest Dungeon®

Darkest Dungeon®

[21/02] Heroes Reborn [v1.3.1] Charmed
53 Comments
Liadri Nov 7, 2023 @ 5:43pm 
Latest version isnt working for me for unknown reason
Cerbrosyn May 22, 2022 @ 3:06pm 
Where can i see the hero changes?
Aer Oct 19, 2021 @ 2:05pm 
Really enjoying this one. I like that it's not too different than vanilla, but gives enough change that's noticeable and overall feels great.
Zorlond Aug 13, 2021 @ 8:12pm 
Ugh, practically unaltered from vanilla, with all imbalances intact, leaving all affected characters the same one-note single-skill-spam cutouts they started as. Going back to Unchained.
Sagata Nov 30, 2020 @ 1:40pm 
Where is the 500 acc bonus on leper coming from?
Maximus Autismus Sep 3, 2020 @ 10:53am 
Is there really supposed to be a 500 acc bonus on crit for leper? Seeems kiiiiiiiiiiiiinda i dunno. op
Seven Samurott Jul 31, 2020 @ 12:17pm 
If I place a Trinket Rework mod above this one, will the hero changes stay in place and the trinket changes take precedence over the trinket changes in this mod?
Seven Samurott Jul 28, 2020 @ 10:36am 
I'd be very interested to see your take on the Cataphract and the Duchess.
Loveless May 31, 2020 @ 9:33am 
I don't think this is working for me. After installing and playing, skills effects and numbers differ from the ones google docs spreadsheet. E.g.: Highwayman's Open Vein has -35% dmg mod, while it says 100% on docs.
Avrixel Mar 4, 2020 @ 6:19am 
so, do I need those patches for the modded classes with this? or will it just change the modded clases to fit the theme of the reworked vanilla classes?
also can I use other modded classes like the Clobber with this?
StarrySunset Mar 2, 2020 @ 8:42am 
I like your changes but this mod is not compatbile with T.O.P (Even when T.O.P is ABOVE this mod, it took me a lot of time to find this out you have no idea), what's up with those Epic trinkets (They overwrithe T.O.P trinket effs if the issue wasn't clear) that have no utility at all and costs 1 gold? Why? And how can this mod overwrite mods ABOVE it? Makes not sense. Please fix this, I really like your mod but I also really like T.O.P, thus unsub for now.
Shuggendo Feb 23, 2020 @ 4:05pm 
Just found out your mod and it's super cool! I don't know if you still take suggestions for modded classes to add to the list, but I'd love a rework on the Druid or Harlot. They're two classes I like a lot but would love to see with your vision on things haha.
mufasas111 Feb 23, 2020 @ 1:49am 
its so cool guys like you are still around
Papergirl  [author] Feb 21, 2020 @ 3:33pm 
Some bugs that may have cause crashes have been fixed. If problems persist try fresh redownloading the mod and putting this mod on top of the load order.
Papergirl  [author] Feb 18, 2020 @ 7:48am 
1.3.0 Prepatch is released with some balance changes. The two patches that allow you to play The Succubus and The Picaroon will be released this friday! Feedback is appreciated as always!
Dokutah Jul 27, 2019 @ 3:17am 
Leper's Purge 5 DMG mod is -3500% instead of -35% lol. No wonder why he can't deal damage anymore. Delete space in info text fixes the problem.
videofreak Nov 30, 2018 @ 10:44am 
MaA has 0 base stun resist because his info file has .Stun instead of .stun.
zantesuken Nov 7, 2018 @ 3:08am 
seems the inhaling vapor buff of the plague doctor stacks with itself but also lasts for the entire battle resulting in absurd potential
Papergirl  [author] Oct 28, 2018 @ 7:38am 
Fixed!
三眼传道者 Oct 27, 2018 @ 10:19pm 
Bounty Hunter's mark can buff self 1500acc ,please fix it
BSMSR Aug 22, 2018 @ 11:31pm 
will you being doing "reborn " for other mod classes? like muscanne or the scorpvaden or onightmare hinak etc..??
H34VY_R41N Jul 13, 2018 @ 6:05am 
For those who miss the Flagellant from this mod as much as me I've made a separate patch https://steamcommunity.com/sharedfiles/filedetails/?id=1439705600 . I hope JHunter101 do not mind and I've mentioned him as the author of the original idea. Thank you, m8.
Bast4rdlyJoe May 7, 2018 @ 3:31pm 
btw all is well, i fixed everything. The Crusader is finally spawning. I just stopped trying to mod the crusader, he doesnt like it. (SHe diesnt like it, if you have the Love Works Mod.)
Cold Terry May 6, 2018 @ 9:55am 
Hey, I was looking through the spreadsheet and noticed the antiquarian tabs ability names are those of the abomination for all of them
NeonNobility Apr 20, 2018 @ 2:14pm 
Can you add separate versions for each class?
Bast4rdlyJoe Feb 10, 2018 @ 10:10am 
So far i deleted the vestal and crusader, which obviously crashed the game, fun. Then i just backed up an unmodified verison of your mod hero.infos... and they seem to be spawning again, just got my first crusader. Ill just be more careful in the future. I guess it was a classic case of two mods canceling each other out or something and the game unable to cope with it.
Bast4rdlyJoe Feb 10, 2018 @ 7:38am 
i have quite alot of mods on, but i think that this one is affecting the spawning of my Vestal and Crusader. I doubt its your fault, like i said i have alot of mods on, its definately my fault for being an inexperienced modder... What would be the best way to fix this? The backer classes work just fine, its just that i cant get more of them. Its really weird. I might just delete the vestal and crusader from your mod. I will admit i modded your mod after downloading it and flipped around some stats and abilities, but i did this with the antiquarian too, and she still spawns. But i didnt change anything majory, i didnt add anything, just changed the launching and targeting positions, damage, heals, and such things.

I dont really have anyother mods directly affecting the vestal and the crusader... also this isnt just a bad case of fickle RNG in spawns, i literially disabled all the other classes other than vestals and crusaders and my stagecoach was empty.
Smowkdragon Jan 4, 2018 @ 3:50am 
I think you forgot to add dmg reduction to the arbalest rallying flare since it does full dmg.
Weekend Man Nov 16, 2017 @ 10:44pm 
hey, is it possible to separate the trinket changes? just wondering >.>
QueenNora Nov 14, 2017 @ 8:57pm 
Not sure if it just me but the arbalest's rallying flare has a 0% to hit.
XIII Nov 11, 2017 @ 12:04pm 
Man at Arm's Bellow does 100% damage to all targets. I'm guessing this is unintended.
Weekend Man Nov 10, 2017 @ 10:07pm 
yea, so, the names of skills are kind of messed up, also, what if your were to make these mods for indiviual heroes, instead of the whole rooster? still, great job
videofreak Nov 5, 2017 @ 6:18pm 
I'm a little surprised to see Crusader get more buffs but fuck it DEUS VULT
Papergirl  [author] Nov 4, 2017 @ 11:48am 
@mysteriousMRLOL It's WIP, I'm expecting to have it out tomorrow together with penty of other changes (among which a rewritten spreadsheet)!
MysteriousMrLOL Nov 4, 2017 @ 11:45am 
I see the Thrall in the spreadsheet but I dont see a patch for him in the workshop. How come?
Papergirl  [author] Oct 26, 2017 @ 1:22pm 
v2.1 Out, Supporting the latest patch that adds stealth
zantesuken Oct 26, 2017 @ 5:46am 
tracking shot gives +12% DMG / +6% ACC / +5% CRIT / +11%ACC
instead of +11% ACC / +11% CRIT
Papergirl  [author] Oct 19, 2017 @ 1:15pm 
Fixed!
Papergirl  [author] Oct 10, 2017 @ 7:32am 
Fixed! Thanks @who put you on the planet and sorry @J-Me :(
Papergirl  [author] Oct 10, 2017 @ 7:21am 
Will look into it again tonight
videofreak Oct 9, 2017 @ 5:08pm 
Just a heads up, the problem with adrenaline rush is due to the skill being misnamed to Damage Self Buff_rush in hellion.info.darkest, changing it back to adrenaline_rush fixed it.
J-Me Aug 19, 2017 @ 10:26am 
btw i also noticed hellion's self heal references itself as [<combat_skill_name_hellion_Damage Self Buff_rush>]</c
not sure if it's the fault of the 20-something other mods i have, just a heads up
J-Me Aug 19, 2017 @ 10:17am 
Not only did you make Leper good, but you had him retain the same feel he had before. 10/10 would sub again
Mr. Harriott Aug 18, 2017 @ 6:20pm 
Thanks mate!
Papergirl  [author] Aug 17, 2017 @ 11:29am 
Fixed!
Mr. Harriott Aug 17, 2017 @ 11:22am 
I found a bug; Leper's Revenge skill buffs PROT instead of DMG, so it's a net gain of PROT and ACC
Papergirl  [author] Aug 3, 2017 @ 12:43pm 
As I've said below I will not seperate the mod, you can however try to load in the Unchained series first, before mine. It should overwrite my mod on those classes then. My current plan is: Adding reworked trinkets to the mod, reworking camping skills, and after that ill look into either CC if I have it, or other mods to patch.
Regisnaldo Aug 2, 2017 @ 5:10pm 
Would you consider releasing this mod series with a separate mod for each character? I know it may be troublesome, but i for example love the Unchained Series Mods, but i would like to use some of your character mods as well, like the Vestal and the Occultist, however i just love the Unchained version of Man-at-Arms and Bounty Hunter and i'm unable to get the best of both worlds. I have an interest in your rebalance of Custom Characters as well, since i by chance happen to use both Falconer and Vamp myself. Nice work anyway, you're doing an excellent job :B
Quam Jul 31, 2017 @ 12:37am 
Good! Just started a new game so I'll give it a try and post my feedback ^^
Hurrakane Jul 30, 2017 @ 11:24pm 
Loving the changes, was worried like most class mods it would just totally skew the difficulty level. It's a nice tweak to the games mecahnics while not coming across as too overpowered so far. I went in and tweaked some of the values I personally thought were a little too high just to keep the integrity of the game intact. Overall a very nice refresh to my experience.