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Bir çeviri sorunu bildirin
It's not that I think that the step you disliked is great, but it became a necessity when I had to prevent unintended solutions.
Experience is a funny thing for me. I miss the completely obvious stuff I used to not miss and see the more difficult things instead... then I feel stupid. SO, nothing has really changed. :-P
Blind Run Here: https://youtu.be/jY3Po1MUfhk
I'm glad that the invisible faith plate slowed you down, or else it would have been a very short video. By the third time you re-discovered the faith plate I was laughing out loud. Good entertainment. :D
The updates you did to it from what I remember actually helped quite a bit. The lights as markers, etc. Damn genius you are.
https://youtu.be/sxthJhlTPU4
Just watched walkthrough and I did basically the same thing, but not 100% sure if I did something unintended. I fizzled the cube multiple times and used the funnel to get to exit area. I probably did it in a harder way or something. Brain is fried now, so no idea. :-P
Again, the laser field in the first map is a late addition to give the funnel reverse button a purpose. In the second map you need the reverse button to solve the puzzle, therefore no laser field needed. Laser fields are (almost) the worst, I really dislike them and I don't put them in a puzzle if I can avoid it.
(in the second map)
It looks like we don't use that part in the second map.
I could have one remark though. The beginning of the funnel is not used in the first and second map . But only the first map is designed according to that (thanks to the "red fizzler").
I saw some walkthrough of the third one on youtube but non of them are up to date, featuring the double cube climb to get out of the pit near the exit . I could record a walkthrough if you'd like to.
@Woodbeam, you were correct about the light strips at the other place. Since the light strips at the entrance are so far apart I wouldn't have guessed that it would be seen as a hint for a runway. Anyway, they are back now because it's apparently helpful. Thanks for the feedback.
I did indeed play a less recent version. I think the latest revision of that area is significantly better. If the glass wall is going to stay there, that's a good way of having it work while being intuitive. Nice.
Slightly confused that you mention the "further ones" (white surfaces at the exit area). They are gone now and replaced by an angled panel in line with the target surface. Maybe it wasn't the latest update that you played.
Thanks again.
I'm fine with flinging in general. The surfaces closer to the exit are indeed vital to the final step, but the further ones aren't, and though they're used more than once they're used for the same purpose both times, so I wouldn't say they're multi-purpose. I wasn't able to find a way that lowering or removing the glass wall would break the puzzle, is there one?
Thanks for your reply, I love your maps.
Looks like a game bug. Nothing wrong with the map itself.
A fun map, lots of thinking, not too tricky to execute, but managed to be entertaining all the same.
I played the "easy" and "Advanced" maps first. Both of them took me about the same amount of time to figure out. "Easy" is definitely a relative term. Out of the three, the Advanced one was the only one I wasn't fond of, mostly because the last move kept screwing up. The cube would fall where it needed to be, but the laser would be off by a centimeter. Took ~5 tries before the laser finally behaved. Very aggrivating to be that close to the end and fail over and over due to a slight physics variation.
I didn't want to say "obvious" as something bad. When I saw the exit configuration, I knew there was only one way to reach it ^^ No, it wasn't "too easy" and I totally agree, fake surfaces would have been worse!
I agree about the configuration being a bit obvious. I tried to keep a portal surface opposite the laser catcher but it wouldn't be necessary to use it. So there was no reason for it to exist other than deception and that wouldn't be a good reason. It's probably okay and still not too easy . ;)
Next steps were easier, but very interesting. The exit configuration makes the last move quite obvious, but setting it up is the great part :)
Nice job, and fav!