Crusader Kings II

Crusader Kings II

New Immersive Events
116 Comments
хУеСос Jan 19 @ 11:30pm 
erbkaiser, hi, do you happen to have saved the files of your sub mod for agot? agot 2.0 bugfixes
sommio Jan 8 @ 8:40am 
Addendum: I used both the full HIP (with Arkopack) and the screen resolution is 1080p.
sommio Jan 8 @ 8:17am 
When I have a lot of vassals (86), trying to select "Sometimes mercy is better than justice" in the event "Thief caught stealing" causes the game to crash, can you fix it?

[gfx_dx9.cpp:1490]: Error create vertices -2005530516 8 0 20
Erbkaiser  [author] Oct 30, 2023 @ 6:19am 
No, it will work no matter when you add it.
Faust Oct 29, 2023 @ 11:58am 
Do I have to start a new game?
AmunJazz Feb 13, 2022 @ 2:38am 
I agree with Arthur: while the "manually launch event" is very nice as a way of trying every route (personally, I love it), it fills the intrigue tab for more strategical-driven or hardcore players.
Arthur GC Feb 3, 2022 @ 10:38am 
Not sure if you are still updating this mod, but I would like to suggest a really small feature (at least I presume it is small): A game rule to disable the 'manually launch event' decision.

I believe this decision pollutes the intrigue tab for those who don't want to cheat like this.

Amazing mod, cheers!
Erbkaiser  [author] Jan 27, 2022 @ 6:01am 
Yes. This mod doesn't touch any other mod's files so it should be compatible with everything.
It WILL cause problems if it's added to an existing game though, because of how CK2 handles traits.
A new game will work fine.
Mr. Sunday Jan 27, 2022 @ 5:09am 
Just to be sure, is it compatible with HIP?
Erbkaiser  [author] Jul 1, 2021 @ 3:48am 
The mod doesn't affect Jews or their intrigue decisions so you should be safe.
BassMonke805 Jun 30, 2021 @ 5:05pm 
Hi, just had a question. Does this touch Jews at all, like adding intrigue decisions to create Israel or celebrate Yom Kippur/Passover? trying to work out mod files and i think this might be causing a problem for me, not sure. Thanks!
AmunJazz Mar 11, 2021 @ 1:19am 
Ok, thanks for the info.
Erbkaiser  [author] Mar 11, 2021 @ 1:02am 
The simple events can be directly launched from the menu. The more complex chains can only launch automatically.
AmunJazz Mar 11, 2021 @ 12:47am 
One thing I am doubtful: do events still launch by themselves, or all of them have to be launched manually?
U67 Nov 29, 2020 @ 9:31pm 
My mistake, it changed "Delicate" to "Short"
U67 Nov 29, 2020 @ 9:27pm 
Adding this mod while playing an existing save file changes some traits around. It changed all the
characters within my dynasty from "Bright" to "Dim" and one character changed from "Frail" to "Short". Could be more changes that I just didn't notice
Erbkaiser  [author] Nov 20, 2020 @ 12:41am 
It depends on if those mods change cultures and traits. Removing vanilla cultures is not too bad, there is one event that spawns an Irish girl but in a mod with no Irish that'll become something else at random, but if the mod removes vanilla traits it will break almost all events.
Moloch Nov 20, 2020 @ 12:37am 
Any one knows if this Mod is compatible with Guardians of Azeroth and Elder Kings?
Erbkaiser  [author] Sep 19, 2020 @ 11:58am 
Adding it to a game is safe. Removing it after isn't.
Zack Shadowmaster Sep 19, 2020 @ 11:53am 
is savegame compatible?
Erbkaiser  [author] May 22, 2020 @ 3:43pm 
Yes
[BoS] TiberDasher May 22, 2020 @ 12:40pm 
Will this work with 3.3.X?
Swordsman Chinchilla Mar 31, 2020 @ 5:13pm 
Idk then, sorry I can't be more of help. If it happens again I'll search better what could it be that's causing the error.
Erbkaiser  [author] Mar 31, 2020 @ 3:02pm 
The mod is entirely self-contained so it really can't crash another mod. The worst that can happen is that it creates a character with a non-existing culture and/or religion, in the case of total overhauls that remove vanilla cultures/religions -- and even that won't crash any game.
Swordsman Chinchilla Mar 31, 2020 @ 10:37am 
I tried to disable your mod because the first error on the log file said "NIE", in the reality I don't understand sht about this, srry :P
I'm glad it worked tho

EDIT: I can upload the error log file tho, if u want it
Swordsman Chinchilla Mar 31, 2020 @ 10:34am 
I disabled the mod, got trough the date (4th july) and enabled it again, it's all good now.
itsjustmyshadow  [author] Mar 31, 2020 @ 10:30am 
@Swordsman Chinchilla - well, I've never tested it with DW, not my cup of tea, but it shouldn't crash any game. Mod doesn't change any vanilla value it only adds new things, so unless there are in DW events with id NIE.XXX - there shouldn't be any problem.
Swordsman Chinchilla Mar 31, 2020 @ 10:27am 
Great mod, just wanted to say it crashed my save. It probably isn't compatible with Dark World Reborn, since both have events.
napoli Feb 20, 2020 @ 11:20am 
Great mod thx
Erbkaiser  [author] Feb 18, 2020 @ 2:32am 
Thanks hazecloud :)

I made sure to keep the mod as self-contained as possible, so this will likely keep working with every other mod out there.
hazecloud ( ☞♥◞ ♥) Feb 17, 2020 @ 10:25pm 
I just want to let you guys know that this mod is still working together with other mods, the thieves and lovely girls event can fire again as often as we can. You can manually start an event via intrigue menu using console as suggested by event tooltip.

Thank you erbkaiser and wielkicien for this awesome mod!
挂鱼 Dec 6, 2019 @ 1:08pm 
Is "thieves and lovely girls" only happen once? I tried to use decision to strat it again, but nothing happened. And I can't use decision to start wife ambition event.
Tiddles, the Third one Dec 5, 2019 @ 1:55am 
No option to tick the box for this, I believe it is outdated now. Unless I'm missing something
Pijus Magnificus Nov 16, 2019 @ 12:05pm 
So... no more events for this mod?
Erbkaiser  [author] May 9, 2019 @ 10:12am 
Yes, still works
Bunny May 8, 2019 @ 2:23pm 
still works??
Putler Kaput Mar 13, 2019 @ 2:12pm 
great mod idea. The game really need more events.
itsjustmyshadow  [author] Dec 13, 2018 @ 6:30am 
@Twin - read description please...
Twin Dec 13, 2018 @ 5:18am 
wich dlc do i need to use this mod?
Erbkaiser  [author] Nov 30, 2018 @ 6:44am 
I checked it over and there isn't anything stopping the events from working in HF.
Jonarus_Drakus Nov 30, 2018 @ 6:12am 
It seems to work fine with HF. The 'manually launch NIE' option is there in the intrigue menu and works when used at least.

~JD
itsjustmyshadow  [author] Nov 23, 2018 @ 5:45am 
@what777 - I see no reason why it should not work with HF but I didn't check. Mod just adds things, it's not changing anything so should be compatible with vanilla CK2.
PillagingPagans Nov 23, 2018 @ 2:27am 
Does it work with HF?
itsjustmyshadow  [author] Sep 21, 2018 @ 11:20am 
@The Iron Statesman - check description.
King Stannis Baratheon Sep 21, 2018 @ 9:49am 
This work with CK2+?
JOЯDΛИ Sep 3, 2018 @ 11:33pm 
Love this mod, hope you keep working on it. Good luck to you.
Reddie Jul 18, 2018 @ 4:35pm 
is savegame compatible?
Voidrin May 29, 2018 @ 2:05am 
OK nevermind just had to wait for a month for it to reappear
Voidrin May 29, 2018 @ 2:02am 
Got a problem. I clicked the intrigue event and clicked close the window of the event chain. Now I cant find the the intrigue event anymore on my game
AxiomExotic May 8, 2018 @ 11:40am 
you really need to rebalance the event where you get your husband/wife to start ruling becasue i had it fire 3 times in a pretty quick succession and i increased all my stats about 5-6 points its stupidly overpowered