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But... she adds alot of new lore friendly monsters with good trinkets
The hawk flapping constantly during fight is very distracting. Should be more idle.
Flank/Gouge is laughly bad, it needs setup and only hit the front, can't even target stealth enemies with it, which are usually squishy, high value enemies.
Give Flurry a guaranteed debuff chance like the Houndmaster so she can at least function as a disruptor.
Atm she basically use the first 2 moves 95% of the time with the occasional spirited cry. At least make Stalk gives her a bigger dmg buff to compensate spending the opening turn with it. Now she's just an Arbalest with better mark, waiting to shot marked, if there isn't one then she will mark, it's boring.
she needs a rework at worst and a minor buff at best. Musketeer (Who is much better, cooler, hotter and more mommy milkers than ballista ala porta) Does her job already, if not better. I guess Falconer is a bit more flexible since she is not restricted to just mark teams and she can dance around... But it's not like Musketeer/inferior og Doesn't have her own strengths. Her need to be in the backline is her defining weakness. She can be the sole healer in the party, she can be a somewhat alright stress healer and her damage is much better than Falconer's, the moment you have a Musketeer/Inferior Og class in your roster is the moment when you commit to either a mark team or just a subpar backup healer/damage dealer.
Her only roles in a party are dealing damage in several ways, debuffing enemies' accuracy, and some Spirited Cry perks, and her base damage is a little lower than Arbalest's - a somewhat similar character that comes with a very valuable healing ability.
Arbalest's average DMG across all tiers outpaces that of Falconer by 0.5 or 1 - much more noticeable on lower levels than on higher, admittedly.
If you were to just copy Arbalest's progression, it would be a good enough solution; however, you'd probably want to differentiate your modded hero from vanilla content. To do that, you could either converge her upper and lower damage stats by 1 towards the medium value equivalent to Arbalest's, or diverge them away from the median. Wider damage range would imrove crits that care about the upper value only, while smaller, more reliable range would ease tactical decision-making.
I killed the brigands and then nothing was happening. I tried not to kill the hostage but then had to seeing no other way (big mistake). If you're gonna put in new mechanics explain them at least.
I am only on week 4 and I gotten one MbtF quirk each week
This class was reworked, in it's current state it adds a ton to the game. A whole sleeping encounter storyline just like the shieldbreaker, dual skills, with a stance switching skill (that I wish didn't need to be slotted) Absolutely gorgeously animated. There's not much to add to what everyone else says, this is such a beautiful addition to the game and is basically base game quality if not greater. The power level seems very in line with Vanilla and she is very balanced. If you had to choose one Seo class to use, this is the one. 5/5 (B Tier)
...but the class mod is great!!! 10/10
All I did was replace the original text with my own, but ran into an error. In description of two skills half of text is missing and / or not displayed completely.
How can this be fixed?