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In terms of game mechanics, of course.
I'd also love to see tools made for other professions too, such as crafting, tailoring and art. There's a whole range of things you could do with the concept of tools so I'm glad someone is tackling this now.
Regardless I love the idea of your mod. I've always found it odd how in Rimworld all jobs just get done with no tools at all, with sparks flying kind of hinting that some kind of "omnitool" is being used, yet how would a tribe colony have access to such things at all? It's something that has always bugged me so I'm glad a modder is taking the reigns on this one and it surprises me this mod isn't loved as much.
However you didn't consider "quality" in this. I would recommend there be different tiers of these tools, add in a hoe too. What I mean is that the quality of the tool (shoddy, poor etc.) should affect its performance, but it should also depend on the material it is made out of. Tools are no weapons, so they shouldn't wear down as quickly. Obviously a tool made out of plasteel is much more efficient than that made out of steel, and perhaps a tool made out of jade (or a new diamond type) could be the best. Golden tools would be near useless, but give the person a lot of good thoughts for being so glamorous. Silver tools would work but be mostly for the eye candy and so on.