Crusader Kings II

Crusader Kings II

Debug
11 Comments
Furry commander Aug 12, 2021 @ 10:37am 
the hell is a checksum?
Tsam Oct 1, 2019 @ 5:32pm 
@Romulien create or break them with another ruler
Romulien  [author] Oct 1, 2019 @ 10:31am 
@Avner
Do you mean like create or break an alliance with another ruler ? I think that's scriptable but I'd have to check.
Or have entries in game.log when alliances are formed/borken ?
Tsam Oct 1, 2019 @ 4:49am 
It would be cool if you could debug alliances
Romulien  [author] Sep 30, 2019 @ 12:49pm 
@Aegon2001
@inquisitor mizolini
I've moved all intrigue decisions to targeted decisions
✞ St. Miz ✞ Apr 8, 2019 @ 2:10pm 
Any ETA?
TigerWave01 Mar 10, 2019 @ 1:42pm 
That'd help a bunch yea. I didn't even think of that tbh; I more meant like having an intrigue or even diplomacy decision which determines if the diplomacy decisions show up or if they are hidden
Romulien  [author] Mar 10, 2019 @ 4:36am 
@PugLife777
I'm probably going to move most of intrigue decisions (that only the player can take) to diplomacy decisions (so it can be used on the AI as well).
Will that help ?
TigerWave01 Mar 9, 2019 @ 4:54pm 
Would it be possible to create an option to enable/disable debug decisions? The decision menu gets a little crowded with all the options
Romulien  [author] Jul 24, 2017 @ 12:24pm 
@ngppgn Sure, I've added a manual download link in the description. You can also clone the git repo if you prefer and do a symlink to ck2 mod folder.
ngppgn Jul 24, 2017 @ 5:24am 
May I ask of you to upload this in paradoxplaza, for those like me who are badly mistreated by the steam workshop not wanting to download subscribed mods?