ARK: Survival Evolved

ARK: Survival Evolved

Drag Weight Reduction & Constant Crafting Costs
41 Comments
unratedu Aug 9, 2023 @ 12:45am 
there is actually a mod for only the drag weight, it's called all arena+ and you can get any dinos into boss battles and configure the radius, also use cryopods in boss battle
Cute Kitsune Feb 15, 2023 @ 3:38pm 
Would really love a drag weight one for our server. No one wants to approve this mod because of the cheaper crafting costs. Any chance you could release a trimmed down version?
Sniken  [author] Oct 28, 2022 @ 10:01am 
I am not an experienced ark modder. I just figured out how to mod from online tutorials to create the game experience me and my friends wanted. I suggest that you do the same. But I can give you what I remember to help you get started:

I downloaded Ark Editor for free at Epic games(or was it Steam?). I started with a “generic mod” template or something like that. I made a “child” item of the blueprints of the dinos and eggs I wanted to edit. I reduced the value in the drag weight field to 550 and changed the name of the dinos (added the “.”). I changed the blueprints of the eggs to contain the modded dino and not the vanilla dino. Then something on a main asset page or something I don’t rember... Then I cooked and uploaded the mod.
Pariah Oct 27, 2022 @ 4:02pm 
Can you say me how to make the drag weight higher than vanilla?
Sniken  [author] Oct 26, 2022 @ 2:41pm 
Hi. Thank you for your feedback. I am glad if this mod still works for any of you. I discontinued my mods a long time ago, and I am unfortunately unable to make requests. The modding tool, the game, and the little knowledge of modding that I had have all been deleted.
Pariah Oct 26, 2022 @ 3:57am 
Is it possible to make a mod with only the drag weight? Please =)
Rogue_Falcon Oct 8, 2022 @ 2:23pm 
Thank you very much for your work on this. Been looking for ages for something to curb Wildcard's equipment price gouging.
F3hliks Aug 8, 2019 @ 8:37pm 
That's unfortunate but thanks for looking.
Sniken  [author] Aug 8, 2019 @ 12:25pm 
I see. I just checked my few hidden mods, and he answer is unfortunately no..
F3hliks Aug 7, 2019 @ 11:16pm 
Is there a version of this just with the constant crafting costs and item tiers renamed? i dont want the drag weight reduction as it changes the dinos.
HAILOU Jun 17, 2019 @ 3:54am 
thanks sniken for getting back so fast
Sniken  [author] Jun 17, 2019 @ 3:47am 
The settings in this mod can not be configured in gameusersettings.ini, so i made it a mod. It does not work with modded dinos of any 6 types this mod. I used the original dinos as a template, and they recieve the same changes as the original ones with new game patches.
HAILOU Jun 17, 2019 @ 3:23am 
so with this i dont have to go threw my gameusersettings.ini right and does it work with modded dinos? or atleast if they are not completly custom made like use a giga as a template?
Sniken  [author] Dec 26, 2018 @ 4:10am 
Hi Tim_rus. I am not sure what causes your problem. It could be another mod. I am not able to reproduce the problem myself.

You could try changing the spawn rate. If you change it for regular brontos and diplos, you change it for the modded ones too. But I dont think that option is available from the game menu.
Tim_rus Dec 25, 2018 @ 11:35pm 
I like the fixed cost of quality crafting, but brontosaurs and diplodocs are starting to spawn too much. I observe more than 15 dino, where there were 2-3 before (map of Ragnarok). Can I disable spawn changing dinos in the settings?
Sniken  [author] Nov 9, 2018 @ 2:45pm 
I have not tested extinction (and not aberation either) so I don’t know for sure, but my first guess is that the dinos in extinction is loaded from a different blueprint and therefore needs to be added to the mod. I will investigate when I have some free time, and hopefully have an update by next week.
RogueArson Nov 7, 2018 @ 2:41pm 
Doesn't seem to be working on Extinction, even when loaded first. Any ideas?
Sniken  [author] Aug 30, 2018 @ 10:31am 
mod ID: 1078450830
orimer Aug 29, 2018 @ 9:20am 
hi, can i get mod ID?
Sniken  [author] May 23, 2018 @ 7:38am 
Hi. Unfortunately not at the moment. I Made a mod that contains the features me and my friends desired. I started with two separate mods, but only one worked at the time; the one loaded first. I am not sure why, and did not investigate further, so I combined them into one mod. Then i decided to share it in case anyone else was looking for the same features.

I will eventually see if i could bring back the version with dinos only, but i would like to have the modding tool transferred to an ssd first.
Eska May 22, 2018 @ 8:23pm 
Do you have a mod that reduces the drag weights of the dinosaurs but doesn't add the crafting cost change? I host a server a number of friends and myself play on and have been looking for a way that we can expand what can be brought into the Boss arena via the teleporter. Your mod as stated seems to be a perfect fit for the exception of the crafting cost change.
KittyGuardian May 12, 2018 @ 6:59am 
I read more about Rage(I was afraid of it before). Also read that gigas don't rage against other gigas, so in that case now I actually DO want them to rage againat a boss. :)

Thanks about the command and I will definitely instal the ACM mod since it's what I was looking for to make the spawn command on my own.
From your other code posted earlier I did get that you call your gigas "Gigant_Character_BP_Child" and just with that I was able to use the random comand for summoning a "Gigant_Character_BP_Child". However for the full comand I needed the actual path to your giga 'Mods/V_ArenaPass_Ext'. With the ACM mod however it seems 10 times easier.

I also alway wanted to fight a boss with brontos but they were always way too heavy. Now I can try it! I always find it boring that everyone fights bosses with Rexes mainly. Nothing else and it gets dull very very fast. Now I can use other much much BETTER things! Thanks a lot!
Sniken  [author] May 12, 2018 @ 4:43am 
I dont think rage can be removed without modding, but i am not 100% sure. I don't plan on removing it in this mod. I try to keep the dinos as close to vanilla as possible.

admincheat SpawnDino "Blueprint'/Game/Mods/V_ArenaPass_Ext/Gigant_Character_BP_Child.Gigant_Character_BP_Child'" 500 0 0 600

I recommend checking out the mod ACM by Woeful Macabre. It features an interface with a lot of great spawning options, and you dont need to know any spawn commands.
KittyGuardian May 10, 2018 @ 3:39pm 
So, it can't be removed? Just wondering.

Also do you have an idea what admin command I can use to summon a precise level of your gigas? I figured out myself what the short version is from one of your previous codes, but that summons a random lvl one and I want a precise lvl 600. There is no way I can find one this high level in the wild and survive. I prefer to do it in the controled environment of my huge cage!
Sniken  [author] May 10, 2018 @ 1:47pm 
@Dobzhd:
That is unfortunately not possible due to some other parameters that i am not familiar with. For instance, creatures able to wear a platform saddle (including fleet/motorboat) cannot carry other platform saddle creatures. They simply can't enter the platform, or slide right off if you drop them on top.

@KittyGuardian:
The Gigas still rage.
KittyGuardian May 10, 2018 @ 10:16am 
Do these Gigas still have Rage in them?
Dobzhd May 10, 2018 @ 8:54am 
Is there an INI to edit the drag weight's themselves? I'm playing singleplayer and would like to lower paracer's weight low enough to be picked up by quetz for transport. Is this possible? Or am i missing something obvious? Thanks
Sniken  [author] Mar 2, 2018 @ 11:26am 
I made the mod you requested.

I initially learned modding because there were these features me and my friends disliked that was not configurable. For instance, the crafting costs: Finding a good blueprint was not really rewarding because it was so extremely expensive to create the item. Then I put all features in one mod and decided to provide a description in case anybody else was looking for similar features.

This mod replaces the default giganoto, so you will have a compatibility issue with Unnerfed Giganotos mod
Juraks Feb 24, 2018 @ 4:23pm 
I have a couple of people on my server cluster that were asking if there was such a mod that modified the drag weight of diplos to allow them in. They're picky about not letting things be "Too OP" plus I found that with a mod like this partitioning it out (along with a main mod that does everything) would get it a lot more traction. Since the main thing that turned them off of this mod was the modifications of weapon tier crafting costs.

For instance the part changing the tek tier energy color and ascended stuff from teal to red would be a utility mod that I think a lot more people would use if it were compartmentalized by itself.

And while I don't need a giganoto in an arena; I'd like to know if this mod works with the Unnerfed Giganotos mod. As that mod replaces default giganoto. Because then I'd have a compatibility issue.
Sniken  [author] Feb 24, 2018 @ 11:47am 
I might eventually create a separate mod, but it will not work for diplos you have already tamed. Why only diplo?
Juraks Feb 21, 2018 @ 9:51pm 
I don't want to be a jerk, so I'll keep this short and sweet...can you make a seperate mod that is just the diplo being allowed into the arena? Thanks.
Sniken  [author] Feb 20, 2018 @ 1:59pm 
It seems to be common problem with regular gigas too on that map. I found this tread:
https://survivetheark.com/index.php?/forums/topic/212655-increase-number-of-gigas-on-ragnarok/

I have struggled finding gigas myself, so I added the following to game.ini (from the tread):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=" DinoSpawnEntriesRedwoods_C ",NPCSpawnEntries=((AnEntryName="Gigant_Character_BP_Child_C",EntryWeight=0.001,NPCsToSpawnStrings=("Gigant_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gigant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001)))

When also using the following, the redwoods was soon crawling with Gigas:
DinoSpawnWeightMultipliers=(DinoNameTag="Gigant",OverrideSpawnLimitPercentage=True,SpawnLimitPercentage=1.0, SpawnWeightMultiplier=500.0 )

so i think the SpawnWeightMultiplier should be kept at 1.
Syclusion Feb 20, 2018 @ 9:52am 
thats fine. do you have the spawn ids for gigas? im having a lot of trouble finding them on rag and wanted to increase their spawn weight
Sniken  [author] Feb 20, 2018 @ 9:39am 
Unfortunately no. I think it is possible, but I currently don't know how to do that.
Syclusion Feb 18, 2018 @ 8:39pm 
can you make the rock elementals and titans breedable?
Sniken  [author] Feb 4, 2018 @ 12:37pm 
Fixed. Thanks for notifying me.
Syclusion Feb 3, 2018 @ 10:37pm 
can you make it so breeding works? the ones that pop out are vanilla
Sniken  [author] Jan 23, 2018 @ 10:33am 
Mod updated. Gigas and titans now works too.
Syclusion Jan 21, 2018 @ 4:35pm 
sweet! cant wait for the update!
Sniken  [author] Jan 19, 2018 @ 10:58am 
Yes, i kan make gigas work (and maybe titans, while i am at it..?). Ill see if i can make an update within a few days.

Be aware that the mod only works on gigas spawned and tamed after the update.
Syclusion Jan 18, 2018 @ 9:55am 
can you make gigas work too?