The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Smithing Perks Reworked
15 Comments
GlennHaven Aug 26, 2015 @ 8:35pm 
Does this mod work with Immersive Weapons and Immersive Armor?
csandlin1 May 9, 2014 @ 6:26pm 
thank you so much this is the mod i have been looking for thank you so much
tristan.thatcher Jan 25, 2014 @ 3:50pm 
what helmet is that you are wearing in this screen shot i really like it
.zilt  [author] Jan 6, 2013 @ 8:23pm 
I'm not sure honestly, I havent tried it with any custom armour mods or mods such as Morrowloot. I dont know what effect it would have.
LooseHairyGooseMan Jan 6, 2013 @ 7:15pm 
Sorry, I didn't, mean as far as creating the armours. I meant since Morrowloot makes it so you can no longer smith high level weapons/armour, would it clash with this one in that regard?.

If I had this mod higher up on the load order than Morrowloot, would I still be able to destroy and craft weapons/armour, or would Morrowloot prevent that?
.zilt  [author] Jan 6, 2013 @ 6:43pm 
No, like I said in the description, it only applies to vanilla armours, and I'm not planning to add support for custom armour either.
LooseHairyGooseMan Jan 6, 2013 @ 8:48am 
Does this mod work with Morrowloot?
LaserEvader Dec 29, 2012 @ 8:41pm 
Sounds like a much better system for smithing. I'm trying it out right now...
EzioCauthon Nov 6, 2012 @ 5:12pm 
Very interesting idea. I admit, I like how it's set up now, and won't be taking this mod, but still, always cool to see someone changing a fundamental like this.
jhelin0436 Nov 6, 2012 @ 8:04am 
yes ,I was thinking with the enchantment you should have tofind the oblect and brake it down like you normally would but in order to get better and move up maybe they should have to find books on the different types of enchantments idk this is a awsome mod anyways.
.zilt  [author] Nov 5, 2012 @ 8:58pm 
I dont think it would work with enchanting or magic, as they basically already have the same thing in place. To learn enchantments and spells you need an enchanted item to destroy and you need spell tomes. Same with alchemy, you need to experiment with ingredients to actually discover their effects. I think they are fine as they are.
jhelin0436 Nov 5, 2012 @ 4:35pm 
dude please do this with the enchanting spells and magic spells.It would also be cool if you some how had to find books about Archery and alchemy to level up or to be able to make more effective potion and diffrent types of potions.it wouldnt be to hard since ther are already recipes you can buy to know how to make them .U should have to find them and buy them in order to make them.
.zilt  [author] Nov 5, 2012 @ 3:02pm 
Thanks, and I'm glad you like it! I didn't know about the Nexus mod, I guess I'll have to come up with a new name then haha!
Ka3m0n Nov 5, 2012 @ 9:30am 
Wow, that approach is so much better for gameplay and makes more sense. This is a really good mod. It I just added "Smithing Reworked (Steam version)" to GEMS, a directory of all the best Gameplay Enhancement Mods for Skyrim. (Only mods that improve realism and gameplay are selected).

http://SkyrimGEMS.com
(Your mod is listed under category 910 - Crafting)

Thanks for sharing. (P.S. There is another mod on the Nexus with the exact same name).
jhelin0436 Nov 5, 2012 @ 7:15am 
yes yes yes this is what i wanted ty