The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Not enough ratings
Smithing Perks Reworked
File Size
0.034 MB
Nov 4, 2012 @ 2:17am
1 Change Note ( view )

Subscribe to download
Smithing Perks Reworked

Have you ever wondered why you can suddenly create weapons and armours simply by choosing the related perk?
This mod changes smithing, to make it a little more realistic. Now your level 20 character can smith Ebony armors, if they can find a complete set!

What it does:
Smithing Perks no longer give you the ability to create armors and weapons, only improve them. With this mod, you can create any piece of armor or weapon without any perks. To do this, you need to possess set of the related armor (Cuirass, Boots, Gauntlets, Helmet), and take it to a smelter. At the smelter, you can smelt the armor set down, which will give you a book specific to the set of armor you smelted (Dwarven armor set will give you the book Dwarven Armor Smithing). With this book in your inventory, you can craft Dwarven armors at any forge.

Similarly with weapons, you simply need a weapon of the desired material in your inventory. Unlike armors, the weapon will not be destroyed in creating the book (I was unable to find a way to do this without creating 6-7 different smelting recipies for each material, which would clutter the smelting menu too much). The book gives you the ability to create the associated weapons.

Tempering bonuses from smithing perks have not been changed at all, the only thing that has changed about perks is that they no longer give you the ability to create weapons and armors, BUT they are still required to improve pieces properly.

These changes apply to Iron weapons and armors and Leather armors too, so you will need to create the relevant books in order to create these pieces.

This is my first mod, and I dont expect it to be for everyone. Its intended for those players who want slightly more realistic smithing and want to explore and collect in order to get better weapons and armor, not just pick the next perk in line.

There shouldn't be any compatibility problems. No custom armor sets are or will be supported though.

*This mod does not currently apply to Daedric and Dragon armors or weapons, as they are very rare to find in-game*
**Does not require Dawnguard, so does not apply to arrow smithing**

Future Additions;
-Reworked weapon smelting to make it similar to armor smelting
-Addition of Smithing Books to vendors
-Add Daedric and Dragon support & Dawnguard version
Popular Discussions View All (1)
Jan 25, 2014 @ 9:54pm
what is that helmet
< >
Glenn Haven Aug 26, 2015 @ 8:35pm 
Does this mod work with Immersive Weapons and Immersive Armor?
csandlin1 May 9, 2014 @ 6:26pm 
thank you so much this is the mod i have been looking for thank you so much
tristan.thatcher Jan 25, 2014 @ 3:50pm 
what helmet is that you are wearing in this screen shot i really like it
zilt  [author] Jan 6, 2013 @ 8:23pm 
I'm not sure honestly, I havent tried it with any custom armour mods or mods such as Morrowloot. I dont know what effect it would have.
braedon.brisebois Jan 6, 2013 @ 7:15pm 
Sorry, I didn't, mean as far as creating the armours. I meant since Morrowloot makes it so you can no longer smith high level weapons/armour, would it clash with this one in that regard?.

If I had this mod higher up on the load order than Morrowloot, would I still be able to destroy and craft weapons/armour, or would Morrowloot prevent that?
zilt  [author] Jan 6, 2013 @ 6:43pm 
No, like I said in the description, it only applies to vanilla armours, and I'm not planning to add support for custom armour either.
braedon.brisebois Jan 6, 2013 @ 8:48am 
Does this mod work with Morrowloot?
LaserEvader Dec 29, 2012 @ 8:41pm 
Sounds like a much better system for smithing. I'm trying it out right now...
EzioCauthon Nov 6, 2012 @ 5:12pm 
Very interesting idea. I admit, I like how it's set up now, and won't be taking this mod, but still, always cool to see someone changing a fundamental like this.
jhelin0436 Nov 6, 2012 @ 8:04am 
yes ,I was thinking with the enchantment you should have tofind the oblect and brake it down like you normally would but in order to get better and move up maybe they should have to find books on the different types of enchantments idk this is a awsome mod anyways.