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@ MiniMega, not sure what the problem is with limited info, but you're the first in 11 pages that had a problem with it working... You do need to start a new character and select the Cathay-raht as your race.
@ Skull, it was my original intention, but my free time is not what it once was... hopefully, I'll get back to the khajiit characters at some point.
Dagi-raht: Similar in all respects to the Dagi, while somewhat larger, however not overly so as they are able to dwell in higher tree branches, like the Dagi. It can be assumed that, like their smaller cousins, they are naturally skilled in the use of magic.
Mane: The Mane is a unique form of Khajiit born when a 3rd moon appears in the sky. Only one Mane exists at any one time, and Khajiiti believe that the Mane is one soul incarnating into different bodies.
Cathay: Larger and stronger than a Suthay-raht, but smaller than a Cathay-raht
Senche-raht: At the size of a large horse, the Senche-raht is twice as tall as a Senche and can weigh as much as fifty Altmer. Has straighter legs and shorter body (relative to size) than a Senche, the Senche's other characteristics apply to the Senche-raht as well. Ridden, especially in battle. Known as "Battlecats" to Imperials.
Senche: A smaller version of the Senche-raht, similar to the Pahmar-raht. Its forelimbs are thick and 1.5 times longer than their hindlimbs, giving them an ape-like appearence. The Senche's coat is tawny and stripped in red-brown. Stand as tall as an Altmer and weigh as much as twenty. They are sprinters, not long distance runners, and are often used as mounts for by other Khajiit.
Ohmes: This form is similar in appearance to the Bosmer, sometimes shorter. Due to their man-like appearance, the Ohmes are the most common breed of Khajiit outside of Elsweyr. They are commonly employed as diplomats and adventurers. Ohmes tattoo their faces to resemble their more feline brethren. Ohmes do not have phalic barbs. They are commonly known as "man-faced" Khajiit.
Ohmes-raht: Similar in size and shape to humans, but with light fur and a tail.
Suthay-raht: Walk upright but are more cat-like than Ohmes-raht. Suthay-raht have a slight degree of phalic barbs. Sometimes called "ja'khajiit" by other races, though this is a misnomer.
Suthay: Similar to Suthay-raht but smaller and weaker.
(list continues to above comments)
- Elder Scrolls Wiki -/url]This suggests that you might be able to change it w/ the console. [elderscrolls.wikia.com]
When you said "I'm not sure where you get your data - the altmer, in game, do run faster and jump higher than any of the races shorter than itself." I meant that they don't do more damage.
A possible fix might be to write a script that sets the player's scale back to 1 whenever the play goes into first person, but then you wouldn't be looking down on anyone.
Anyway...I apologize for the wall of text and good luck!
"Characters' races impact their jump height and run speed. Physically taller races can cover more ground while running and have a greater vertical jump height. Without console command modification, the damage output, damage resistance, jump height, run speed, weapon reach, etc., for all races remains at a scale of 1.00, with the race specific scales being purely cosmetic only. Race specific scales can be found in the brackets when the getscale command is used on the player or an NPC. This means that all stats for all races is identical, without console command modification of the saved game profile."
- Elder Scrolls Wiki [elderscrolls.wikia.com]
typing in "player.setscale 1.15" into the console will increase speed and jump height, but will also increase base damage. To prove it, type in "setscale 50" or something and then go hit someone. Should be more or less an instant kill.
@ Richter, I have never seen that happen before and I'm have no idea how that happened. You may need to use the console command, player.setscale 1.15 to get your height back to the correct height.
big cat love it good job
If anyone else has this problem with this mod or any other 'race' mod, please let me know. And if it was my mod, ideas for a fix would be appreiciated.
@ pandling1, yes the Cathay-raht is in the lore, here is some basic info: http://www.uesp.net/wiki/Lore:Khajiit