Crusader Kings II

Crusader Kings II

Elegant Warfare v1.2
Viser 1-3 af 3 forekomster
Opdatering: 18. mar. 2018 kl. 1:18

Updated the mod to version 1.2

Added valid checksum to make my mod compatible with CK2 Plus 4.07.

Halved morale value of all military units. This makes battles shorter and cavalry more important.

Before the change an army of pure Light Cavalry would kill 80% more enemies than an army of pure Heavy Infantry. Now it's 115% more. Tested in battles of 10.000 HI or LC vs 10.000 HI.

With new values total loses in battle are lower too (20% lower on average in my tests), which makes individual battles less decisive.

A few more test results for comparison.

With old morale values the test battle lasted 17 days (9 days of fighting, 8 days of pursuit). If the winning army was HI it would kill 16% of the enemy army. 60% of enemy casualties would occur during the fighting and 40% during pursuit. If the winning army was LC they would kill 28% of the enemy army. 34% of enemy casualties would occur during the fighting and 66% during pursuit.

With new morale values the test battle lasted 12 days (5 days of fighting, 8 days of pursuit). If the winning army was HI it would kill 12% of the enemy army. 42% of enemy casualties would occur during the fighting and 58% during pursuit. If the winning army was LC they would kill 25% of the enemy army. 20% of enemy casualties would occur during the fighting and 80% during pursuit.

If you don't like these changes, you can manually download EW 1.1 here: https://www.dropbox.com/s/5lq7w9j6ylyugpf/Elegant_Warfare_1.1b.zip?dl=0

Opdatering: 4. juni 2017 kl. 12:05

Updated the mod to version 1.1

Renamed combat tactics from Terrible Luck, Bad Luck, Normal Luck, Good Luck, and Incredible Luck to Terrible Tactics, Bad Tactics, Standard Tactics, Good tactics, and Brilliant Tactics.

Martial skill up to 40 will now have an effect on how likely the various tactics are to trigger. At a skill of 10 you get the same result as before: 5/15/60/15/5 for terrible/bad/standard/good/brilliant tactics.

Each point of Martial beyond 10 (up to a maximum of 40) will multiply the weights by 0.8/0.9/1/1.1/1.2.

Each point of Martial under 10 will multiply the weights by 1.2/1.1/1/0.9/0.8 instead.

Archers changed from cost 3 and 7/7/3 attributes to cost 2 and 5/5/3 attributes.

Pikemen changed from cost 3 and 8/3/3 attributes to cost 2 and 5.5/5.5/3 attributes.

Light Cavalry changed from cost 3 and 7/3/7 attributes to cost 4 and 9/3/9 attributes.

Camel Cavalry changed from cost 3 and 7.5/3/5 attributes to cost 4 and 9.5/3/7 attributes.

War Elephants changed from 50 combat strength to 52 combat strength that they should ahve absed on their value.

Opdatering: 23. maj 2017 kl. 1:44