RimWorld

RimWorld

[A17] Hand 'n' Footwear v1.3
Showing 1-9 of 9 entries
Update: Aug 8, 2017 @ 8:26am

Updated to v1.3 (8th August 2017)

Changes:
- Dexterous gloves are now 'Military' instead of 'Spacer' tagged gear
-- This will stop you from starting with dexterous gloves
- Handwear and footwear are now broken down into their own categories within Apparel
- 'Combat Boots' have been renamed to 'Plated Boots'
- Most items now inherit from new abstract defs

Update: Aug 7, 2017 @ 1:10pm

Updated to v1.2.3 (07/08/2017)

Changes:
- Buffed Plated Gloves and Combat Boots
- Now offer the same protection as a simple helmet
- Halved Dexterous Gloves' market value and increased commonality
- All apparel items cover the 'OnSkin' layer again
- VFWE patch has been integrated

Update: Jun 7, 2017 @ 11:21am

[Auto-generated text]: Update on 6/7/2017 7:20:54 PM.

Update: May 26, 2017 @ 2:35pm

[Auto-generated text]: Update on 5/26/2017 10:35:36 PM.

Update: May 24, 2017 @ 11:50am

[Auto-generated text]: Update on 5/24/2017 7:50:27 PM.

Update: May 21, 2017 @ 11:54am

Updated to v1.2! (21/5/2017)

Note: This update is exclusive to the A17 version as A17 introduces the ability to do xpathing - which'll improve compatibility with other mods.

Changes:
- Humans now has a slightly lower base move speed - but this can be offset with most footwear items. Gives them a purpose other than just minor protection - although combat boots still hinder movement speed.
- Handwear and footwear can now be worn with bionics, but the way to achieve this was a little odd.
- New footwear item: Tribal Boots. Provides minor cold insulation, movement speed bonus, and can of course be found on tribals!
- All pawn apparel budgets are now done with patching to improve compatibility with other mods.

Update: May 11, 2017 @ 12:09am

Updated to v1.1! (11/5/2017)

Changes:
- Added dexterous gloves which can only be obtained from traders and (rarely) from high-ranked raiders; these can't be crafted - they yield a bonus to global work speed, melee accuracy, and aiming time.
- Slightly increased raider apparel budgets so that they can equip a pair of gloves and boots without being detrimental to the quality of the remainder of their equipment. Higher-ranked raiders get bigger boosts.
- Tweaked recipes for Combat Boots and Plated Gloves so that they don't take as long to make (but still longer than the military/simple helmet), and steel is no longer necessary to make them (for the purpose of consistency with vanilla).
- Texture XCFs (GIMP) are now located in their respective texture sub-folders so you can make personal tweaks to them if you want - but each texture has one of the two 'items', so you'll have to merge layers and copy + rotate as necessary.

Update: May 9, 2017 @ 8:27am

[Auto-generated text]: Update on 5/9/2017 4:27:33 PM.

Update: May 9, 2017 @ 7:49am

[Auto-generated text]: Initial upload.