Crusader Kings II

Crusader Kings II

Satanism Plus
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Update: Jul 12, 2017 @ 4:56am

-Added a Satanic Empire that's formable after creating the religion, it will merge any landed secret Satanists and overt Satanists into your realm
-Added half a dozen mercenaries and holy orders
-Added a system for secretly converting provinces whilst playing as a religion besides Satanic (have to be part of Lucifer's Own)
-Character's in your realm who are part of Lucifer's Own when you convert will also be converted
-Province emancipation/slavery system, There are three possible states: neutral, enslaved, and liberated, affecting tax, levies and revolt risk of Satanic provinces.
-A couple of minor flavour events (burning Catholics, and some trait related).
-Conquest casus bellis with low truce cooldowns against fellow Satanists and other religions
-Made Hermetics available to Satanists
-Demon summoning event chain, depending on your sins you can summon a demon of your choice once converted to Satanism (and you meet the other requirements).
-Necromancer, witch, minion, medium minor titles. The first two have associated traits, and prestigious necromancers can become liches, and eventually allow their liege to summon an army of the dead (all for religious Satanists).
-Sins and virtues are now inverted in terms of how the Satanic church views them (ie, sins give piety, increases church opinion, vice versa)
-Increased compatibiltiy with other mods (though any that alter vanilla societies will probably still interfere)

Update: May 12, 2017 @ 3:53am

Update: May 11, 2017 @ 11:59pm

Update: May 11, 2017 @ 8:49pm

Hopefully fixed UI issue

Update: May 8, 2017 @ 5:59am

Reduced opinion penalty considerably, added localisation for Satanic theocracies

Update: May 6, 2017 @ 7:06am

Fixed compatibility with other cheat mod.

Update: May 4, 2017 @ 10:55pm

Update: May 4, 2017 @ 8:53am