Stellaris

Stellaris

Monster Waves 2
Showing 1-10 of 10 entries
Update: May 20, 2017 @ 4:07am

- Added static modifier for enclave stations.
- Added the script that adds the modifiers.

Update: May 17, 2017 @ 9:04am

- Removed default country requirements from the policies.
- Modified the edict related triggers.

Update: May 11, 2017 @ 2:16am

- Added the russian localisation [KaMyH?K?] ? Kpoxa supplied.

Update: May 10, 2017 @ 10:47am

- Created an event script that turns random Tiyanki fleets hostile once in a while.

Update: May 9, 2017 @ 8:28am

- Verified files for v1.6.
- Updated descriptors and description.
- Added formation scale modifier to Tiyanki fleets.

Update: May 8, 2017 @ 4:25am

- Reduced maximum amount of monsters.
- Modified the chance calculation to be the same for each monster type. Tiyanki fleets don't have a higher chance to spawn than Crystals anymore.
- Updated and simplified the localisations for the policy settings.

Update: May 2, 2017 @ 2:24pm

- Added new triggers to create the monster countries that never are deleted to prevent an annoying bug.
- Modified the vanilla triggers to redirect to the new triggers so any new game started should not experience the bug anymore.
- Made sure all create country effects are called at the start of a game.
- Removed the automated communications part from the event script.
- Replaced the player_country event variable to be ROOT for efficiency.
- Removed communications and country create code from the rest of the events.
- Removed the restriction that the crystal nydus and drone home base need to be destroyed before the fleets show up.
- Lowered the year the monsters are locked from 25 to around 12.5 years.
- Added copies of localisation files for the other languages.
- Restricted the one boss check only to the monster countries and made the three wraiths count as one boss.
- Readded the country create effects to make it backwards compatible.

Update: May 2, 2017 @ 7:04am

- Added policy settings to control if and how many the boss monsters appear during a game.
- The check for fleet power is now exclusively done with the player whose policy settings have been chosen randomly at the start of the month.
- Renamed boss to Monstrosity.

Update: May 1, 2017 @ 11:12am

- Removed the extra years required for the boss to spawn. Fleet power alone should be enough of a check.

Update: May 1, 2017 @ 9:31am

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