Stellaris

Stellaris

Monster Waves 2
目前顯示第 1-10 項,共 10 項
更新:2017 年 5 月 20 日 @ 上午 4:07

- Added static modifier for enclave stations.
- Added the script that adds the modifiers.

更新:2017 年 5 月 17 日 @ 上午 9:04

- Removed default country requirements from the policies.
- Modified the edict related triggers.

更新:2017 年 5 月 11 日 @ 上午 2:16

- Added the russian localisation [KaMyH?K?] ? Kpoxa supplied.

更新:2017 年 5 月 10 日 @ 上午 10:47

- Created an event script that turns random Tiyanki fleets hostile once in a while.

更新:2017 年 5 月 9 日 @ 上午 8:28

- Verified files for v1.6.
- Updated descriptors and description.
- Added formation scale modifier to Tiyanki fleets.

更新:2017 年 5 月 8 日 @ 上午 4:25

- Reduced maximum amount of monsters.
- Modified the chance calculation to be the same for each monster type. Tiyanki fleets don't have a higher chance to spawn than Crystals anymore.
- Updated and simplified the localisations for the policy settings.

更新:2017 年 5 月 2 日 @ 下午 2:24

- Added new triggers to create the monster countries that never are deleted to prevent an annoying bug.
- Modified the vanilla triggers to redirect to the new triggers so any new game started should not experience the bug anymore.
- Made sure all create country effects are called at the start of a game.
- Removed the automated communications part from the event script.
- Replaced the player_country event variable to be ROOT for efficiency.
- Removed communications and country create code from the rest of the events.
- Removed the restriction that the crystal nydus and drone home base need to be destroyed before the fleets show up.
- Lowered the year the monsters are locked from 25 to around 12.5 years.
- Added copies of localisation files for the other languages.
- Restricted the one boss check only to the monster countries and made the three wraiths count as one boss.
- Readded the country create effects to make it backwards compatible.

更新:2017 年 5 月 2 日 @ 上午 7:04

- Added policy settings to control if and how many the boss monsters appear during a game.
- The check for fleet power is now exclusively done with the player whose policy settings have been chosen randomly at the start of the month.
- Renamed boss to Monstrosity.

更新:2017 年 5 月 1 日 @ 上午 11:12

- Removed the extra years required for the boss to spawn. Fleet power alone should be enough of a check.

更新:2017 年 5 月 1 日 @ 上午 9:31

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