Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Opdatering: 9. maj 2017 kl. 11:13

Opdatering: 8. maj 2017 kl. 18:18

- Lore of Fire is operational.
- Units now level up faster, which is important due to the low killing rates. Basically, it's back to vanilla experience gain.

Opdatering: 8. maj 2017 kl. 14:37

- Minor changes to ranged weapons
- Minor changes to combat variables, which I had to retweak due to the new formations
- Lore of Beasts is now operational. Holy crap was that thing buggy (not even my fault).

Opdatering: 7. maj 2017 kl. 20:05

- Formation overhaul implemented
- Various bugfixes
- Magic system is making progress. Lores of Metal, Shadows, Life and Light are tested and playable.

Opdatering: 7. maj 2017 kl. 7:44

- Miscast System hotfix

Opdatering: 6. maj 2017 kl. 11:43

- Overhaul of armour system, armour is now working better and more important
- Overhaul of all weapons. All boni have been changed and AP damage has been lowered considerably, due to the new importance of armour. Blackpowder weapons now punch through shields. Crossbows nerfed, were too strong by mistake.
- Overhaul of magic system (beta). Every single spell has been changed and varying miscast effects have been added for each lore. I'm still testing all of this and it will change, mainly because everything is kind of buggy as I haven't tested it thoroughly yet. It still works better than the previous system, which is why I uploaded already despite the buggy state.
- Removed Lord/Hero glow on the battlefield
- Overhauled experience system in campaign. Experience is now earned (a little) faster by Lords and Heroes, but every level grants only one skillpoint. Exceptions are levels 10 and 20, which grant two, and level 1, which grants three skillpoints.

Opdatering: 1. maj 2017 kl. 13:59

- Lowered recruitment costs of crossbow- and handgun-armed troops to reflect their strategic (rather than tactical) superiority compared to bowmen
- Changed some units' default rank depth
- Changed building-requirements for some units (only Empire and Dwarves)

Opdatering: 27. apr. 2017 kl. 10:33

Actually uploaded the new version now, rather than reuploading the old one ... whoops ...

Opdatering: 27. apr. 2017 kl. 10:05

- Changes to AI campaign behaviour. Back to vanilla values (mostly), rather than Radious' super-aggressive AI
- Increased ammo across the board
- Lowered manacosts across the board (were very high)

Opdatering: 26. apr. 2017 kl. 20:30