Space Engineers

Space Engineers

[Beta] Cheetah's Radars: now with Target Scanning & Analyzing!
Mostrando 31-35 de 35 aportaciones
< 1  2  3  >
Actualización: 26 MAY 2017 a las 10:55

Actualización: 12 MAY 2017 a las 8:29

— Slight balance fixes

Actualización: 8 MAY 2017 a las 4:27

— Fixed asteroids being visible all across the map;
— Fixed save/load of terminal controls.

Actualización: 5 MAY 2017 a las 4:50

— Fixed bug where asteroids were not detected by Radar.
— Radars now (shall) properly respect each other on same grid, and benefit from their summed power.
— Now grids can successfully hide from gravimetric sensor in gravity wells and in close proximity to asteroids.
— Occlusion detection is now far improved. Now, if radar ray is passing through the BoundingBox of an entity, the ray is being weakened. If ray falls off completely, check fails and the object is considered 100% occluded (invisible). Current formula is: radar power - ray path length within BoundingBox * 1000. Multiple occlusions stack up.
— Added "Show Asteroids" option. It allows to show/hide markers on your dear potato-roids.
— Polished out the Antenna Network feature. Now the radar gives you the markers as long as it can reach you via your antennae! (and as long as Show Markers is enabled)
— Added Display Name feature. Now asteroids will be displayed with name (if any), and non-friendly grids with antenna/beacon will display their Grid Names.

Actualización: 17 ABR 2017 a las 2:23

— Added Radars to the game