Stellaris

Stellaris

Human Fallen Empires BETA
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Update: Feb 22, 2018 @ 11:34pm

More or less works on 2.0

Update: Feb 2, 2018 @ 4:00am

Added mising inform event for genophage
Last update before 2.0

Update: Feb 2, 2018 @ 3:51am

Can't attack neutral pirates
Added 'Hire an admiral' option in trade menu with pirate clan
Now after total war refugee flee from looser
Added 'Send Genophage' option to total war win event

Update: Feb 2, 2018 @ 3:46am

Initial Upload

Update: Jan 29, 2018 @ 4:30pm

Changes to total war

Update: Jan 29, 2018 @ 1:01pm

Now after total war end federation and vassals of looser loss planets to federation and vassals of winner
Other fixes

Update: Jan 27, 2018 @ 11:24am

New civics
Fixed init colony development for machine hive
Brainworms now can colonize
Increased the chance of detection of the worm
New event for planet decay for clean orbital mining
Space age primitive can colonize planet in home system

Update: Jan 21, 2018 @ 10:11am

Now after building colony ship, pop from planet removed.
Fixed pirate and ju ahet enslavement.

Update: Jan 19, 2018 @ 5:44pm

New civic for brainworm
New civic for militarist

Added pirate admiral trait
Added max 100k energy pirate modifier, casino have more cash now
Changed pirate fleet logic
Fixed pirates not hostile when attacked
Fixed pirates without ethos

Updated hidden event to assign mod's new traits for leaders
Added block hidden flag for some diplo events
Some events aviable for ai now
Fixed mod silent installation after game loaded
Fixed hidden event to change main species
Fixed closed borders spam after contacting human fallens

Update: Jan 8, 2018 @ 3:06pm

Fixes