Stellaris

Stellaris

Human Fallen Empires BETA
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Update: Jan 6, 2019 @ 6:19pm

Fixed ai station dialog
Enabled pirates back, let me know how it work

Update: Jan 6, 2019 @ 8:42am

Fixes

Update: Jan 5, 2019 @ 9:55am

Fixed drone country
Changed stargate anomaly trigger, it will happen only if player have fleet for surviving
Changed human fallen and drones spawn trigger

Update: Dec 29, 2018 @ 1:19pm

Fixes for decisions and other

Update: Dec 28, 2018 @ 4:20pm

Fixes

Update: Dec 26, 2018 @ 5:06pm

Fixes

Update: Dec 23, 2018 @ 1:21pm

Leaders without work will not get salary

Update: Dec 23, 2018 @ 5:50am

Localisation, aslo added untested crisis purge fix

Update: Dec 21, 2018 @ 5:26pm

Things updated to 2.2 patch

Removed
Empire edict "Allow migration for casts"
Planet edict motivating pops to migrate from the planet.
Planet edicts for birth control.
Planet edicts for migration control.
Pops will be more likely to migrate from overpopulated planets to unpopulated.
After building a colony ship, corresponding pop is removed from the planet.
Energy-science sector type.
Elite slave army for military slavery.
Allowed neutering purge for displasment purge law.
Allowed military slavery for caste system limited.

Disabled
Planet edicts for the specialization planet's population (need to think is it needed or not)
Brain worms
Fast start
Also some plot features

IDK
Pirates
Drones

Update: Nov 27, 2018 @ 1:08pm

9.2k get update
added ai revolt anomaly
it turned out that stargate anomaly is turned off, so now it should work too