Killing Floor 2

Killing Floor 2

KF1 Foundry
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Update: Feb 7, 2020 @ 3:27pm

V1.1

• Fixed weapon drops not being able to be picked up
• Fixed collision issue on various staircases causing players to get stuck

Update: May 14, 2018 @ 4:56am

Version 1 (V1)

• New trader teleport system, works flawlessly with up to 6 players (untested with more than 6 players)
• Dead players will now respawn at active trader location
• Added support for Stand Your Ground “Dosh Objectives”
• Added a dedicated pregame lobby area (Customization Room)
• Added SFX to lights & Soda machines
• New Normal & Specular maps for various meshes
• New Post-Process in Trader Rooms
• Performance improvements to various Materials & Effects across the level

Update: Apr 16, 2017 @ 5:32pm

Beta 2 (B2)

• Trader doors now only open for active trader.
• Material shader adjustments and optimizations.
• Zeds no longer fall through metal pipes.
• Players can no longer jump through windows in main hall.
• Added pathing for zed spawn above third floor. (Zeds will now also drop down to third floor instead of dropping straight to the ground floor)
• Set up Precomputed Visibility.
• Added various particle effects around level.
• Door Adjustments
--- Increased Max health pool of doors (4000 to 100000000)
--- Increased max weld integrity (1500 to 1700)
--- Reduced the amount of time it takes to weld a door while it's being attacked (40% Longer to 25% Longer)
--- Increased the velocity at which broken doors fly off their hinges (750 to 1500)
--- Added Opening and Closing SFX to doors

Update: Apr 7, 2017 @ 7:26pm

Beta 1 (B1)

• Initial Release