Starbound

Starbound

Extended Story
Showing 11-20 of 64 entries
< 1  2  3  4  5  6  7 >
Update: Jun 22, 2019 @ 5:47pm

Release 1.5.4 - Freezing Point
*Overhauled the Frozen Dimension
*Made the Ancient One’s shield deploy only once
*Replaced the ancient sphere laser with a new alt ability.
*New alt ability for the Lightning Blade
*Changed the sprite of the Ancient Gem
*Ancient Gem no longer requires Refined Violium to craft
*Changed the sprite of all Modules
*Changed the way the Sphere Deactivater's region is shown
*Made Extended Story compatible with Starbound 1.4. Please report any broken weapons as bugs!
*Removed the Toxoling section from the Irradiated Dimension
*Made the Irradiated Dimension minibosses immune to status effects
*Nerfed Toxinia’s defense
*Added the Rock Vapor Cannon
*Everything related to the Annihilator no longer requires Destructium bars
*Nerfed Artificial Trifangles and buff Ruinbuster Drones
*Rebalanced armor to be independent of the Alternative Armor Scale mod
*Made the Ancient Hammer’s shading look better
*Changed the color palette of Nuclear Wasteland and Raging Inferno
*Completely changed Fire Elementals

Update: Feb 27, 2019 @ 5:16pm

Release 1.5.3.1
*Fixed an error in which most new planets break due to platinum glitches
*Fixed the flame particles of genericlaser projectile
*Implemented Green Erchius and Anterra bars
*Fixed the Ancient One not appearing after the slam attack
*Phoenix Guardian attacks in phase 2 no longer have safe spots

Update: Feb 24, 2019 @ 5:59pm

Release 1.5.3
*Overhauled the Ancient One's attacks
*Updated Ancient One figurine sprite
*Fixed an animation error with the Annihilator
*Bot of Terror has transformed into Ruinbuster
*Made the final boss stronger
*Added mission checkpoint at Quantum Sentry entrance
*Changed Ancient Trailer behavior
*Renamed the Supervoid Eye to “Exvoidimus”(first phase will still keep the former name)
*Added upgraded Space Plasma Rifle and Drill Spear
*Re-sprited Upgraded Lightning Gun
*Nerfed Dark Matter Pickaxe
*Changed the behavior of the Destroyer and made laser walls wider
*Made particular tracks loop better(no silence)
*Added Mining Relic Item
*Nerfed Abyss Eyes attack for Abyssal Overseer
*Changed sprites of ion weapons
*Buffed damage for Handheld Ion Cannon’s alt
*Fixed an issue with the Ancient Defenders spawning
*Made Putrid Air weaker to make the Anti-Rot EPP more of an option
*Re-added Oblivion Core Unique Layer(it was removed by accident)
*Fixed bug with hunting some Forgotten monsters causing world crash
*Nerfed Electric Artifact alt ability
*Made unnecessarily destructive explosions no longer destructive(exceptions to this)
*Buffed the ion flamethrower
*Fixed an issue with Galactic Golem’s fists not spawning properly(or at all)
*Made Irradiated Dimension minibosses less easy to cheese
*Fixed a bug in which the player cannot learn the armor module recipe

Update: Nov 25, 2018 @ 3:19pm

*Fixed an issue with the Irradiated Dimension
*Changed the Abyssal Gazer's name
*Replaced Ancient Magnorbs with Upgraded Magnorbs
*Changed the sprite of the Ancient Fragment minions

Update: Nov 15, 2018 @ 2:07pm

*Fixed an issue related to the Abyss and Fire Dimensions not working(those were not reported, but I caught onto them).
RESTART YOUR GAME FOR THESE CHANGES TO BE MADE!!!

Update: Nov 15, 2018 @ 1:41pm

*Made items beyond tier 8 require Ancient Upgrade Modules
*Changed Ancient One's sprite
*The Trader now knows about Supervoid Planets
*Fixed issues regarding the poison dungeon and Bossvault
*Oblivium Skulls are now craftable
*Resprited the Bossvault door
*All elemental biomes now have a threat level of 7
*Revamped titanium and durasteel chain guns
*New Unique Weapon: Gravity Warper
*Sphere Deactivators are now only a decoration(the effects are part of a stagehand).
*Rebalanced all weapons(I still might need improvement on that)
*Fixed some errors with weapon categories
*Added some more Ancient melee weapons
*Revamped Ancient Hammer; it is now obtained via crafting
*Annihilator and Destroyer summoners now require Supervoid Energy
*A new monster guards the Supervoid Energy(completely different, though still retains its pest trait)
*Fabric Ripper is no longer craftable at Treasured Trophies
*Player-hit-based set bonuses no longer activate from “phantom” damage(damage that does not hurt the player or is invisible, similar issue happened w/ Ultimatium Shield)
*Removed Supervoid minibiome by request
*Annihilator Drones in normal encounters are now called Annihilator Searchers, and the minions have the former name
*Moved the Dark Matter Pickaxe to the Ancient Forge
*Resprited the Fabric Ripper
*The alt ability of the Fabric Ripper now spawns globes
*Annihilator Drones now spawn when using the alt ability of the Obliterator

Update: Sep 22, 2018 @ 12:30pm

*Part two of the same fix

Update: Sep 22, 2018 @ 12:05pm

*Fixed an incompatibility issue with status effect "physicalcharge"

Update: Sep 22, 2018 @ 8:26am

*Slightly overhauled Supervoid Eye attacks
*Made Supervoid Eye 2nd Phase slightly harder
*Added Annihilator weapons
*Made Destroyer of Worlds spawning mechanic less ridiculous and added an augment to stop it from spawning
*Added tutorial section right after Novabot Facility mission for Ancient Sphere
*Added Ancient Mess unique layer
*Made more Ancient Tiles are obtainable
*Recipes for Annihilator and Destroyer spawning items can now be learned via Supervoid Blocks
*Nerfed Ancient Rifle grenade ability
*You now need modules to craft anything after Bot of Terror
*Made more fixes to Cryonia, as it's pretty unfair

Update: Sep 4, 2018 @ 5:09pm

Why