ARK: Survival Evolved

ARK: Survival Evolved

Godzillark
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Update: May 4, 2017 @ 6:32am

0.5g
-Change max level wild
-Change health stat for be BIG !
-Stun tail attack can be used only each 30 sec, stun for 3 sec add more torp !
-True Obelisk model Update ! Thanks Victoria Diehl, Taylor Ocampo and Ali Alzawad !!

Update: May 4, 2017 @ 4:27am

0.5f
-Change sound of attack/Roar for be more logic
-Rework food system (hope it will re-eat the meat)
-Obelisk model Update ! Thanks Victoria Diehl, Taylor Ocampo and Ali Alzawad !!

Update: Apr 24, 2017 @ 3:00pm

0.5e
- (Phi)
-Change distance for hear godzillark in some Animations
-Add sound of Alarm when you launch a Nuke (hear very very far ... the discretion is dead !)
-Add Geiger sound when you are irradied
-Fix time of spoil of shell Nuke

Update: Apr 23, 2017 @ 7:29am

0.5d
-Fix food tame of Godzillark
-If a nuke die before spawn of godzillark you can harvest a Nuke shell for re-test
-In the inventory of Godzillark GCells Alive spoil 0.01 times more speed
-Obelisk model Update ! Thanks Fitzhugh Wallace !!

Update: Apr 22, 2017 @ 10:58am

0.5c
-Allow eat Ura. Dust (I say it's not a good idea but nobody want hear me)
-Decrease Hp of Wild Godzillark
-Increase HP of Tamed Godzillark
-Decrease Buff of Bite 0.05 (0.1 before)
-Reduce time of craft for Fish Meat and craft give 5 units
-Decrease volume of Sound Roar
-Remove the issue of Nuke explosion (Thanks MeatyLock and everynightxRIOT)
-Rework the compatibility (issues with uranium ingot craft)
-Add a delay of 1 sec for re-use a Nuke (remove a issue when you use a Nuke all the Nuke in your inventory be used)
-Add Dosier of Godzillark on the Obelisk
-Remove possibility to use supertestmeat for tame (hope that will force use of fish of the mod)
-Decrease damage of the mod on metal and tek structures
-Obelisk model Update ! Thanks Jrmatix, CrashAdams, Warrikson !!

Update: Apr 18, 2017 @ 3:02pm

0.5b
-Add effect on tail attack
-Prime fish will can be craft now
-Nuke green smoke changed
-Range Aggro Nuke Upgraded (hope resolve problem of godzillark spawn)
-Changed Aggro target of Godzillark
-Changed Icon of aether
-Changed Cam because som peoples has problem
-Now Ura Dust will be craft by 10 (4 before) and Chaos Aether by 6 (5 before)
-Now need only 30 science for Chaos Aether
-Obelisk model Update ! Thanks Sean Bennett, SatriaSavarna !!
(I have found a solution for the tek/metal destruction but not the time today, wait next update ;) )

Update: Apr 17, 2017 @ 12:42pm

0.5b
-Correct compatibility with some mod of ressources
-Decrease green smoke on Nuke
-Decrease rotation walk for remove lag move on client server (again need works !)
-Correct left walk anim
-Obelisk model Update ! Thanks Shadow, Chrisso !!

Update: Apr 16, 2017 @ 7:38pm

0.5a Public update
-Change Bite Attack damages (x20)
-Rework Godzillark spawn with Nuke (more chance that work each time if you are close to the bomb)
-Add Attack

Update: Apr 4, 2017 @ 10:15am

-Rotate 180 degres Blueprints
-decrease x10 rate of generate items by godzillark
-change blur of obelisk
-add an icon for Saddle
-Reduce the volume of C attack and double the torp damages
-Change HP and Damage by levels

Update: Apr 4, 2017 @ 12:32am

-Increase interval lay eggs
-Work on lag by C key (maybe again need corrections)
-Change the level of spawn with Nuke : lvl 30-60 when difficulty 1/ lvl 150-300 when difficulty 5 ect...