Call of Duty: Black Ops III

Call of Duty: Black Ops III

DEAD HIGH
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Update: Sep 23 @ 3:22pm

v0.178
- Renamed 'Gumball For All' to 'GobbleGum Modifier'

DEV:
- Add fall quest completion to game stats
- Fix wrong save data file version number

Update: Sep 22 @ 10:24pm

v0.177
Limited-time Fall 2025 event:
- Autumn-themed map changes
- Halloween side quest with spooky new voice lines & objectives
- Limited-time quest reward (accessible in the mystery box forever if completed Halloween quest)
- Limited-time PaP tier 1 camo

Other changes:
- Global challenges via deadhighstats.com
- Added stats for event reward weapons (xmas & halloween)

DEV:
- Added a handful of future main EE steps for testing
- Added new headers to requests for deadhighstats.com

Update: Apr 22 @ 1:43pm

v0.176
- Add 1 additional PaP level to every challenge reward weapon
- Add 2 new ringtones
- Add fastest time stats for rounds 30 & 50
- Add fastest time & high round challenge stats for 2p, 3p, 4p
- Removed bullet collision on tower support cables in boss arena
- Potentially fixed wrong time on timer after restarting (needs verification)

DEV - optimizations:
- Heavily optimized bossfight attack threads
-- Chances of crashing during bossfight will be significantly reduced
- Stats file: v18

Update: Apr 17 @ 8:35pm

v0.175
- Remove wait time for challenges with smartphone enabled
- Revert Raffica (un-papped) damage to RK5 damage: 160-65 -> 100-25
- For each player in co-op deflation mode, remove 2500 per player
- Make most EE songs replayable

DEV - optimizations:
- Rework teleporter console screens to only use 1 model (-15 model caches)
- Rework ATM screen to only use 1 model (-30 ents, -6 model caches)
- Rework PaP timer to only use 1 model (-3 ents, -11 model caches)
- Remove unused teleport tunnel ents (-4 ents)
- Re-style elevator to use less parts (-17 ents)
-- Totals: -54 ents, -32 model caches

Update: Mar 22 @ 8:47pm

v0.174
- New modifier: Old-School Mode
- New modifier: Weapons Modifier
- New Points Modifier options: Deflation Mode, Modern Points System
- Added "lure" Gunney voice lines when a player passes by a challenge station
- Add RPG & Stinger to Sticks & Stones pool
- If player spawns in with RK5, replace it with Raffica

DEV:
- Fixed game stats error when restarting within seconds after starting a game

Update: Mar 14 @ 2:32am

v0.173
- Removed seasonal snow
- Removed Blast Furnace JROTC Challenge (buggy and inconsistent)
- Removed redundant pre-game pop-ups for first time players
- Add specific protobuffer kills to game stats
- Add game mode (classic, ZR) to game stats
- Giant green donut?

Update: Feb 27 @ 12:26am

v0.172
- Individual game info will now be populated on the Dead High Website
- Added buttons for host to view the game's stats on the Dead High website
- Add additional checks for high-round cheating
- Add additional checks to power switches to prevent cheating in all power times

Update: Feb 16 @ 7:13pm

- Added Discord Rich Presence integration

- New competitive stat categories:
-- First Room - High Round Challenge
-- No Power - High Round Challenge
-- No Perks - High Round Challenge
-- No Jugg - High Round Challenge
-- No GobbleGums - High Round Challenge
-- No Downs - High Round Challenge
-- Round 100 - Fastest Time

Update: Feb 13 @ 6:05pm

- Added ability to remotely update stats from website

Update: Feb 10 @ 10:51am

- Fix for bloated Rounds Finished stat